Oh nice! I just bought Quest over the weekend from a guy off craigslist who was selling them at cost and still wrapped in plastic. Fantastically impressed with things. Totally worth the $500. The games are amazing, but what is really impressing me is all the vr video content. The ability to "stand" on a stage while the orchestra plays Mozart all around you is mind blowing. It is neat to see them pushing the boundarie…
The Quest is probably the first thing I've bought in a long time that has given me that "Christmas morning" feeling. It's such an impressive piece of tech, and VR without wires is so much more immersive, even if it limits the graphical capabilities
Oculus: Hand Tracking Updates
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Re: Oculus: Hand Tracking Updates
#32With hand tracking they mean finger tracking, seeing you 'click' with your index finger and thumb. The Oculus has hand tracking today via controllers already.
Re: Oculus: Hand Tracking Updates
#33I really want to know why this is feasible for the Quest but not the Rift S, given that both have Inside-Out tracking (ie. IR cameras mounted on the headset). In fact, the Rift S has 5 cameras to the Quests's 4 so it should be at least as capable shouldn't it?
My thinking is: The Rift S is 99.99% used for "serious" gaming and PCVR will always be that way. For serious gaming you'll probably need some kind of controllers for the near future, since you want that fidelity and haptic feedback. Now, controllers could be replaced some day by braceletes or what not, but this is not going to happen next year.
The Quest and its successors (i.e. stand-alone VR), on the other hand, is and will be more and more used for lighter gaming, video, browsing, productivity, fitness, social etc. Often times, hand-tracking will be enough without the need for controllers.
Therefore, they focus their resources on bringing hand-tracking only to the Quest.
Re: Oculus: Hand Tracking Updates
#34Does the Hand Tracking API allow for tracking other objects? In particular, could a long straight object be tracked as a pointer based on tracking two points along its axis? This seems like it would be computationally easier than tracking hands, and would open up a lot of possibilities for using real world objects as props within the VR environment.
Re: Oculus: Hand Tracking Updates
#35I really want to know why this is feasible for the Quest but not the Rift S, given that both have Inside-Out tracking (ie. IR cameras mounted on the headset). In fact, the Rift S has 5 cameras to the Quests's 4 so it should be at least as capable shouldn't it?
Re: Oculus: Hand Tracking Updates
#36With hand tracking they mean finger tracking, seeing you 'click' with your index finger and thumb. The Oculus has hand tracking today via controllers already.
They mean handtracking. Oculus touch is a tracked controller, which means the controller is tracked and the tracking system has no concept of a hand. You could put the controller on your foot, or the floor or on your dog and it would track in the same way as your hand. Hand tracking uses computer vision to recognize hands, for most humans fingers are included in that
Re: Oculus: Hand Tracking Updates
#37With hand tracking they mean finger tracking, seeing you 'click' with your index finger and thumb. The Oculus has hand tracking today via controllers already.
Re: Oculus: Hand Tracking Updates
#38Re: Oculus: Hand Tracking Updates
#39Oh nice! I just bought Quest over the weekend from a guy off craigslist who was selling them at cost and still wrapped in plastic. Fantastically impressed with things. Totally worth the $500. The games are amazing, but what is really impressing me is all the vr video content. The ability to "stand" on a stage while the orchestra plays Mozart all around you is mind blowing. It is neat to see them pushing the boundarie…
Props to the guy selling them at cost. Easily could have made an additional $50-$100 if he wanted to.
Re: Oculus: Hand Tracking Updates
#40Oh nice! I just bought Quest over the weekend from a guy off craigslist who was selling them at cost and still wrapped in plastic. Fantastically impressed with things. Totally worth the $500. The games are amazing, but what is really impressing me is all the vr video content. The ability to "stand" on a stage while the orchestra plays Mozart all around you is mind blowing. It is neat to see them pushing the boundarie…
So, uh, I've only watched porn so far. Got a link of that orchestra? Sounds cool.