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Apple Disabling 'Sign in with Apple' for Epic Games on September 11

macrumors.com

311–320 of 638 posts

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#311

A petty move like this clearly shows that Apple as a company has nothing valuable to offer developers. Shutting down "sign in" options shows that internally, Apple is looking for a way to hurt Epic in a manner that hurts the most but they are coming up short. Although iOS accounts for over one-thirds of Fortnite's 360million users, Epic has already made the brave decision to let that portion of revenue go and nothing…

I don't think this is a specific targeted thing. It just comes with the general deactivation of the Epic account. It's the same as the whole "Apple is banning all apps made with Unreal Engine!" which was a poor take on the issue. (What actually happened was Apple un-approved Epic's license, which had a cascading effect because Unreal Engine was signed under the same license, and so software dependent on Unreal Engine…

>What actually happened was Apple un-approved Epic's license, which had a cascading effect because Unreal Engine was signed under the same license, and so software dependent on Unreal Engine became no longer signed and thus was not going to be allowed on the App Store.

Developers using Unreal Engine certainly do not sign their app with Epic's credentials.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#312

This is something many people feared might happen, and now, it's become a reality: Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone. Apple is a company that needs to be brought down a peg or two, it's far too 'valuable' in terms of its market worth, and needs a huge kick up the ass as Microsoft once had to show them some respect. And the EU w…

Apple can, at will, remove your entire foundation or business It’s the hazards of building your business on another company’s foundation. There are millions of companies completely dependent on Apple, Amazon, or another organization. In tech terms, it goes back to affiliate marketing days. In real world terms, it goes back centuries. No leader should make his company dependent on another company, but it happens all t…

> It’s the hazards of building your business on another company’s foundation.

This is one of those mindkill kind of lines someone posts in all such threads.

Yes, everything in the world depends on something else. Do you also say this when companies rely on utility companies for their electricity and water? Or must I buy an island and set things up from scratch before I am allowed to start a lemonade stand? Or maybe move to a different planet entirely just to be sure?

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#313
post #246
post #189

Earlier quoted context omitted.

They broke a guideline on purpose. Apple responded by removing from the app store. That's normal. Apple's other actions are just retaliatory: threatening the unreal engine, terminating developer accounts from affiliates, and yanking Apple login. It's those actions that you shouldn't expect.

It seems like Apple's retaliation was prompted by Epic's lawsuit -- not by the (trivial) breach of ToS. The precedence Apple wants to set is: break ToS, get kicked off the store. Break ToS and then try to take Apple to court, get kicked off the platform . It's pretty obvious that Fortnite is just the pawn that Epic used to wage war. This is obvious to Apple too, hence their counterclaim for punitive damages.

Yes, and that is the textbook definition of retaliation.

This is the same concept as tenant rights. Just because you are renting someone's house doesn't give them complete control over your life. A landlord can't randomly barge into your house (even if technically belongs to them) and sell your stuff.

And before someone comments "But there is no tenancy here", well it's an analogy and it's the same idea. The reason tenant rights exist is because we recognize that having a place to live in is a basic existential need for an individual and therefore we place restrictions on what landlords can get away it, despite the fact that being a landlord is far from a monopoly.

Something similar needs to happen for these bottlenecking platforms that are basically existential requirements for a lot of companies. Also applies to payment processors btw.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#314

Earlier quoted context omitted.

What are the chances that you can clean room reverse engineer all of the software that has to be included with your game to allow it to run on any console? Besides that, most games - especially Fortnite - have an online component and live and die by being able to apply online.

> What are the chances that you can clean room reverse engineer all of the software that has to be included with your game to allow it to run on any console? I am not a lawyer, but my understanding is that you don't actually need to do that to be legal. You just have to clean room reverse engineer the DRM. After that, anything you have legal access to, you can legally use. You could just get past the DRM on the BluRa…

It wasn’t just the DRM, you had to have a certain amount of “operating system” software bundled with your game for it to run. If you didn’t have the code with your game, it wouldn’t run.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#315

Earlier quoted context omitted.

