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The Comeback of Fun in Visual Design

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141–150 of 193 posts

Re: The Comeback of Fun in Visual Design

#141
post #138

"Pendulum swings" , "Changes". Are these really the right word to use? Apple has always had some from of Skeuomorphic in their design since its early days. It was what Steve wanted it to be. Apple felt that flatness were wrong right after iOS 7 was released. An every year since then they have been "walking back" those "changes". Everything Ive changed all reverted back to Steve Jobs' era. Scott Forstall wouldn't have…

What do you mean about the key travel on the keyboard? I’m not familiar with the term in this context.

Re: The Comeback of Fun in Visual Design

#143
post #69
post #10

I don't really care about "fun", but I just can't find the words to explain how happy I am that there's a chance we might put all this flat madness behind us. I'm looking forward to: * Not having this conversation with my mom (who, at 60+, is remarkably adept with computers but hey, we all run into trouble sometimes) over the phone anymore: Me: Okay mom, now press the "Edit" button Mom: Which one's the edit button? M…

The real problem isn't necessarily flat vs skeuomorphism - it's the representations that are not really representative to everyone. Try "Click that icon with the floppy disk to save." with a new user.

This. Most critics here seem to be thinking of "how it used to be" in the good old days, without considering it from the eyes of new users currently being introduced to computers and how they might perceive things.

Re: The Comeback of Fun in Visual Design

#144

Earlier quoted context omitted.

oh man, I didn't even know it was possible to just buy a castle. That's crazy cool

They cost a lot of time and money to maintain, that's why you can buy a lot of them in Europe, in various state of damage.

They cost a lot of money to maintain and you cannot just let them decay because they come with an obligation that you maintain them. This means not only a vague general obligation but the monument authority will make specific specifications what has to be done and what can't be done. You'll have to get approval for every modification down to little details like the very specific type of window frame and such things. In some areas these obligations can also include that you open your premises for the general public once a year for the National Heritage Day.

Re: The Comeback of Fun in Visual Design

#145
post #131
post #50

Earlier quoted context omitted.

The web already had solved that problem, even with bootstrap version 2. Surely apple provides primitives such as border-radius and gradients, which are enough to create an eye-catching button?

The level of skeuomorphic design never really hit the web the same as it was on iOS before version 7. Remember the pool table green felt and wood trim of Game Center? That sort of thing is probably extremely expensive to design and maintain for the wide range of screens offered by Apple products.

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Re: The Comeback of Fun in Visual Design

#146
post #10

I don't really care about "fun", but I just can't find the words to explain how happy I am that there's a chance we might put all this flat madness behind us. I'm looking forward to: * Not having this conversation with my mom (who, at 60+, is remarkably adept with computers but hey, we all run into trouble sometimes) over the phone anymore: Me: Okay mom, now press the "Edit" button Mom: Which one's the edit button? M…

> Buttons

It's really hard explaining to my grandma what's tappable on her iPad when everything's not just flat, but buttons aren't even marked in a way that suggests you can interact with them.

Re: The Comeback of Fun in Visual Design

#147

People sometimes forget that the move to flat design was not entirely arbitrary and driven by fashion, it was driven by shifting technology and usage. Sure, fashion played a role, but in this case the main driver was the need to support devices of different resolutions. Scalability implies vectors, which implies shapes, fills, and strokes rather than bitmap assets. As a designer who made "skeuomorphic" interfaces bef…

> early human interface guidelines were wary of the concept of lighting

Someone needs to go out and patent using multiple ambient light sensors to detect where light sources are relative to a screen, then shade skeuomorphic elements accordingly.

Re: The Comeback of Fun in Visual Design

#148

Anyone remember Kai's Power Tools? Now that was an interesting UI. https://www.mprove.de/script/99/kai/2Software.html?utm_sourc...

Used to be all the rage in the late 90s / early aughts. I can remember many music players (or winamp skins) with that kind of UI texturing. It was horrible.

I was going to say Bryce 3D, but it hindsight, it wasn't that bad:

http://www.your3dsource.com/bryce-3d-screenshot.jpeg

Re: The Comeback of Fun in Visual Design

#149

Anyone remember Kai's Power Tools? Now that was an interesting UI. https://www.mprove.de/script/99/kai/2Software.html?utm_sourc...

I remember it, and Xenofex and Eyecandy, but I'm not sure what they were actually useful for beyond gimmicky effects.

Re: The Comeback of Fun in Visual Design

#150

Sometimes you don't need to overthink it - design changes are required every few years to make a product look fresh and new. Not because previous design was worse, or not usable, or new is better, or boring etc.

The car industry has known this for years.
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