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Apple Disabling 'Sign in with Apple' for Epic Games on September 11

macrumors.com

291–300 of 638 posts

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#291

I got drive-by downvotes from Apple fanbois for saying this in a previous thread, but I think this could actually have a significant impact on the iOS user base in the long term. I'd wager that a significant portion of iOS's user acquisition funnel is children for whom Fortnite is a requirement. All those kids will be throwing tantrums until their parents get them an Android device.

I seriously doubt that. Apple hardware has always been more about being a status symbol then utility. To the average Apple user it's just not cool enough if it isn't availble on Apple hardware. Even looking back I'm still surprised how effectively Apple polarized people into fans vs haters after steve jobs rejoined back then...

>Apple hardware has always been more about being a status symbol then utility.

Citation needed.

Even Linus Torvalds had used several pieces of Apple hardware (iBook, G5, Macbook Air)...

Perhaps he was in search of "status" too?

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#292
post #192

Earlier quoted context omitted.

> Microsoft’s Xbox, Sony’s PlayStation or Nintendo’s Switch. I don't believe any of those vendors take anything close to 30% of in-game revenue. And the reason is they compete with each other, quite vigorously, for the same set of users looking for the same set of products (consoles and games). > or classify iOS as somehow different... Right, because Apple is leveraging their dominance of an external market (high end…

> I don't believe any of those vendors take anything close to 30% of in-game revenue. Worked for one of the worlds largest video games publishers for 6+ years. Now I work for the largest games publisher in the world, so, if anyone would get a discount for being big it would be us. It’s 30% platform fee for sales on the PlayStation or xbox platforms, 70k eur/y developer fee (and you still have to buy hardware which is…

Unless you're a high level executive (which you may be, so apologies in advance!), I don't think you would ever know if a special deal was cut for your company.

For publishers/developers getting a special deal, there's just no upside to sharing that information, even internally.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#293

This is something many people feared might happen, and now, it's become a reality: Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone. Apple is a company that needs to be brought down a peg or two, it's far too 'valuable' in terms of its market worth, and needs a huge kick up the ass as Microsoft once had to show them some respect. And the EU w…

Good old greedy Epic that wants to take the 30% industry standard platform cut to fatten their bottom line and spin it as an anti-monopoly thing.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#295

Earlier quoted context omitted.

We already have an open console market. It's called the PC market. Consoles are nothing but closed PCs. Did opening up destroy the PC market? No. But opening up another console market probably would destroy it; there's no reason to separate a hypothetical new PC market from the old PC market. So if you have a PC market and a PS4 market, and then you open the PS4, you have a PC market and another PC market, and then y…

> It's called the PC market. Consoles are nothing but closed PCs. Eh.. no, I think this is reductive. In addition to being closed PCs, consoles are also an OS and collection of services that make playing games easier and make the process of configuring the device easy. They also often come with unique hardware (3DS, Wii U, Switch, Vita) that offer dedicated features that don't make sense on PCs. Most importantly, con…

> They also often come with unique hardware (3DS, Wii U, Switch, Vita) that offer dedicated features that don't make sense on PCs.

I disagree about unique hardware not making sense on PCs. Can you provide examples? 3DS and Vita are about the size of a raspberry pi and with some added sensors and controllers. The Wii's controller is pretty similar to the HTC Vive's wand which connects to a PC just fine.

> consoles are standardized PCs. It's not that they're closed, it's that if a game says it works on the Switch, and you have a Switch, that's it. That's all you need to know.

PC games often provide minimum/recommended requirements. PC games often compiled for the x86 or x86_64 architecture just the same as most modern consoles use. Rendering APIs, hardware controllers, and sensors are all standardized. What more do you need?

> PCs offer a lot more complication because there are multiple hardware variations and because the OS isn't specially designed to provide a lot of dedicated frameworks and interfaces to make running games and taking advantage of the hardware easy.

No; I absolutely and fully disagree. The OS provides an operating system. Consumer operating systems are specifically designed to provide a lot of dedicated frameworks and interfaces to make running any software and take advantage of any hardware.

Xbox uses x86 based hardware. The same goes for PS4. Modern controllers are well known to be just simply USB or bluetooth, both of which have PC interfaces. The only thing that ties games to a console is the proprietary vendor-locked API.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#296

Yeah.. that's really uncool. So I'm all pro-Apple for the whole Epic thing, but by this one action, I will refuse to use sign in with Apple for good. They're basically hijacking users

No, they are not. Epic broke the contract, they were warned, they laughed it off and got their apple developer account terminated. There is no 'login with apple' when the developer account implementing it is terminated. It's one of the services Epic knew was going to be impacted. If anyone is hijacking users, it's Epic.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#297
post #178
post #163

Earlier quoted context omitted.

The judge ruled there is no irreparable harm because it's trivial for Epic themselves to repair the harm at any time that they themselves caused.

*because it was trivial for Epic to return the situation to the status quo. The court was very much not making statements about harm in general (that's just not what happens at this phase of litigation). Apple is moving the situation farther from the status quo... which strikes me as a very bad legal strategy when the ruling for them was based on the idea that maintaining the status quo did not cause irreparable harm…

All terms of service is a status quo in a way

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#298

Games are often very low margin products, so it makes completely sense that Apple's one-size-fits all 30% fee wouldn't be suitable for a lot of companies. What doesn't make sense is how Apple got away with it for so long. The ad '1984' by Apple has become the biggest, most hypocritical piece of propaganda every created.

> Games are often very low margin products

Yeah, so, did you check how much Epic earns with fortnite? I wont call this 'low margin' at all.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#299

Earlier quoted context omitted.

Apple can, at will, remove your entire foundation or business It’s the hazards of building your business on another company’s foundation. There are millions of companies completely dependent on Apple, Amazon, or another organization. In tech terms, it goes back to affiliate marketing days. In real world terms, it goes back centuries. No leader should make his company dependent on another company, but it happens all t…

So the government shut you down? Shouldn't have built your company in that country. Blame the victim.

I think the issue is that there's always inherent risks to relying on external forces.

And that you literally cannot avoid external forces.

This isn't unique to Apple, and it's not arbitrary or capricious on their behalf.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#300

This is something many people feared might happen, and now, it's become a reality: Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone. Apple is a company that needs to be brought down a peg or two, it's far too 'valuable' in terms of its market worth, and needs a huge kick up the ass as Microsoft once had to show them some respect. And the EU w…

I can't help but think that the whole thing is playing out exactly like Epic had hoped. After Apple kicked Fortnite from the iOS store, there was an outcry of people who had previously spent money on it through Apple's in-app purchases and now wanted a refund. Some of those users switched to playing Fortnite on a laptop or Android phone instead, but of course they were still using Sign in with Apple if they had origi…

I would speculate that the disappearance of Fortnite from the App Store is a net positive for game developers there.

Fortnite sucks the air out of the room, as much as any #1 media property does to its category.

Besides, making an Unreal Engine game for iOS hardly ever makes sense. Those are always crummy ports.

You could argue Fortnite on mobile devices is itself a crummy port.

Do we need more virtual joystick games? Are we deprived of Battle Royales?

Ask film people whether we’d be better off without Disney, for example.

Listen Epic may be right in some ways, but if Apple just arbitrarily periodically removed the #1 apps from the App Store, I’ve got a surprise for you: it would be healthy for the app ecosystem.

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