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Valve's Proton Has Brought 6000 Windows Games to Linux So Far

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Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#92
post #57

Earlier quoted context omitted.

I wonder if you can install Wine under WSL? :evil laugh:

I don't believe WSL has any graphical capability whatsoever.

By itself no. But you can run an X Server just like you have on Linux machines, and start graphical applications that use it.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#93
post #57
post #28

Amazing, you can buy a triple A title and have it just work out of the box. I'm so happy with Valve's support for linux. And of course the thousands of hours of work that have gone into Wine. It's becoming a more reliable experience to play old windows games using wine than trying to run them on windows 10.

I wonder if you can install Wine under WSL? :evil laugh:

It's a chuckle-worthy thought now, but I am willing to bed it will be reality for backward compatibility with historic games in the long run - cf. the use of DOSBox to run old DOS games in modern systems. Countdown to old Windows games delivered in full Linux containers starting now ...

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#94

Earlier quoted context omitted.

Better still, use VcXsrv or similar to run proton.

You want mobaxterm here - vcxsrv is amazingly slow with GLX workloads.

Does it work with VNC and VirtualGL? If yes, this is my new favourite Windows thing.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#95
post #57

Earlier quoted context omitted.

I wonder if you can install Wine under WSL? :evil laugh:

I don't believe WSL has any graphical capability whatsoever.

You can start an X server on Windows and let WSL use it. I've used some GUI programs via Xming in the past. It's fairly simple:

https://virtualizationreview.com/articles/2017/02/08/graphic...

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#96
I don't know what rock I was living under, but I finally tried it yesterday after a misadventure forced me to upgrade to Windows 10 to support a new nvme drive.

Tabletop Simulator, The Witcher 3, Endless Legend, all play perfectly. Haven't had the chance to try more.

Definitely a fantastic effort by Valve and Wine.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#97
post #43

Porting games seems pretty hard IMO. Why isn't there an intensive to port the latest Adobe CC software [1] too? I know a few designers & video editors who use passthrough to run Adobe software on their beefy workstations, which I would also prefer as I'd rather not use multiarch on my linux system. [1] https://appdb.winehq.org/objectManager.php?sClass=version&iI...

To be blunt, funding. No one is paying to improve Adobe CC in Wine.

Steam has an important reason for growing alternatives to Windows gaming: stop Microsoft from being able to extinguish non-Microsoft PC gaming.

Just imagine if DirectX 13 was XboxTM Game Store exclusive...

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#98
post #28

Amazing, you can buy a triple A title and have it just work out of the box. I'm so happy with Valve's support for linux. And of course the thousands of hours of work that have gone into Wine. It's becoming a more reliable experience to play old windows games using wine than trying to run them on windows 10.

I wish Proton (with an hypothetical DXMetal) would help solve this conundrum on macOS, especially now that 32-bit native code has been dropped.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#99
post #96

I don't know what rock I was living under, but I finally tried it yesterday after a misadventure forced me to upgrade to Windows 10 to support a new nvme drive. Tabletop Simulator, The Witcher 3, Endless Legend, all play perfectly. Haven't had the chance to try more. Definitely a fantastic effort by Valve and Wine.

https://www.protondb.com/ is a crucial companion, letting you generally know whether stuff runs.

Mentally-downgrade ratings by one, as a rule of thumb.

Also, tfw the native Linux port runs worse than the Proton version PepeHands

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#100
post #41

The only things these things teach me is that "Platinum - It runs perfectly" is that ProtonDB creators clearly have a different view on perfect. "Doom Eternal runs perfectly - it just have some pink flickering every minute!" "runs perfectly - it just closes when you try to start it." "runs perfectly - multiplayer doesn't work though." Microsoft can change DirectX whenever they want, that goalpost is always going to c…

> Create a standard, ask Unity and Unreal Engine to support it It's called Vulkan, I believe. Or, you know, OpenGL even. Doesn't change the fact that it's the developer who will have to support it. Also doesn't change the fact that the developers _won't_ support it because of the same reasons that they don't now: it's not commercially viable. DirectX is not the problem.

Graphics is not the primary problem. The DirectX family of APIs also supports audio, input, networking, and other useful things that are in many ways far more difficult to make work across all platforms, at least historically.

So in some sense, DirectX's existence changes the economic equation, which does make it part of the problem.

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