Getting good in almost all games is based on understanding and mastering the fundamentals to the extent that you can make consistently correct (or at least a high degree of 'correctness') decisions based on them. This is true for all esports titles, and probably all games in general. Mastering the fundamentals will make you 'good' to a level that very few people ever reach. It's not until you reach a level where ever…
To get good, go after the metagame
161–170 of 307 posts
Re: To get good, go after the metagame
#162A saying I have related to this is "Rules make sports." The skills and strategies that matter in a sport develop around the rules. Change the rules and you change the sport. The judo example the author presented is actually one of my go-to examples as well. Not only did disallowing grabbing the legs take out an entire suite of offensive options, it took out defensive options in judo. In judo, the main way to win is t…
Re: To get good, go after the metagame
#163Earlier quoted context omitted.
Charles Ellis wrote a book(1) about that. He asserts that any professional sports competition is a winner's game - you win by successfully executing difficult plays and being better than your competition. But amateur sports is usually a loser's game - you win by not making as many mistakes as your competition. The book is about finance but the observation is universal. 1. https://www.amazon.com/Winning-Losers-Game-6t…
not having read the book, that seems insightful on the surface but isn’t particularly useful or actionable. all it seems to be saying is that to become better, make fewer mistakes, with an implied exhortion to practice. is there more to it than that?
Re: To get good, go after the metagame
#164Earlier quoted context omitted.
In my experience it comes down to two things: 1. People think they already have the fundamentals 'down' 2. Actually mastering the fundamentals can be boring and make a game feel like work (which, if you don't truly enjoy pushing the limits in a game, it is.) A totally random example from League of Legends. 99% of players go into game after game and literally never review their previous games. They will spam games but…
learning so much from you guys lol not even a gamer :) now i think i am going to try to invest into a camera to record my piano practices. i wonder if that would help me get better...
However, the key isn't necessarily video recordings. It's deliberately practicing individual things you are bad at in isolation until you are good at them.
We need to record LoL and StarCraft games because it's tough to pause and redo something in the middle of a match. Similarly recording baseball swings or people dancing or swimming is useful for reviewing the complete action.
But when you practice piano, you can pause and redo a measure or line until you get it right, then slowly reincorporate it as part of the whole piece.
The WORST thing you can do is keep playing and think "I'll fix that later." Because inevitably you'll play a piece again, probably do the same mistake, and now you're actually practicing the mistake and ingraining it into your memory.
A video recording and reviewing it of a whole piece can help you go back and isolate your mistakes though. But it's just a tool for the goal of identifying and fixing mistakes.
Re: To get good, go after the metagame
#165When did meta come to mean strategy? It can't really be 'meta' if its about one specific game or implementation.
The term "meta" is often colloquially used to describe a currently dominant strategy... in other words, whatever's winning the metagame. "Meme-game" could be a less flattering but also pretty accurate description of how "the meta" often plays out with a kind of herd mentality.
Re: To get good, go after the metagame
#166Re: To get good, go after the metagame
#167For example adwords:
1. Crowd gets worse deal: average bidder pays more for ads, hard to make a profit, might break even if you are lucky. Might be OK in a new niche if lucky.
2. Winners: people with sharp marketing teams who can bid on the right keywords and have an excellent sales funnel to take advantage. They can outbid the crowd and make a profit.
3. Owner: Google makes a tonne of money from ads of course:
Udemy:
1. Crowd gets worse deal: I saw a 80 hour course for $20 on there. Most are 20-30 hours course for $20. Course maker gets a fraction of that. 100's of similar course means the platform doesn't necessarily give you much traffic.
2. Winners: Some people sells thousands of units of their course on these platforms. Again those with good funnels to get them to buy off the platform probably win (I am guessing).
3. Owner: Udemy does well.
Same applies to the app stores!
Re: To get good, go after the metagame
#168Re: To get good, go after the metagame
#169Getting good in almost all games is based on understanding and mastering the fundamentals to the extent that you can make consistently correct (or at least a high degree of 'correctness') decisions based on them. This is true for all esports titles, and probably all games in general. Mastering the fundamentals will make you 'good' to a level that very few people ever reach. It's not until you reach a level where ever…
I disagree slightly. The metagame is relevant whenever you're facing opponents of similar skill. If you're way better than your opponent, you can use highly sub-optimal, non-meta strategies and win through sheer experience and skill. For instance, I could kill 50% of Starcraft opponents lower than me by building only one unit and even announcing which unit I'll mass up. However, if you're making a similar number of e…
Re: To get good, go after the metagame
#170Earlier quoted context omitted.
not having read the book, that seems insightful on the surface but isn’t particularly useful or actionable. all it seems to be saying is that to become better, make fewer mistakes, with an implied exhortion to practice. is there more to it than that?
I think the idea is that if you aren't operating at "pro league" level in anything, you should focus mostly on getting the basics right and not making mistakes. But if you are operating at that level, this is table stakes and you need to do more, or your competition will overrun you. I suspect most people/organizations operating at the highest level understand or have internalized this, but many in the other category…