This is super interesting. The first video on the page sheds some light on how this actually works. It seems like they convert the scene into shapes that can be represented via SDF's and smooth min ( https://www.iquilezles.org/www/articles/smin/smin.htm ) them to blend into an approximation of the actual scene. While also capturing some general texture color data to apply and blend into the shapes. I assume the shade…
Godot 4.0 gets SDF based real-time global illumination
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Re: Godot 4.0 gets SDF based real-time global illumination
#32This is super interesting. The first video on the page sheds some light on how this actually works. It seems like they convert the scene into shapes that can be represented via SDF's and smooth min ( https://www.iquilezles.org/www/articles/smin/smin.htm ) them to blend into an approximation of the actual scene. While also capturing some general texture color data to apply and blend into the shapes. I assume the shade…
Probably related to http://scholar.google.com/scholar_url?url=https://dl.acm.org...
Re: Godot 4.0 gets SDF based real-time global illumination
#33Earlier quoted context omitted.
They explicitly say in the article that it does not involve ray racing, of which ray marching is a subset.
It's possible that "it does not require ray tracing" means that it does not require extensions like RTX. Perhaps it uses voxel cone tracing, which you may say is technically not ray tracing, but if you called it ray tracing you wouldn't exactly be wrong either.
Re: Godot 4.0 gets SDF based real-time global illumination
#34Earlier quoted context omitted.
Not sure what market you mean, Unity has a larger marketshare. Can't find a good source for numbers but a lot of places are quoting that Unity has 48% of the total market and Unreal has 13%. Also not sure how this is being measured, but in my experience Unity is more popular.
Numbers are misleading here. I don't have any stats but I think Unreal games make more money.
Re: Godot 4.0 gets SDF based real-time global illumination
#35> Tim Sweeney and Epic Games for their confidence in helping us finance our research via Epic Megagrant. That’s interesting. Since this is all open source I guess Epic could potentially benefit from this... It’s nice to see they funded another engine.
From a business perspective, Unreal doesn't really do 2D as per se (Whereas Godot is very simple to use) so improving Godot keeps people away from other tools like Unity which do have features that compete with Unreal.
Re: Godot 4.0 gets SDF based real-time global illumination
#36Earlier quoted context omitted.
Numbers are misleading here. I don't have any stats but I think Unreal games make more money.
But the market here is game developers, not people who buy the games that developers make.
Godot is more likely to be used by people whose games wouldn't earn enough to cross the threshold where they would owe money to Epic had they used UnrealEngine, so keeping them away from Unity makes a lot of sense.
Re: Godot 4.0 gets SDF based real-time global illumination
#37Earlier quoted context omitted.
They explicitly say in the article that it does not involve ray racing, of which ray marching is a subset.
It's possible that "it does not require ray tracing" means that it does not require extensions like RTX. Perhaps it uses voxel cone tracing, which you may say is technically not ray tracing, but if you called it ray tracing you wouldn't exactly be wrong either.
Re: Godot 4.0 gets SDF based real-time global illumination
#38Earlier quoted context omitted.
From a business perspective, Unreal doesn't really do 2D as per se (Whereas Godot is very simple to use) so improving Godot keeps people away from other tools like Unity which do have features that compete with Unreal.
As a unity developer I'm drooling at godot. I can't wait to jump ship to open source. Don't get me wrong unity is great, but godot is super compelling.
Re: Godot 4.0 gets SDF based real-time global illumination
#39Earlier quoted context omitted.
From a business perspective, Unreal doesn't really do 2D as per se (Whereas Godot is very simple to use) so improving Godot keeps people away from other tools like Unity which do have features that compete with Unreal.
As a unity developer I'm drooling at godot. I can't wait to jump ship to open source. Don't get me wrong unity is great, but godot is super compelling.
Edit: Seems like it's not a problem anymore, can't wait to try again.
Re: Godot 4.0 gets SDF based real-time global illumination
#40> Tim Sweeney and Epic Games for their confidence in helping us finance our research via Epic Megagrant. That’s interesting. Since this is all open source I guess Epic could potentially benefit from this... It’s nice to see they funded another engine.
From a business perspective, Unreal doesn't really do 2D as per se (Whereas Godot is very simple to use) so improving Godot keeps people away from other tools like Unity which do have features that compete with Unreal.