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Valve's Proton Has Brought 6000 Windows Games to Linux So Far

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41–50 of 319 posts

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#41

The only things these things teach me is that "Platinum - It runs perfectly" is that ProtonDB creators clearly have a different view on perfect. "Doom Eternal runs perfectly - it just have some pink flickering every minute!" "runs perfectly - it just closes when you try to start it." "runs perfectly - multiplayer doesn't work though." Microsoft can change DirectX whenever they want, that goalpost is always going to c…

> Create a standard, ask Unity and Unreal Engine to support it

It's called Vulkan, I believe. Or, you know, OpenGL even. Doesn't change the fact that it's the developer who will have to support it. Also doesn't change the fact that the developers _won't_ support it because of the same reasons that they don't now: it's not commercially viable. DirectX is not the problem.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#42

The only things these things teach me is that "Platinum - It runs perfectly" is that ProtonDB creators clearly have a different view on perfect. "Doom Eternal runs perfectly - it just have some pink flickering every minute!" "runs perfectly - it just closes when you try to start it." "runs perfectly - multiplayer doesn't work though." Microsoft can change DirectX whenever they want, that goalpost is always going to c…

Linux server is so perfect, I don't understand why desktop has so many problems. I suppose that's a different topic.

Being a sysadmin for 15 years and a Linux desktop user for 18+ years, I can say that the requirements are vastly different after a certain point in the OS.

The crux is making users do everything they need without accessing the parts they shouldn't.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#43

Porting games seems pretty hard IMO. Why isn't there an intensive to port the latest Adobe CC software [1] too? I know a few designers & video editors who use passthrough to run Adobe software on their beefy workstations, which I would also prefer as I'd rather not use multiarch on my linux system. [1] https://appdb.winehq.org/objectManager.php?sClass=version&iI...

To be blunt, funding. No one is paying to improve Adobe CC in Wine.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#45
post #25
post #10

I hadn't heard of Proton before and the article doesn't explain. Here's what the GitHub repo for it says [1]: > Proton is a tool for use with the Steam client which allows games which are exclusive to Windows to run on the Linux operating system. It uses Wine to facilitate this. My question is, what's the "secret sauce"? If this is in fact that much more successful than Wine, what's different? Is Valve putting lots o…

In addition to the what others have said (DXVK, pre-configured WINE, D9VK), the Steam client integration is also a MASSIVE quality of life boost and a serious lowering of the barrier to entry. With Proton, the Windows versions of games appear in your library [1] and you just click to download and install [2]. And then that's it! No faff, no managing wine versions. If someone is intending to play a whitelisted game th…

>[1] By default only whitelisted games appear. While this whitelist is expanding, it's also possible to enable Proton to automatically run for all non-native games.

Or better, enable it for the game you want to try. Properties -> use compatibility tool.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#46
post #30

Is anyone using Linux + Proton for in-home streaming? I'm seriously considering to completely ditch Windows 10 and move my gaming to PS4/5 + Linux/Proton, but I still want to be able to stream games from the game PC to the steam link in the living room. Does this work just as well with Linux/Proton as Windows?

Tried a couple times, seemed to work just fine, but I don't have much of a use for it.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#47

Proton has been fantastic for me, it finally gave me what I needed to reclaim my Windows partition and go full-on Arch! In some cases, running the Windows version inside Proton has actually worked out better for me than the native port (Dead Cells, for example. The native port crashes the Steam overlay and lacks Steam Controller support, but running the Windows version in Proton is seamless) I highly encourage you gu…

> In some cases, running the Windows version inside Proton has actually worked out better for me than the native port

I, for one, am not surprised. Windows userland APIs are more stable, consistent, and well documented than their Linux equivalents.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#48

Proton has been fantastic for me, it finally gave me what I needed to reclaim my Windows partition and go full-on Arch! In some cases, running the Windows version inside Proton has actually worked out better for me than the native port (Dead Cells, for example. The native port crashes the Steam overlay and lacks Steam Controller support, but running the Windows version in Proton is seamless) I highly encourage you gu…

How so you know if someone is an arch user?

> I needed to reclaim my Windows partition and go full-on Arch!

They tell you.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#49
While proton works wonderfully, I've found that most of the time the anticheat systems do not run at all. So multi-player is usually disabled, even if the game runs flawlessly as a port. The Halo collection let me log into Xbox live, but then fails to run anticheat, so you are left with campaign. Same with PUBG.

So many games run extremely well that it's not a deal breaker for me. My last gaming rig was on Zorin Ultimate.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#50

The only things these things teach me is that "Platinum - It runs perfectly" is that ProtonDB creators clearly have a different view on perfect. "Doom Eternal runs perfectly - it just have some pink flickering every minute!" "runs perfectly - it just closes when you try to start it." "runs perfectly - multiplayer doesn't work though." Microsoft can change DirectX whenever they want, that goalpost is always going to c…

>> Microsoft can change DirectX whenever they want They really can't. Software that uses DirectX will require a specific version of DirectX in order to have the correct ABI so that it can dynamically link against the DirectX libraries. Those versions and therefor ABIs are set-in-stone. Not to mention that a huge cross-section of the DirectX software library also distributed the required version of DirectX with the so…

I wonder if Microsoft has a cross platform .Net Core-like DirectX in the works. Given their push to unify their Windows and XBox gaming experiences, I can't imagine it'd hurt to spread that out even further and expand to capture as many games as possible. Though I guess outside the other consoles there's not a lot of other game systems.
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