People sometimes forget that the move to flat design was not entirely arbitrary and driven by fashion, it was driven by shifting technology and usage. Sure, fashion played a role, but in this case the main driver was the need to support devices of different resolutions. Scalability implies vectors, which implies shapes, fills, and strokes rather than bitmap assets. As a designer who made "skeuomorphic" interfaces bef…
The web already had solved that problem, even with bootstrap version 2. Surely apple provides primitives such as border-radius and gradients, which are enough to create an eye-catching button?
The Comeback of Fun in Visual Design
131–140 of 193 posts
Re: The Comeback of Fun in Visual Design
#132I don't really care about "fun", but I just can't find the words to explain how happy I am that there's a chance we might put all this flat madness behind us. I'm looking forward to: * Not having this conversation with my mom (who, at 60+, is remarkably adept with computers but hey, we all run into trouble sometimes) over the phone anymore: Me: Okay mom, now press the "Edit" button Mom: Which one's the edit button? M…
I agree with all your points. However, Big Sur is going to be very, very, very bad accessibility-wise. The entire interface is washed out. There's little to no distinction between selected items. Translucency breaks readability of text. And so on and so forth. Some examples: - https://twitter.com/krzyzanowskim/status/1275469783488696323 - https://twitter.com/lunasorcery/status/1275237073625198592 - https://twitter.co…
Re: The Comeback of Fun in Visual Design
#133Earlier quoted context omitted.
What? It is? Forgive my ignorance, but isn't it just bitmap rendering? E.g. rending a flat icon should take approx the same GPU toll as a skeumorphic icon
Flat design lets you make smaller 9 slices I guess. Smaller textures take up less ram but even that's a stretch.
The design trend require soft shadows to be rendered on many elements in layers which I exaggeratedly pointed out. I apologise.
Re: The Comeback of Fun in Visual Design
#134Of course this author's happy--they're a designer . Meanwhile, everyone else has to absorb the burden of the "pendulum" ceaselessly swinging, retraining their brains yet again to absorb new visual memories and habits. There seems to be no such concept as "good enough."
Re: The Comeback of Fun in Visual Design
#135I don't really care about "fun", but I just can't find the words to explain how happy I am that there's a chance we might put all this flat madness behind us. I'm looking forward to: * Not having this conversation with my mom (who, at 60+, is remarkably adept with computers but hey, we all run into trouble sometimes) over the phone anymore: Me: Okay mom, now press the "Edit" button Mom: Which one's the edit button? M…
> Amiga's 1024x768 screen What Amiga did you have?
From https://en.wikipedia.org/wiki/Amiga_1200 :
> 800×600i, 1024×768i (not officially supported)
Re: The Comeback of Fun in Visual Design
#136Earlier quoted context omitted.
> What if we could give complete control of visuals to user? This would be a terrible idea. People complain (in the comments on this very page) that Apple’s professional designers do a terrible job. You think my uncle is going to do better?
> You think my uncle is going to do better? Yes he will, because he has to only care about what he needs, and he is the best judge of that.
Re: The Comeback of Fun in Visual Design
#137Earlier quoted context omitted.
oh man, I didn't even know it was possible to just buy a castle. That's crazy cool
They can be bought and sold like any other realty. Some are owned by the state (esp. those used as public museums) and not up for sale, though.
Re: The Comeback of Fun in Visual Design
#138Apple has always had some from of Skeuomorphic in their design since its early days. It was what Steve wanted it to be. Apple felt that flatness were wrong right after iOS 7 was released. An every year since then they have been "walking back" those "changes".
Everything Ive changed all reverted back to Steve Jobs' era. Scott Forstall wouldn't have left. Their Head of UI wouldn't have left. Apple Store changed in design and layout, ( You could argued whether those are from Angela or Jony ) some of them are reverted back. Apple's Keyboard to literally no key travel, reverted back to 1mm but still very shallow to the old 1.5mm. A large part of Apple has spend a half a decade fixing their wrong directional changes.
I really miss Steve Jobs.
Re: The Comeback of Fun in Visual Design
#139I don't really care about "fun", but I just can't find the words to explain how happy I am that there's a chance we might put all this flat madness behind us. I'm looking forward to: * Not having this conversation with my mom (who, at 60+, is remarkably adept with computers but hey, we all run into trouble sometimes) over the phone anymore: Me: Okay mom, now press the "Edit" button Mom: Which one's the edit button? M…
> Amiga's 1024x768 screen What Amiga did you have?
HighGFX was actually popular (and useful) enough that it caused a bunch of "flickerfixer" hardware to sprout in the mid/late 90s but I've never used/seen one.
Re: The Comeback of Fun in Visual Design
#140Of course this author's happy--they're a designer . Meanwhile, everyone else has to absorb the burden of the "pendulum" ceaselessly swinging, retraining their brains yet again to absorb new visual memories and habits. There seems to be no such concept as "good enough."
It's human nature to judge by superficial attributes. If you have a perfectly good UI but it never changes, it gives people the feeling that your software is stagnant and out of date.
It's inconvenient for the user, but it catches the user's attention and makes them think about the software. Essentially it boosts brand awareness. It's the same reason that they change the design on a box of granola bars and write "new look, same great taste!" on it.
It also costs engineering / designer labor. And there's a danger of replacing the old design with a newer one that doesn't work as well. The people making these decisions probably know that but think it's worth the cost anyway.