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Every year I fill out this survey from Apple, for Apple developers

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Re: Every year I fill out this survey from Apple, for Apple developers

#121
post #97

People who are worried about Apple's review process being arbitrary and onerous have no idea what's in store for them when VR/AR becomes more mainstream. Facebook's Oculus store is more of a "don't call us, we'll call you" and it's not getting better - they're actively training users to want this type of curation. The smartphone era will quickly be seen as the Good Old Days where publishing was self-serve at all. Bas…

The "don't call us, we'll call you" model already exists in the form of game consoles. Nintendo is probably the most restrictive in this way. If you don't have a pile of money for the development equipment, don't bother calling.

I thought a nintendo dev kit was about $100 bucks.

Re: Every year I fill out this survey from Apple, for Apple developers

#122
post #97

People who are worried about Apple's review process being arbitrary and onerous have no idea what's in store for them when VR/AR becomes more mainstream. Facebook's Oculus store is more of a "don't call us, we'll call you" and it's not getting better - they're actively training users to want this type of curation. The smartphone era will quickly be seen as the Good Old Days where publishing was self-serve at all. Bas…

The "don't call us, we'll call you" model already exists in the form of game consoles. Nintendo is probably the most restrictive in this way. If you don't have a pile of money for the development equipment, don't bother calling.

No surprise here. Apple and Nintendo are cut from the same cloth.

Big marketing budget, medium quality product, high price.

I do my part in capitalism by purchasing products that are quality.

Re: Every year I fill out this survey from Apple, for Apple developers

#123

>Apple’s biggest competition right now is the web. More and more “apps” are just thin, non-native veneers on top of web sites (cf Zoom, Slack, Steam, etc). The issue for Apple is, why would anyone choose Apple devices if the exact same apps are available on all devices? Apple should be doing everything it can to support good third-party developers that make the real Apple apps that make Apple devices unique, and prov…

Genuinely interested how you think their WebKit (which they started from KHTML back in the day) implementation has “poor support for modern browser features” I agree with browser lock in though. But I feel that iOS is so successful that they don’t treat the web as a second class citizen. It’s just WebKit...

Re: Every year I fill out this survey from Apple, for Apple developers

#124
This ad/keywork thing on iOS drove me nuts for the few months I actually was using a iphone (before switching back to android). If I search for "RDP", I don't want to see a bunch of proprietary desktop sharing applications, VNC applications, etc as the top 10-20 hits. I want to see applications that support the RDP protocol.

Re: Every year I fill out this survey from Apple, for Apple developers

#125
post #111
post #97

People who are worried about Apple's review process being arbitrary and onerous have no idea what's in store for them when VR/AR becomes more mainstream. Facebook's Oculus store is more of a "don't call us, we'll call you" and it's not getting better - they're actively training users to want this type of curation. The smartphone era will quickly be seen as the Good Old Days where publishing was self-serve at all. Bas…

Or just throw it up on Steam.

That misses the largest and fastest-growing market for VR: self-contained systems like Oculus Quest, which has had no real competition for about a year now.

They ask that you pitch them with marketing materials and get permission before you start working on anything, so they can "compassionately" tell you not to even start:

* https://developer.oculus.com/blog/submitting-your-app-to-the...

* https://developer.oculus.com/quest-pitch-form/

> If we feel that your app is not a fit for Quest, we'd like to let you know that early in the development process, before you've made significant production investments, rather than at the end.

Re: Every year I fill out this survey from Apple, for Apple developers

#126
post #106
post #97

People who are worried about Apple's review process being arbitrary and onerous have no idea what's in store for them when VR/AR becomes more mainstream. Facebook's Oculus store is more of a "don't call us, we'll call you" and it's not getting better - they're actively training users to want this type of curation. The smartphone era will quickly be seen as the Good Old Days where publishing was self-serve at all. Bas…

When the iPhone was first released there was no App Store. Many people asked for one. Eventually Apple relented and told developers to... make web apps for the iPhone instead. This wasn't enough, so eventually eventually they released the App Store. Somewhere alone the line the iPhone was also jailbroken and users with the jailbreak could install their own software. The point is that a general purpose computing devic…

I don't think they released the App Store because people asked for it. It just wasn't ready on launch day (or would've had any apps in it)

Re: Every year I fill out this survey from Apple, for Apple developers

#128
post #54

Earlier quoted context omitted.

You can make a bad native app, but you can’t make a good Electron app. Edit to add: Lots of people are mentioning Visual Studio Code. I agree it’s a good app in many dimensions; I didn’t mean to say that an Electron app can’t be good in some ways, even in the most important ways, but rather that Electron introduces flaws that prevent the app from being good in all ways. In particular, while faster than most Electron…

Almost every comment refers to VSCode, which is... bizzare. VSCode has abysmal performance. I'm a Vim user and every time I've encountered VSCode it's just been awful, awful, awful. There's some kind of brainwashing going on here. Probably something along the lines of "I write webshit, and if webshit is bad, I might be bad by association, so webshit is definitely not bad".

VSCode runs amazingly on my 2.5 year old laptop.

And while I love the word "webshit" in itself -- it's a very pleasing word to say -- I object to it.

The web is not universally shit. It has advantages: primarily almost truly "write once, run anywhere." I run Ubuntu. I almost certainly would not be able to use VSCode on my laptop if it were not an Electron app. I am better off having an Electron version of VSCode than some native version of it existing that doesn't run on Linux.

(Also, isn't Visual Studio a native app, and hot garbage compared to VSCode? I've never used it, but that's what I hear.)

Re: Every year I fill out this survey from Apple, for Apple developers

#129

Earlier quoted context omitted.

Apple should wind down their ads system (iAd) entirely. Advertisements are antithetical to what Apple stands for - privacy, premium experience, doing the right thing for users. They should lower their cut to 10% (not to 20, as the article states) and start offering curated experience bundles like they do with AppleTV.

Yeah I agree (at least on the ads piece, not sure about the rest of your comment) - I think the ads are an unnecessary dilution of their brand. They can help developers with ad discovery in a bunch of different and better ways that are less hostile for devs and users.

*app discovery

Thank you for the funny typo "ad discovery"

"We curate the finest ads for your consumer experience.."

Re: Every year I fill out this survey from Apple, for Apple developers

#130
post #59

Earlier quoted context omitted.

Only takes one counter-example to dismantle this method of thought. ...........VSCode

VSCode is the most sluggish app I use on my 2019 Mac, by far. I genuinely don't understand how people can say that it feels responsive and like-native, unless they have much more performant equipment than I. I use it because it's packed with useful functionality, but …I resent using it– I think I'd adore it if it were native.

I agree. I tried it recently for a couple of weeks and went back to Sublime.
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