Earlier quoted context omitted.
As a unity developer I'm drooling at godot. I can't wait to jump ship to open source. Don't get me wrong unity is great, but godot is super compelling.
There's one thing that make me reluctant to use Godot though and it's GDScript. Edit: Seems like it's not a problem anymore, can't wait to try again.
Godot 4.0 gets SDF based real-time global illumination
41–50 of 150 posts
Re: Godot 4.0 gets SDF based real-time global illumination
#42Earlier quoted context omitted.
As a unity developer I'm drooling at godot. I can't wait to jump ship to open source. Don't get me wrong unity is great, but godot is super compelling.
There's one thing that make me reluctant to use Godot though and it's GDScript. Edit: Seems like it's not a problem anymore, can't wait to try again.
Re: Godot 4.0 gets SDF based real-time global illumination
#43Earlier quoted context omitted.
From a business perspective, Unreal doesn't really do 2D as per se (Whereas Godot is very simple to use) so improving Godot keeps people away from other tools like Unity which do have features that compete with Unreal.
As a unity developer I'm drooling at godot. I can't wait to jump ship to open source. Don't get me wrong unity is great, but godot is super compelling.
Re: Godot 4.0 gets SDF based real-time global illumination
#44https://medium.com/swlh/what-makes-godot-engine-great-for-ad...
Re: Godot 4.0 gets SDF based real-time global illumination
#45Re: Godot 4.0 gets SDF based real-time global illumination
#46So if I wanted to make a simple 2d game, should I go with godot, pygame, or a JavaScript game engine?
The sprite, tilemap and animation blending functionality alone are worth it, just grit your teeth and put up with gdscript (edit - or use C#). And it exports to the web anyway.
Re: Godot 4.0 gets SDF based real-time global illumination
#47Earlier quoted context omitted.
As a unity developer I'm drooling at godot. I can't wait to jump ship to open source. Don't get me wrong unity is great, but godot is super compelling.
I'm someone who isn't at all knowledgeable about game development nor its industry, so forgive my ignorance, but what are you waiting for specifically?
Re: Godot 4.0 gets SDF based real-time global illumination
#48Earlier quoted context omitted.
There's one thing that make me reluctant to use Godot though and it's GDScript. Edit: Seems like it's not a problem anymore, can't wait to try again.
Doesn't Godot allow binding with multiple languages? You can even use Rust for that instead of GDScript.
This will probably change in the future (I hope it does, and I really wish Godot just used WASM internally so any language that already compiled to it would work) but as of now it seems there's no point to using anything but GDScript or C#.
Re: Godot 4.0 gets SDF based real-time global illumination
#49Earlier quoted context omitted.
Numbers are misleading here. I don't have any stats but I think Unreal games make more money.
But the market here is game developers, not people who buy the games that developers make.
Re: Godot 4.0 gets SDF based real-time global illumination
#50So if I wanted to make a simple 2d game, should I go with godot, pygame, or a JavaScript game engine?