"Pendulum swings" , "Changes". Are these really the right word to use? Apple has always had some from of Skeuomorphic in their design since its early days. It was what Steve wanted it to be. Apple felt that flatness were wrong right after iOS 7 was released. An every year since then they have been "walking back" those "changes". Everything Ive changed all reverted back to Steve Jobs' era. Scott Forstall wouldn't have…
The Comeback of Fun in Visual Design
141–150 of 193 posts
Re: The Comeback of Fun in Visual Design
#142Re: The Comeback of Fun in Visual Design
#143I don't really care about "fun", but I just can't find the words to explain how happy I am that there's a chance we might put all this flat madness behind us. I'm looking forward to: * Not having this conversation with my mom (who, at 60+, is remarkably adept with computers but hey, we all run into trouble sometimes) over the phone anymore: Me: Okay mom, now press the "Edit" button Mom: Which one's the edit button? M…
The real problem isn't necessarily flat vs skeuomorphism - it's the representations that are not really representative to everyone. Try "Click that icon with the floppy disk to save." with a new user.
Re: The Comeback of Fun in Visual Design
#144Earlier quoted context omitted.
oh man, I didn't even know it was possible to just buy a castle. That's crazy cool
They cost a lot of time and money to maintain, that's why you can buy a lot of them in Europe, in various state of damage.
Re: The Comeback of Fun in Visual Design
#145Earlier quoted context omitted.
The web already had solved that problem, even with bootstrap version 2. Surely apple provides primitives such as border-radius and gradients, which are enough to create an eye-catching button?
The level of skeuomorphic design never really hit the web the same as it was on iOS before version 7. Remember the pool table green felt and wood trim of Game Center? That sort of thing is probably extremely expensive to design and maintain for the wide range of screens offered by Apple products.
Re: The Comeback of Fun in Visual Design
#146I don't really care about "fun", but I just can't find the words to explain how happy I am that there's a chance we might put all this flat madness behind us. I'm looking forward to: * Not having this conversation with my mom (who, at 60+, is remarkably adept with computers but hey, we all run into trouble sometimes) over the phone anymore: Me: Okay mom, now press the "Edit" button Mom: Which one's the edit button? M…
It's really hard explaining to my grandma what's tappable on her iPad when everything's not just flat, but buttons aren't even marked in a way that suggests you can interact with them.
Re: The Comeback of Fun in Visual Design
#147People sometimes forget that the move to flat design was not entirely arbitrary and driven by fashion, it was driven by shifting technology and usage. Sure, fashion played a role, but in this case the main driver was the need to support devices of different resolutions. Scalability implies vectors, which implies shapes, fills, and strokes rather than bitmap assets. As a designer who made "skeuomorphic" interfaces bef…
Someone needs to go out and patent using multiple ambient light sensors to detect where light sources are relative to a screen, then shade skeuomorphic elements accordingly.
Re: The Comeback of Fun in Visual Design
#148Anyone remember Kai's Power Tools? Now that was an interesting UI. https://www.mprove.de/script/99/kai/2Software.html?utm_sourc...
Used to be all the rage in the late 90s / early aughts. I can remember many music players (or winamp skins) with that kind of UI texturing. It was horrible.
Re: The Comeback of Fun in Visual Design
#149Anyone remember Kai's Power Tools? Now that was an interesting UI. https://www.mprove.de/script/99/kai/2Software.html?utm_sourc...
Re: The Comeback of Fun in Visual Design
#150Sometimes you don't need to overthink it - design changes are required every few years to make a product look fresh and new. Not because previous design was worse, or not usable, or new is better, or boring etc.