Earlier quoted context omitted.
I wouldn't count `you need to connect to the mac and install the apps every 7 days unless you have a development program that cost $100 a year` as `You have been able to sideload apps on iOS`. It need to at least be persistent or it didn't count.
> you need to connect to the mac and install the apps every 7 days Except you don’t! I really recommend looking at AltStore before judging the convenience based on how things were years ago when you last had the whim to look.
Apple Disabling 'Sign in with Apple' for Epic Games on September 11
561–570 of 638 posts
Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11
#562Earlier quoted context omitted.
> It's called the PC market. Consoles are nothing but closed PCs. Eh.. no, I think this is reductive. In addition to being closed PCs, consoles are also an OS and collection of services that make playing games easier and make the process of configuring the device easy. They also often come with unique hardware (3DS, Wii U, Switch, Vita) that offer dedicated features that don't make sense on PCs. Most importantly, con…
> They also often come with unique hardware (3DS, Wii U, Switch, Vita) that offer dedicated features that don't make sense on PCs. I disagree about unique hardware not making sense on PCs. Can you provide examples? 3DS and Vita are about the size of a raspberry pi and with some added sensors and controllers. The Wii's controller is pretty similar to the HTC Vive's wand which connects to a PC just fine. > consoles are…
https://www.hardkernel.com/shop/odroid-go/
The fact is that besides some enthusiasts no one into games for money cares that they exist.
Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11
#563Earlier quoted context omitted.
To those who are downvoting, here's Epic's CEO on consoles: --- start quotes --- “The 30 per cent store tax is a high cost in a world where game developers’ 70 per cent must cover all the cost of developing, operating, and supporting their games,” he explains. “There’s a rationale for this on console where there’s enormous investment in hardware, often sold below cost, and marketing campaigns in broad partnership wit…
The reality is that you're not paying the 30% cut for nothing. Companies actually thought hard about how much they should charge and what they provide in return. Consoles will become more expensive but games will cost $60. Payment processing fees have to be passed onto the customer. Your $0.99 game with 30% cut is now a $1.30 game because of credit card fees. No more Steam cards at retailers.
All these statements require hard proof. Additionally, "you already earn more money than I'd like" is not exactly a valid case to make against a cut.
Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11
#564Earlier quoted context omitted.
> destroy the console ecosystem by forcing them all to open up I'm not convinced that the console ecosystem would be destroyed if you forced them all to open up. Quite the contrary: I'd happily invest in consoles if I could build it myself with open hardware.
But the current ecosystem depends on selling the hardware at a loss. We would still have consoles, but the ecosystem would necessarily change. If consoles were not price subsidized like now, their prices would go up and sales would be affected. Presumably there'd just be fewer people who could afford to buy the latest one. You might see lower or higher specs in consoles since the market would be a little more niche.…
Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11
#565Earlier quoted context omitted.
Replace Apple’s iOS ecosystem with Microsoft’s Xbox, Sony’s PlayStation or Nintendo’s Switch. Either you destroy the console ecosystem by forcing them all to open up, or classify iOS as somehow different... or you leave them all to enforce their business agreements through mutually accepted legal term. If Epic doesn’t want a different agreement than Apple, they can negotiate alternative legal terms.
I'm pretty sure you didn't know that, but Xbox doesn't have any restrictions on tools and payment methods. You can literally just download their SDK, build a game, and monetize it however you want. In other words, Xbox is already more open than iOS. I believe they opened it up with the Xbox 360 around 2007. https://www.xbox.com/en-US/developers#developerprograms
Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11
#566Epic here is not telling the truth. Apple has revoked their developer license which revoked the Sign In with Apple certificates. Apple probably sent them a courtesy notice about it but epic is just spinning it as if Apple is disabling their Sign In with Apple capabilities. This just looks bad on Epic.
The court already validated that Apple disabling Epic account was okay.
Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11
#567Earlier quoted context omitted.
The closed ecosystem with essential services is also a closed ecosystem that runs games. It's also millions or billions of peoples' primary gaming device. iPod Touch exists almost solely to play games on.
yes, but the comparison doesn't go the other way: a game console isn't a general purpose device, nor as important of a utility for the average person as a modern smartphone is.
Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11
#568Earlier quoted context omitted.
Replace Apple’s iOS ecosystem with Microsoft’s Xbox, Sony’s PlayStation or Nintendo’s Switch. Either you destroy the console ecosystem by forcing them all to open up, or classify iOS as somehow different... or you leave them all to enforce their business agreements through mutually accepted legal term. If Epic doesn’t want a different agreement than Apple, they can negotiate alternative legal terms.
> you destroy the console ecosystem by forcing them all to open up Consoles opening up would be a good thing. I'm not sure why you say it would destroy their ecosystem.
Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11
#569Earlier quoted context omitted.
I don't think regulators will really see a difference when it comes to the actual market forces at play. If MS doesn't bless your game it's dead regardless of if it's technically possible to get it to run.
Well, Apple crossed that bridge, Microsoft hasn't. I can't for the life of me care what Xbox does when they're not kicking publishers off the store and obviously Epic has their games on Xbox and Playstation so something is different/better in that relationship. Truth is Xbox does have independent developer programs and you can sideload games.
UWP runs in a sandbox castrated XBox environment.
> For games development, Xbox One, like other games consoles, is a specialized piece of hardware that requires a specific hardware-based development kit to access its full potential. If you are working on a game that requires access to the maximum potential of the Xbox One hardware, consider registering with the ID@Xbox program to get access to an Xbox One development kit.
https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/syste...
Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11
#570Earlier quoted context omitted.
No, they are not. Epic broke the contract, they were warned, they laughed it off and got their apple developer account terminated. There is no 'login with apple' when the developer account implementing it is terminated. It's one of the services Epic knew was going to be impacted. If anyone is hijacking users, it's Epic.
This is like the mafia asking me to pay up or else they will kidnap my children, and when I refuse to pay up and my children get kidnapped, you tell me "Well this was one of the things you knew was going to happen". If the demands are unfair or extortionate I don't blame people for not capitulating to them. This the same idea that forms the basis of civil disobedience.
Epic can continue to serve Fortnite just fine through the app store while the case goes though court. There is nobody being kidnapped and murdered here.