Earlier quoted context omitted.
My biggest improvement in chess came after comprehending The Theory of Steinitz [1]: 1. At the beginning of the game the forces stand in equilibrium. 2. Correct play on both sides maintains this equilibrium and leads to a drawn game. 3. Therefore a player can win only as a consequence of an error made by the opponent. (There is no such thing as a winning move.) 4. As long as the equilibrium is maintained, an attack,…
> 2. Correct play on both sides maintains this equilibrium and leads to a drawn game. Note that this is still not actually proven! But it is generally accepted.
To get good, go after the metagame
141–150 of 307 posts
Re: To get good, go after the metagame
#142As any given meta becomes dominant, other playstyles become viable that would not be viable in a game against players unaware of the meta, or in a different meta. A counter-meta. Sometimes there's counter-counter-meta and then you're really in Donkeyspace.
Re: To get good, go after the metagame
#143Getting good in almost all games is based on understanding and mastering the fundamentals to the extent that you can make consistently correct (or at least a high degree of 'correctness') decisions based on them. This is true for all esports titles, and probably all games in general. Mastering the fundamentals will make you 'good' to a level that very few people ever reach. It's not until you reach a level where ever…
Re: To get good, go after the metagame
#144The judo example the author presented is actually one of my go-to examples as well. Not only did disallowing grabbing the legs take out an entire suite of offensive options, it took out defensive options in judo. In judo, the main way to win is to throw your opponent such that they land on their back. Before, a judo player could grab their opponents legs as a way to counter a throw. Now grabbing the legs is a penalty. But allowing yourself to be thrown is going to at least result in your opponent getting a point, and has potential for you to lose the match. So the solution is, in some situations, judo players will just intentionally face-plant onto the mat to avoid the throw. It looks silly, no one would do it in a self-defense situation, but rules make sports.
Note that just about all combat and grappling sports have this quirk: because they have rules, and are not just a free-form fight, you're going to encounter situations where the optimal thing to do in the sport would be terrible to do in a real fight.
Re: To get good, go after the metagame
#145Getting good in almost all games is based on understanding and mastering the fundamentals to the extent that you can make consistently correct (or at least a high degree of 'correctness') decisions based on them. This is true for all esports titles, and probably all games in general. Mastering the fundamentals will make you 'good' to a level that very few people ever reach. It's not until you reach a level where ever…
I've noticed this to be true for table tennis and other sports too. When I play against a less experienced player, it's quite frustrating to notice that most of the points I score are clear mistakes on their part, rather than any kind of skilled moves on my part.
Re: To get good, go after the metagame
#146There is also the ultimate version of the metagame i.e. your personal human condition. Blindly pursuing your career or chasing money without understanding the finite duration of your own physical existence, the scale of the universe, where you want to be in terms of life goals and family.
Re: To get good, go after the metagame
#147Earlier quoted context omitted.
I sometimes entertain myself watching "knowing the rules" sport videos on YouTube, for example https://www.youtube.com/results?search_query=football+knowin... Not to mention when organizations have to write new rules to prevent someone exploiting unintended consequences of the existing ruleset. It's fairly common not only in sports but source of many regulations and laws in any sector.
It's fairly common not only in sports but source of many regulations and laws in any sector. Regulation is more of a pay to win game.
Re: To get good, go after the metagame
#148Earlier quoted context omitted.
not having read the book, that seems insightful on the surface but isn’t particularly useful or actionable. all it seems to be saying is that to become better, make fewer mistakes, with an implied exhortion to practice. is there more to it than that?
I think the idea is that if you aren't operating at "pro league" level in anything, you should focus mostly on getting the basics right and not making mistakes. But if you are operating at that level, this is table stakes and you need to do more, or your competition will overrun you. I suspect most people/organizations operating at the highest level understand or have internalized this, but many in the other category…
Re: To get good, go after the metagame
#149[1] https://en.wikipedia.org/wiki/The_Selfish_Gene
[2] https://en.wikipedia.org/wiki/Evolutionarily_stable_strategy
Re: To get good, go after the metagame
#150> Judo — the sport that I am most familiar with — has a metagame that is shaped by rule changes from the International Judo Federation. A few years after I stopped competing, the IJF banned leg grabs, outlawing a whole class of throws that were part of classical Judo canon It also has the metagame of carefully crafting your weight to optimally fit in your preferred weight class
I think that's true of every sport with a weight class. You want to be the heaviest guy in your classification. I don't think that's metagaming so much as just simple min-maxing.
Then points will be normalized and you can compare skill of underfed ballerina and a sumo fighter directly if they compete in the same sport.