Earlier quoted context omitted.
I find this surprising and it makes me wonder if native android apps are just bad? The difference between a native iOS app and a fake app that's really just a wrapped web page is obvious. Native apps are a lot faster. It's possible there is some selection bias here and you only notice the web apps when they're bad, but I really don't think this is the case. Native apps just seem categorically better. If Facebook pour…
Facebook was pouring resources into their HTML5 mobile apps ten years ago. I’m not saying web apps on mobile feel native now by any means, but I don’t think that’s a good example of a big company trying and failing anymore.
Every year I fill out this survey from Apple, for Apple developers
171–180 of 292 posts
Re: Every year I fill out this survey from Apple, for Apple developers
#172Earlier quoted context omitted.
VSCode runs amazingly on my 2.5 year old laptop. And while I love the word "webshit" in itself -- it's a very pleasing word to say -- I object to it. The web is not universally shit. It has advantages: primarily almost truly "write once, run anywhere." I run Ubuntu. I almost certainly would not be able to use VSCode on my laptop if it were not an Electron app. I am better off having an Electron version of VSCode than…
>VSCode runs amazingly on my 2.5 year old laptop. Is this some kind of great achievement? Vim runs ten times as fast on a 28 year old PDP-11. >The web is not universally shit. [citation needed] To quote the old Java saying, saying "write once, run everywhere" is a selling point of Java is like saying anal sex is great because it works on all genders. Like... maybe, but it's not really the point. You couldn't use VSCo…
what does this mean exactly
Re: Every year I fill out this survey from Apple, for Apple developers
#173Even as just an app store user I find the ads for competitors extremely obnoxious. Search "Overcast" -> top ad is some crappy competitor (not even a good real competitor, but usually some sort of near-scam). It makes me think less of the competitor and Apple every time I see it, it also seems completely unnecessary. I obviously want the app I searched for. It seems like a feature entirely designed to trick old people…
Re: Every year I fill out this survey from Apple, for Apple developers
#174Earlier quoted context omitted.
I don't think this is as true for Nintendo anymore. The switch store is full of tons of stuff. Maybe they're not letting everything through, and they certainly aren't letting everyone make physical games, but the digital store seems like it must not have a big filter.
I don't own a Nintendo console: what's a physical game and how does it differ from a digital game?
Re: Every year I fill out this survey from Apple, for Apple developers
#175Earlier quoted context omitted.
Apple should wind down their ads system (iAd) entirely. Advertisements are antithetical to what Apple stands for - privacy, premium experience, doing the right thing for users. They should lower their cut to 10% (not to 20, as the article states) and start offering curated experience bundles like they do with AppleTV.
Lowering their cut is antithetical Apple. Apple should remain at 20% and perhaps go as high as google adsense. You agree it is a premium experience that comes at a cost.
The above has nothing to do with Apple's cut on other people's work. That is just exploitation and is unrelated to increasing the quality of the experience for users. On the contrary, it makes life harder for developers wanting to bet on quality and instead encourages shovleware and deception. And this is exactly the outcome one sees.
The app store experience is what is antithetical to Apple. There is nothing premium about it.
Re: Every year I fill out this survey from Apple, for Apple developers
#176Earlier quoted context omitted.
Although this gets tricky -- will everyone just start naming their app "Podcast player" and "Podcast 1" so that their app name is optimized to match a search term exactly? Maybe this already happens, but I can see it being hard to distinguish if the person is looking up a specific app called "podcast player" or a generic term
You're assuming that just looking for the title is everything a search engine does when it's not. It's easy to create and train a model to distinguish between brands and generic words by counting how many times a single word appears over app descriptions, for example - there are countless ways to do this. This, in turn, can neutralize the effect of naming your app after a generic word when it comes to search ranking.
Re: Every year I fill out this survey from Apple, for Apple developers
#177>Apple’s biggest competition right now is the web. More and more “apps” are just thin, non-native veneers on top of web sites (cf Zoom, Slack, Steam, etc). The issue for Apple is, why would anyone choose Apple devices if the exact same apps are available on all devices? Apple should be doing everything it can to support good third-party developers that make the real Apple apps that make Apple devices unique, and prov…
Genuinely interested how you think their WebKit (which they started from KHTML back in the day) implementation has “poor support for modern browser features” I agree with browser lock in though. But I feel that iOS is so successful that they don’t treat the web as a second class citizen. It’s just WebKit...
Re: Every year I fill out this survey from Apple, for Apple developers
#178Earlier quoted context omitted.
Slack, renown for horrible app performance, should never be an example in any discussion about underlying architecture. It seems poor performance is a core value at the company.
I think that's a bit unfair to Slack. I've been using it for 5 years now and it's one of the most dependable apps I've ever used. When you consider how many messages and rich content it's handling, I think they are doing a fairly decent job. I wouldn't call it slow either. If anything my biggest beef with slack is sometimes the cross-device syncing isn't perfect. And I'm unable to use it offline at all.
Re: Every year I fill out this survey from Apple, for Apple developers
#179Earlier quoted context omitted.
Lowering their cut is antithetical Apple. Apple should remain at 20% and perhaps go as high as google adsense. You agree it is a premium experience that comes at a cost.
Premium experience comes at a cost because it is expensive to produce. You need good materials, you need to hire the best people, you need to take your time, etc. And you need to be free from cheap "feature factory" thinking. The above has nothing to do with Apple's cut on other people's work. That is just exploitation and is unrelated to increasing the quality of the experience for users. On the contrary, it makes l…
Re: Every year I fill out this survey from Apple, for Apple developers
#180Earlier quoted context omitted.
I don't think this is as true for Nintendo anymore. The switch store is full of tons of stuff. Maybe they're not letting everything through, and they certainly aren't letting everyone make physical games, but the digital store seems like it must not have a big filter.
I don't own a Nintendo console: what's a physical game and how does it differ from a digital game?