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Luna – Cloud gaming service

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71–80 of 288 posts

Re: Luna – Cloud gaming service

#71

This feels like an appropriate place to rant on something that’s been bothering me for a while. It’s really disappointing to me to see every single form of entertainment becoming a subscription service. It’s also the same problem you see with various apps/software trying the SaaS model, even when it doesn’t make sense. Are we going to have exclusive games requiring multiple subscriptions to enjoy the content you want…

I'm honestly most bothered by the fact that this is yet another slice of media that gets the "you rent it, you don't own it" treatment. I want to own my games, damn it, I don't want to rent it for a month. It's not about me feeling like I'm paying too much for games if I stay on a subscription for years just to play a game. It's about me wanting a hard (or digital) copy of a game I love because one day they might int…

> "you rent it, you don't own it"

At least it's clear that you don't own it and if/when the service vanishes... have keep nothing.

Unlike many recent games/apps where they require being online to use... then when the service disappears - even though you own the product - you're screwed!! That pisses me off even more.

Re: Luna – Cloud gaming service

#73

I noticed that there are web apps for iOS to get around Apple’s rules. Why couldn’t MS and Google do this.

From what I've been reading, Apple specifically worked with Amazon to tweak Safari to support Luna. Definitely opens up questions of anticompetitive similar to how Prime Video has a special deal with Apple to not pay the full 30% App store fee.

Do you have any evidence that Amazon is using some secret Safari API that Google and Microsoft can’t use?

Netflix and Hulu had the same deal from day one reportedly.

Do you think any business makes the same deals with other big players that they make with small players? If so, you’ve never been in the room when CxOs are making enterprise deals with companies like MS and Oracle.

Re: Luna – Cloud gaming service

#74

This feels like an appropriate place to rant on something that’s been bothering me for a while. It’s really disappointing to me to see every single form of entertainment becoming a subscription service. It’s also the same problem you see with various apps/software trying the SaaS model, even when it doesn’t make sense. Are we going to have exclusive games requiring multiple subscriptions to enjoy the content you want…

I don't think games as a subscription service will necessarily work out as well as for movies and television. At least at the moment, buying games can be so cheap (if you wait 1-2 years after releases) and games are usually so long that it's probably quite hard to release a subscription service that beats just waiting for sales. Also, I'm not sure how much the third-party developers that are not owned by Amazon/MS et. al. will make of these services; if they decide not to put their games on the service (or after years when sales are already occuring), it would already be a blow to these services.

Also, at least for me, having a more expensive internet connection (needed for game streaming services) would actually cost me more than a high-end gaming machine and way more than a console.

Re: Luna – Cloud gaming service

#75
>Unlike streaming movies or music, cloud gaming can consume up to 10GB/hr at 1080p

Jesus Christ.

So of I want to go to game on my phone while I take the bus for an hour I've blown 10gbs from my data plan.

The only thing keeping me on Xbox Gamepass is the fact I can download games locally. At first I really liked it, but then connection dropped so much games where unplayable ( on WiFi )

Re: Luna – Cloud gaming service

#76

This feels like an appropriate place to rant on something that’s been bothering me for a while. It’s really disappointing to me to see every single form of entertainment becoming a subscription service. It’s also the same problem you see with various apps/software trying the SaaS model, even when it doesn’t make sense. Are we going to have exclusive games requiring multiple subscriptions to enjoy the content you want…

It all boils down to $$$, of course. 1. You cannot touch the sacred cow $60 game price. You can go lower, you cannot go higher. 2. Reoccurring revenue & upsells/addons are every business' wet dreams. The game is done, sell it at $60 and shift 9/10ths of the team onto the next game. 1/10th of the team remains in bug-fix/content-churn mode to fulfill whatever season/battle pass scheme they're peddling. Release a new ga…

1. $70 is going to be standardized for the next generation. Also $60 may have stayed the price of a AAA product but most big budget games have plenty of ways to let you spend more money, even outside of live services games

3. "Singleplayer games are dead" is a myth that people have been repeating as a mantra for over a decade now. Yet some of the biggest AAA releases are still purely singleplayer experiences. Singleplayer games aren't dead. They never died.

Re: Luna – Cloud gaming service

#78

This feels like an appropriate place to rant on something that’s been bothering me for a while. It’s really disappointing to me to see every single form of entertainment becoming a subscription service. It’s also the same problem you see with various apps/software trying the SaaS model, even when it doesn’t make sense. Are we going to have exclusive games requiring multiple subscriptions to enjoy the content you want…

Well there is already Sneakers-As-A-Service so it just feels natural that every company will try to screw consumers into that tactic since a lot of people joins it for "perveiced" convenience

https://www.on-running.com/en-us/cyclon

Re: Luna – Cloud gaming service

#79

The Venn diagram for target audience and situational use cases of these services has always seemed very small to me. At least the subscription model and game selection seems better than Stadia. edit: Also, it seems to me like the target audience is for the same sort (and I’m not trying to denigrate) that watch movies on their TV with internal speakers or can’t fathom why you’d pay more than 30 bucks for headphones or…

Hawe you actually tried Stadia or Geforce Now?

Re: Luna – Cloud gaming service

#80

Has anyone tried a Stadia before? I've remained doubtful about game streaming because it seems like the latency is such a hard problem to overcome. In any game that requires even a bit of precision and fast reaction, 30-100ms of latency can feel pretty bad. Seems to me like the only way this could possibly work is if the games are designed with streaming in mind, but even then it seems hard... Remote Desktop in Windo…

I use Stadia pretty regularly as my sole gaming platform, and so far its been pretty amazing for games like Assassin's Creed and even FPS games like Destiny 2. I encounter noticeable stutters a couple of times every hour or so, but for the most part its as if I'm playing on actual local hardware. Also, the loading speeds are blazing fast - its made me very optimistic about how the gaming experience can improve in the…

I think this is an area where instead of optimizing local hardware, it's all about optimizing network connections. Stadia works great for me for 10-20 minutes until I get a 10 second long stutter (WiFi, router in a different room). I'd imagine the experience is way better with an ethernet connection. I just wish for single player games, Stadia cloud could detect I'm lagging and pause the game.
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