I can't help but think that the whole thing is playing out exactly like Epic had hoped. After Apple kicked Fortnite from the iOS store, there was an outcry of people who had previously spent money on it through Apple's in-app purchases and now wanted a refund. Some of those users switched to playing Fortnite on a laptop or Android phone instead, but of course they were still using Sign in with Apple if they had origi…

I would speculate that the disappearance of Fortnite from the App Store is a net positive for game developers there. Fortnite sucks the air out of the room, as much as any #1 media property does to its category. Besides, making an Unreal Engine game for iOS hardly ever makes sense. Those are always crummy ports. You could argue Fortnite on mobile devices is itself a crummy port. Do we need more virtual joystick games…

What?

It's really quite absurd to wave away every unreal game disappearing from iOS as acceptable because they were all bad games anyway. It's likely the second most popular engine in the industry, there must be thousands of unreal games released on iOS every year.

Good for the ecosystem? How many people could be, through no fault of their own, locked out of an entire platform because of this?

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#316
post #31

This is something many people feared might happen, and now, it's become a reality: Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone. Apple is a company that needs to be brought down a peg or two, it's far too 'valuable' in terms of its market worth, and needs a huge kick up the ass as Microsoft once had to show them some respect. And the EU w…

> Apple is a company that needs to be brought down a peg or two, it's far too 'valuable' in terms of its market worth, Isn't this why people pay the Apple tax? To have them protect you (their users) from 'bad apples'? Everyone liked their over bearing approach to their eco-system until it directly affected them, and now it's too much? Have your cake and eat it too?

It's ironical that Apple itself has become the bad Apple in the ecosystem now.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#317

Earlier quoted context omitted.

I can't help but think that the whole thing is playing out exactly like Epic had hoped. After Apple kicked Fortnite from the iOS store, there was an outcry of people who had previously spent money on it through Apple's in-app purchases and now wanted a refund. Some of those users switched to playing Fortnite on a laptop or Android phone instead, but of course they were still using Sign in with Apple if they had origi…

I think Epic absolutely needs other major game studios, and major software companies, to join in their protest to effect the desired change. Interesting point about the looming iOS14 update. Makes you wonder whether Apple will ultimately fall at their privacy sword, similar to how Google fell at its own "Don't do evil" motto. E.g. it's meaningless bravado when not applied to universally to all countries, aka China.

> I think Epic absolutely needs other major game studios, and major software companies, to join in their protest to effect the desired change.

Would Epic be willing to lead the fight against consoles as well (they charge 30%, too)? Oh, right...

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#318
post #219

Earlier quoted context omitted.

Epic isn't negotiating with Apple. They are suing Apple.

To a sociologist, lawsuits are simply another form of negotiation.

They often are; many get settled out of court.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#319
post #283

I don't get why on Hackernews anyone would ever defend Apple here. Regardless of whether they're right to do this if Epic wins their court case against them we stand to gain the most benefit. Apple's incredibly high walled garden is honestly the scariest thing for me. If I develop for windows I can simply distribute my application on my site easily. With Android I can tell people to download from F-Droid if necessary…

Closed platforms have their disadvantages and advantages for user and devs. I want to see Apple win because they created this whole thing and always had the 30/70 till someone with a stink eye thinks they are making too much.

No, everyone thought they make so much. It took someone big enough and immune enough to challenge it.

You won't expect the single-parent-of-two type of developer to even hope of touching Apple. That sort of developer has no alternative but to keep paying the Apple 'tax'. It's no different than general purpose extortion.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#320

Earlier quoted context omitted.

Unlike Apple, larger developers can use their market leverage to negotiate better rates, and many have, which is why you don't hear Epic or Rockstar complaining about MS or Sony. This point is key to the difference, since antitrust is about market interference. If market participants can use their own leverage to push back against another participant's market activities, then you don't have an antitrust violation. Ap…

> Microsoft and Playstation also allow for cross-platform play Sony explicitly didn't allow for cross-play until 2 years ago [ https://kotaku.com/sony-is-finally-allowing-cross-play-on-th... ], even though it was technically possible before then [ https://www.engadget.com/2017-06-24-rocket-league-cross-netw... ]. In fact, the only reason Sony opened up to cross-play is due to pressure to stay competitive with rival p…

> On the other hand, if argument is that it's easy enough to switch from Playstation to Xbox, then how is that different from buying a new phone?

Would you be willing to agree that the relative importance of a smartphone in 2020 is far greater than the relative importance of a video game console in virtually everyone’s lives?

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