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Godot 4.0 gets SDF based real-time global illumination

godotengine.org

41–50 of 150 posts

Re: Godot 4.0 gets SDF based real-time global illumination

#41
post #39
post #35

Earlier quoted context omitted.

As a unity developer I'm drooling at godot. I can't wait to jump ship to open source. Don't get me wrong unity is great, but godot is super compelling.

There's one thing that make me reluctant to use Godot though and it's GDScript. Edit: Seems like it's not a problem anymore, can't wait to try again.

Doesn't Godot allow binding with multiple languages? You can even use Rust for that instead of GDScript.

Re: Godot 4.0 gets SDF based real-time global illumination

#42
post #39
post #35

Earlier quoted context omitted.

As a unity developer I'm drooling at godot. I can't wait to jump ship to open source. Don't get me wrong unity is great, but godot is super compelling.

There's one thing that make me reluctant to use Godot though and it's GDScript. Edit: Seems like it's not a problem anymore, can't wait to try again.

There's C# and C++ support, with third-party bindings to other languages (Rust, Python, etc)

Re: Godot 4.0 gets SDF based real-time global illumination

#43
post #35
post #3

Earlier quoted context omitted.

From a business perspective, Unreal doesn't really do 2D as per se (Whereas Godot is very simple to use) so improving Godot keeps people away from other tools like Unity which do have features that compete with Unreal.

As a unity developer I'm drooling at godot. I can't wait to jump ship to open source. Don't get me wrong unity is great, but godot is super compelling.

Tell me more.

Re: Godot 4.0 gets SDF based real-time global illumination

#46

So if I wanted to make a simple 2d game, should I go with godot, pygame, or a JavaScript game engine?

Godot.

The sprite, tilemap and animation blending functionality alone are worth it, just grit your teeth and put up with gdscript (edit - or use C#). And it exports to the web anyway.

Re: Godot 4.0 gets SDF based real-time global illumination

#47
post #35

Earlier quoted context omitted.

As a unity developer I'm drooling at godot. I can't wait to jump ship to open source. Don't get me wrong unity is great, but godot is super compelling.

I'm someone who isn't at all knowledgeable about game development nor its industry, so forgive my ignorance, but what are you waiting for specifically?

One thing many of the big players do that Godot doesn’t is require telling the user they used that engine. If you use Unity, you need to show the Unity splash screen unless you pay the big bucks; Godot requires none of that.

Re: Godot 4.0 gets SDF based real-time global illumination

#48
post #41
post #39

Earlier quoted context omitted.

There's one thing that make me reluctant to use Godot though and it's GDScript. Edit: Seems like it's not a problem anymore, can't wait to try again.

Doesn't Godot allow binding with multiple languages? You can even use Rust for that instead of GDScript.

The problem is few of those bindings are mature, nor can they be expected to remain up to date. I don't know of any games in Godot using anything but GDScript or C#.

This will probably change in the future (I hope it does, and I really wish Godot just used WASM internally so any language that already compiled to it would work) but as of now it seems there's no point to using anything but GDScript or C#.

Re: Godot 4.0 gets SDF based real-time global illumination

#49
post #21

Earlier quoted context omitted.

Numbers are misleading here. I don't have any stats but I think Unreal games make more money.

But the market here is game developers, not people who buy the games that developers make.

Somewhat true. While it doesn’t matter to the end user what engine is used if it looks and runs the same, it does if one engine can’t compete in polish. And I don’t know about you, but I hate splash screens that just say (for example) “built with Unity”. (Yes, splash screens hide loading, but as a user, I don’t care what engine you used)

Re: Godot 4.0 gets SDF based real-time global illumination

#50

So if I wanted to make a simple 2d game, should I go with godot, pygame, or a JavaScript game engine?

Asking the same question myself right now.. I was playing around with Gamemaker Studio yesterday and it seemed ok at first for something simple, but suddenly realized just how stupidly simple it is.. seems like it will be a pain to have any real control and do anything even a little bit complicated.
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