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Oculus: Hand Tracking Updates

developer.oculus.com

1–10 of 87 posts

Re: Oculus: Hand Tracking Updates

#5
I really want to know why this is feasible for the Quest but not the Rift S, given that both have Inside-Out tracking (ie. IR cameras mounted on the headset). In fact, the Rift S has 5 cameras to the Quests's 4 so it should be at least as capable shouldn't it?

Re: Oculus: Hand Tracking Updates

#6
post #5

I really want to know why this is feasible for the Quest but not the Rift S, given that both have Inside-Out tracking (ie. IR cameras mounted on the headset). In fact, the Rift S has 5 cameras to the Quests's 4 so it should be at least as capable shouldn't it?

Internal company politics and prioritization of Quest. It's possible that hand tracking will come to Rift S, but it might be a side effect of wanting to support it with the Quest link cable.

Re: Oculus: Hand Tracking Updates

#7
post #5

I really want to know why this is feasible for the Quest but not the Rift S, given that both have Inside-Out tracking (ie. IR cameras mounted on the headset). In fact, the Rift S has 5 cameras to the Quests's 4 so it should be at least as capable shouldn't it?

Quest does the processing in the headset and it is very probably accelerated.

Re: Oculus: Hand Tracking Updates

#8
Does the Hand Tracking API allow for tracking other objects? In particular, could a long straight object be tracked as a pointer based on tracking two points along its axis? This seems like it would be computationally easier than tracking hands, and would open up a lot of possibilities for using real world objects as props within the VR environment.

Re: Oculus: Hand Tracking Updates

#9
post #8

Does the Hand Tracking API allow for tracking other objects? In particular, could a long straight object be tracked as a pointer based on tracking two points along its axis? This seems like it would be computationally easier than tracking hands, and would open up a lot of possibilities for using real world objects as props within the VR environment.

Not at this time, hands only. I imagine it might be difficult to distinguish a pointer from other straight lines in the room, hands are a little more distinctive.

Re: Oculus: Hand Tracking Updates

#10
Oh nice! I just bought Quest over the weekend from a guy off craigslist who was selling them at cost and still wrapped in plastic.

Fantastically impressed with things. Totally worth the $500. The games are amazing, but what is really impressing me is all the vr video content. The ability to "stand" on a stage while the orchestra plays Mozart all around you is mind blowing.

It is neat to see them pushing the boundaries with updates.

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