Earlier quoted context omitted.
>If you don't like the App Store, don't use an iPhone This is not the main issue, its on the other end. If you are a developer, and you don't like the App Store, you have no options. You can't publish on an alt store because those are not allowed. So your only option is to not provide services to 50% of your customers and thats assuming the google play store doesn't have the same issue you are avoiding. A real world…
Same for Nintendo, PS, Xbox, Android. And the other 'appstores' - steam, epic, etc Quite frankly, the lockdown of the OS and rejection of this is one of the primary reasons I'm on iPhone.
Apple countersues Epic, seeks punitive damages
381–390 of 614 posts
Re: Apple countersues Epic, seeks punitive damages
#382What's the actual theory of the case of how Apple are owed damages here? Obviously they're losing revenue from Fortnite but that would have happened if Epic just decided they don't like the rules and took the app down themselves instead of breaking them. I can't imagine Apple would be entitled to damages then and I can't see how they've lost more money than that. The other obvious thing is legal expenses, but you don…
Re: Apple countersues Epic, seeks punitive damages
#383I really wish there was a third party - the customer - actually represented in this trial. Apple and Epic arguing over what is best for the customer, while clearly they are having their own interests in mind, screams for the actual customers to be represented. The whole argument about them promoting an app „for free“ is a bit ridiculous. They clearly knew the amount of commission they were going to earn from pushing…
Isn't this the entire concept of amicus briefs?
Re: Apple countersues Epic, seeks punitive damages
#384I really wish there was a third party - the customer - actually represented in this trial. Apple and Epic arguing over what is best for the customer, while clearly they are having their own interests in mind, screams for the actual customers to be represented. The whole argument about them promoting an app „for free“ is a bit ridiculous. They clearly knew the amount of commission they were going to earn from pushing…
The real problem here is that companies are forced to accept apples terms. Because apple controls every level of the stack, to opt out of the App store ToS you have to opt out of the store, the OS, and the hardware. If there was a way to install apps outside of the store this would not be an issue. Most users and developers would still use the app store since it provides value but devs who feel that they can supply t…
Re: Apple countersues Epic, seeks punitive damages
#385I really wish there was a third party - the customer - actually represented in this trial. Apple and Epic arguing over what is best for the customer, while clearly they are having their own interests in mind, screams for the actual customers to be represented. The whole argument about them promoting an app „for free“ is a bit ridiculous. They clearly knew the amount of commission they were going to earn from pushing…
For every other purpose like getting proper recommendations, you have to consult the internet.
Imagine having a “we think you will like these games because you played...” feature that works as well as Spotify’s or Steam’s recommendation engine. That will be a game changer for everyone, both consumers and developers.
I hope Apple will be forced to allow 3rd party stores, so we can get an Epic Games Store app, or a Steam Games Store app on our mobile devices.
The only thing worse than having multiple game launchers like we have on PC is having only one, and you cannot bypass it, and it’s awful, and it still asks for 30%.
I want multiple stores. Or I want Apple to seriously rethink their shitty store app. Preferably both.
Re: Apple countersues Epic, seeks punitive damages
#386Earlier quoted context omitted.
> devs who feel that they can supply their own marketing and payment processing can do it themselves. The issue I have with that is that then a ton of companies think it's a good idea to ship a crappy "launcher" that needs to run on startup, taking up resources in the background while providing little to no added functionality. We can see that with PC games; it used to be just Steam, but now there's the Epic Games La…
The GoG launcher doesn't fit here as an example; it's entirely optional.
I don't understand how this is supposed to be compatible with GoG's marketing as "the DRM-free home for games".
Re: Apple countersues Epic, seeks punitive damages
#387Earlier quoted context omitted.
> The ToS is up to the owner of the platform When there's only two companies fully controlling the next era of computing platforms, there's some argument that they have way too much power in their hand. > The game is like a car that drives on a road. The car is Epic's Fortnite. The road is a toll road. The road was built by Apple. Many cars can drive on this road but must pay a fee. (The analogy isn't 1:1 but work wi…
A better analogy is the game is like a ride at a theme park. The theme park was built by Apple. Many companies can make games/rides for the theme park but must pay a share of revenue from each customer going on rides. You can go on a ride at the theme park but you pay an entrance fee for the theme park and you pay to go on the rides.
Because that what smartphones has become.
Re: Apple countersues Epic, seeks punitive damages
#388Earlier quoted context omitted.
A better analogy is the game is like a ride at a theme park. The theme park was built by Apple. Many companies can make games/rides for the theme park but must pay a share of revenue from each customer going on rides. You can go on a ride at the theme park but you pay an entrance fee for the theme park and you pay to go on the rides.
Are theme parks essential to your daily life? Because that what smartphones has become.
Actually nothing on my phone is essential to daily life.
Re: Apple countersues Epic, seeks punitive damages
#389Earlier quoted context omitted.
The real problem here is that companies are forced to accept apples terms. Because apple controls every level of the stack, to opt out of the App store ToS you have to opt out of the store, the OS, and the hardware. If there was a way to install apps outside of the store this would not be an issue. Most users and developers would still use the app store since it provides value but devs who feel that they can supply t…
That argument is pretty rich coming from epic considering that they sign exclusive deals for games pretty aggressively for their Epic games store.
Re: Apple countersues Epic, seeks punitive damages
#390Earlier quoted context omitted.
>> This license is free to use and incurs 5% royalties when you monetize your game or other interactive off-the-shelf product and your lifetime gross revenues from that product exceed $1,000,000 USD. > And Epic doesn't even provide quality control, a discovery mechanism, or payment processing. Apple takes 30% off all purchases upfront, and maybe they'll cut you a deal if you're Netflix-size. On top of that, Apple's "…
> Apple takes 30% off all purchases upfront, and maybe they'll cut you a deal if you're Netflix-size. Netflix, like Kindle & Spotify are "Reader" Apps which pay 0% Royalty. [1] https://www.apple.com/ios/app-store/principles-practices/#:~...