Oculus: Hand Tracking Updates
developer.oculus.com
Oculus: Hand Tracking Updates
1–10 of 87 posts
Re: Oculus: Hand Tracking Updates
#2Re: Oculus: Hand Tracking Updates
#3Re: Oculus: Hand Tracking Updates
#4Are there cameras on the sides of the occulus so peripheral hand movements can be recognized?
Re: Oculus: Hand Tracking Updates
#5Re: Oculus: Hand Tracking Updates
#6I really want to know why this is feasible for the Quest but not the Rift S, given that both have Inside-Out tracking (ie. IR cameras mounted on the headset). In fact, the Rift S has 5 cameras to the Quests's 4 so it should be at least as capable shouldn't it?
Re: Oculus: Hand Tracking Updates
#7I really want to know why this is feasible for the Quest but not the Rift S, given that both have Inside-Out tracking (ie. IR cameras mounted on the headset). In fact, the Rift S has 5 cameras to the Quests's 4 so it should be at least as capable shouldn't it?
Re: Oculus: Hand Tracking Updates
#8Re: Oculus: Hand Tracking Updates
#9Does the Hand Tracking API allow for tracking other objects? In particular, could a long straight object be tracked as a pointer based on tracking two points along its axis? This seems like it would be computationally easier than tracking hands, and would open up a lot of possibilities for using real world objects as props within the VR environment.
Re: Oculus: Hand Tracking Updates
#10Fantastically impressed with things. Totally worth the $500. The games are amazing, but what is really impressing me is all the vr video content. The ability to "stand" on a stage while the orchestra plays Mozart all around you is mind blowing.
It is neat to see them pushing the boundaries with updates.