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Apple Disabling 'Sign in with Apple' for Epic Games on September 11

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Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#581
post #274

Earlier quoted context omitted.

> Epic caused their own pain here, sure but What other way can we actually get a semi open platform that we're not being taxed on? As an Apple user, the whole point here is that it's not an open system. I just can't get riled up over a developer not following the rules of a platform. I use Apple because the Apple ecosystem is valuable to me - the store, the SSO, the Apple ID, the UI/UX, the hardware - all of it. I do…

I see this argument a lot, and I think it's fine if not a tad flawed. If that's what you want, you can keep it. I don't really see anyone saying "kill the review process" and "open everything by default". This would all go away if Apple simply made it a setting to allow other IPAs AND allowed outside payment / subscription management. Keep the garden if you want it. Don't enable outside installs. If you don't want to…

> This would all go away if Apple simply made it a setting to allow other IPAs

It's not that simple. Right now when I look at the apps on my phone, I have a very, very high confidence that they are not malware. It's not 100% though - right? Because I have to trust some entity. I choose to trust Apple. If apple opens up side loading of apps, I have _much less_ confidence that when I look at my phone, the apps are not malware.

Unless I'm enrolling in an MDM, I implicitly trust everything on my device.

> This would all go away if Apple simply made it a setting to allow other IPAs

Again I think you're missing the point. Do you know how _awesome_ it is as a user that Apple manages my payment method and paying for random apps, and random subscriptions is managed by my Apple ID? I don't have to hunt down 'unsubscribe' emails, or call any phone numbers, or any of that garbage - I go into the control panel and click a button and now I'm no longer paying for that subscription. Allowing that stuff to happen outside of Apple would be a huge _negative_ for me.

> Keep the garden if you want it. Don't enable outside installs.

The wall around the garden is important. Sure, I could get my leg amputated in the street by a doctor with tools from my garage - but I'd rather have that done in a hospital where ingress and egress are more controlled and contamination is less likely.

> The difference here is Apple doesn't give you a choice.

Maybe the difference here is I made my choice already - I picked Apple. I don't want to have to think about every little feature and whether or not it increase my exposure to risk. If you value all that other stuff, go play in the Android world. I don't, so I don't even think about it until these threads come up.

> Even if the developer does all the legwork to build a payment system (for example, they have a web app as well) and market the app on their own, they have to give Apple their cut. You don't get a choice and neither does the developer.

You're conveniently omitting a huge feature of having Apple manage all of that stuff: _Apple manages all of that stuff_, not Epic or the kid that implements the next subscription-based flappy bird.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#582

Earlier quoted context omitted.

> Either you destroy the console ecosystem by forcing them all to open up, or classify iOS as somehow different. Console ecosystems are already open-by-law, based on past cases from the 80s and 90s. You can already publish a game to a Switch or PlayStation without ever going through Nintendo or Sony (so long as you don't steal any copywritten assets to do so). You can even publish your own software, that modifies any…

> Console ecosystems are already open-by-law, based on past cases from the 80s and 90s. I'm curious what cases you think actually established this precedent? Keep in mind that a court saying "reverse engineering is not copyright infringement" is not the same thing as a court saying "a hardware manufacturer is legally obligated to permit the distribution of third-party software on its hardware" . > You can already pub…

> I'm certainly not aware of any games that have been published in physical stores without the publisher having signed a publishing agreement with Nintendo or Sony.

They did put commercial unlicensed software into US retailers, without any agreement from Nintendo or Sony.

https://en.wikipedia.org/wiki/Sega_v._Accolade (1992) https://en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v._Nin.... (1992)

(TL/DR: you are allowed to build and publish and sell unlicensed software for a console. You are allowed to break DRM to do this, so long as it's a clean-room reverse engineer (don't pull a TENGEN). You are allowed to do this for your own uses (sell your own games) and are allowed to do this even if that software edits other people's legally-purchased software (cheat engines / debuggers / mods / etc). You can legally do this without any license agreement from Nintendo or Sony)

This is how GameSharks/ActionReplays/etc were legally sold in every Wal*Mart / Target / Meijer / GameStop / etc in the US for a decade or more. Their boot screens all contain boot messages saying "this product is NOT licensed by Nintendo/Sega/Sony/etc" for this reason - https://nerdbacon.com/wp-content/uploads/2014/02/GS3.jpg

These are still sold, legally at retail stores like GameStop and WalMart, even today: https://www.codejunkies.com/Products/PowerSaves-Pro__EF00111... (again, still 100% unlicensed from Nintendo)

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#583
post #492

Earlier quoted context omitted.

> If you remove this one situation with Epic its literally never happened. Apple has removed apps from the App Store and blocked apps from being published or updated MANY times. Inform yourself.

This one situation with Epic is about Apple disabling "Sign In With Apple".

This is not just about disabling "sign in with Apple".

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#584
post #148

Earlier quoted context omitted.

