I've spent some time in the chip industry. It is awful, backwards, and super far behind. I didn't appreciate the full power of open source until I saw an industry that operates without it. Want a linter for your project? That's going to be $50k. Also, it's an absolutely terrible linter by software standards. In software, linters combine the best ideas from thousands of engineers across dozens of companies building on…
I am finding game development to be a tiny bit like this also: very little open source, lots of home-made clunky code, lots of NDAs and secrets. Generally, a much worse developer experience with worse tooling overall. To play devils advocate, it this makes game dev harder, which isn’t entirely bad because there is already a massive number of games being made that can’t sell, so it reduces competition a tiny bit. Also…
Further, games would be very easy to copy for users, to develop cheats for multiplayer, to duplicate by competitors, etc.