Xbox doesn't allow "X rated" games and the all games have an ESRB rating that could be enforced as native app controls just like music streaming, tv & video streaming. in fact, it's safer than Youtube if safety is a concern...

I'm not saying Xbox does allow that kind of content. Just that "we're an app that runs arbitrary other apps and the discretion for what is available and the rules they follow is ours instead of Apple's despite the fact that to the user they might as well be running locally on the phone."

I don't think you understand what this is. The games run on azure servers or a physical console you already own and they only display on your screen. Nothing is installed on your phone but an app that lets you connect over network to play. The xbox games are not actually installed on your phone.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#585

Earlier quoted context omitted.

The judge in this case have suggested that the case can proceed if Epic reverts their contract breaking changes. Apple has made it clear in court that if Epic reverts their changes they can restore their standing in the App Store. > they likely had to break the illegal rule for standing to sue. I'm not sure if this was ever true, but it's quite clear at this point that they can make their app comply with App Store po…

Litigation had just begun and you believe the judge has already made a ruling on standing? Sorry I don't know where you got this idea but that's now how the legal system works. Do feel free to quote a written ruling from the judge if you think I am off base. A binding ruling on standing which Apple has had the chance to appeal to the Supreme Court. You do know the trial judge isn't even the final judge that would dec…

“[t]he sensible way to proceed is for [Epic to comply with the agreements and guidelines] and continue to operate while it builds a record.” Id. “Any injury that [Epic Games] incurs by following a different course is of its own choosing.” Id.

Page 5

https://www.courtlistener.com/recap/gov.uscourts.cand.364265...

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#586

Earlier quoted context omitted.

Isn't is literally show the `7 Days` on their home page? Except this time, they bypass the physical connect requirement with wifi.

The AltStore app refreshes automatically in the background, so as long as your phone is on the same wifi once per seven days, that’s it. You don’t need to do anything else. Try reading past the fold and you’ll find direct quotes like this: > AltStore will periodically attempt to refresh your apps in the background, and you can always manually refresh your apps from within AltStore.

I honestly though "you can keep the app as long as you connect the wifi" and "safari won't wipe your data a long as you enter the site one time in every several days" the same kind of bs.

It's not solution, it is workaround for the apple's creepy behavior.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#587
post #581

Earlier quoted context omitted.

I see this argument a lot, and I think it's fine if not a tad flawed. If that's what you want, you can keep it. I don't really see anyone saying "kill the review process" and "open everything by default". This would all go away if Apple simply made it a setting to allow other IPAs AND allowed outside payment / subscription management. Keep the garden if you want it. Don't enable outside installs. If you don't want to…

> This would all go away if Apple simply made it a setting to allow other IPAs It's not that simple. Right now when I look at the apps on my phone, I have a very, very high confidence that they are not malware. It's not 100% though - right? Because I have to trust some entity. I choose to trust Apple. If apple opens up side loading of apps, I have _much less_ confidence that when I look at my phone, the apps are not…

In every single one of your responses you've omitted the possibility of there being an option for people to run sideloaded apps while allowing you the ability to stay in Apple's safe embrace.

Just like you say "we can use Android" why can't we say "you can just stay on the app store"?

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#588
post #578

Earlier quoted context omitted.

Hacker News in 2020: Where "hackers" prefer closed systems and perceive no value in developers who don't want to "play nice" with closed systems.

It's a fallacy to think you can play gatekeeper regarding 'hacking' just because I (or more generally the HN audience) like and value one phone ecosystem over another. Surely you knew that already though, right?

He's not playing gatekeeper. Hackers have generally been known to like open systems or to force closed ones open. Just look at history. You're talking about a phone ecosystem, he's talking about a closed ecosystem.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#589
post #579

Earlier quoted context omitted.

Let's forget about this current case, and think in general: Do you think that the Apple ecosystem could get better? Surely, there are improvements that would be a net positive for you? Now, what if what Epic is doing results in an improvement in the Apple ecosystem? Ultimately, you can only say that this case has no value to you if you can reason that there is no way that it will make things better for you, and that'…

> Ultimately, you can only say that this case has no value to you if you can reason that there is no way that it will make things better for you, and that's a very tough thing to prove without a crystal ball :) You're inverting the relationship. These things have value because I don't have to care about side loading garbage IPAs or devs injecting malware, etc. etc. I don't care about sone random developer's "improvem…

Are you even a developer? Do you have any technical background past HTML and js?

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#590
post #442

Earlier quoted context omitted.

> All of the other news, like hampering advertisers, is good for users but bad for companies and developers who like to prey on users. I think it's all a mixed bag, and it might be naive of users to assume Apple is always going to protect them from things that go against their best interests. Somehow Apple's arduous review process misses privacy exploits like when Facebook or Tiktok or some other random ad company do…

> Shoot, they even rolled back some big privacy change in iOS 14 because Facebook complained about it. I must have missed that news — could you share a link?

https://bgr.com/2020/09/03/ios-14-privacy-feature-apps-track...
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