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Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

nobsgames.stavros.io

231–240 of 269 posts

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#232
post #231

Huge huge upvote from me. So dead tired of IAP for my 7 year old daughter.. The amount of money wasted on crap in Toca world or similar.. Thank you!

Please add an "added date" and ability to sort by that date to only see new entries. I've just looked through 10 pages of games. When I come back next time, I want to view only the ones added recently, so I don't have to look at all the same ones again. :-)

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#233
post #126

Earlier quoted context omitted.

Hmm, at what point do all the trailers for other shows tip in to the advert category? I wouldn't want to try counting how many times I heard a trailer about 13 Minutes to the Moon last year, which I'm picking on specifically because I actually enjoyed it to make the point that the bucket choice can be very subjective.

The Brexitcast doesn't have ads. The Infinite Monkey Cage has a 10-15seconds clip in the end where they promote other science-y podcasts (which I always fast-forward anyway). I also listen to the weekly "SecurityNow", in which out of the 2h there should be at least 10-15mins where Leo reads out his ads. Leo also tries to push SpinRite, but since SR has saved many disks in my lifetime, I gladly listen to that bit (fin…

I don't know. Katya pimps nail polish, and Adam pushes pastries disguised as tales of street meetings with prominent leaders. Either that or I'm getting the wrong message from brexitcast.

In all seriousness though. You've described excellent examples of what I was trying to get at: it isn't always obvious where to draw the line; useful promotions, acceptable [to the listener] ads, and the point where it becomes just too much.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#235

Strong suggestion: define "IAP" I'm always amazed how many sites like this make wild assumptions about the domain knowledege of all the people that might come across the site. I think "IAP" is "in-app purchases", but just make that clear. And a better statement about what constitutes "bullshit" and whis is the correct definition would help a lot. Also, why not also include mobile web games like 2048?

Done, thanks! Mobile web games are harder to include because there's no app store to get data from.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#236
post #204
post #97

Earlier quoted context omitted.

Because the app economy doesn't reward that kind of behaviour. A free game will get more downloads than a paid game. Kids are the biggest consumers of mobile games and they can't download it if it's paid and they don't have a credit card set on their account. Obscure games with low sales will fall off the rankings pretty quickly. And that's before you consider that there are only a few successful game types (Clash of…

Eh, as a kid in the 80s and 90s, we were by far the biggest consumers of console games which cost up to $50-$60, in 1980s dollars, and Nintendo had no problem making money. Maybe it would be a good thing if children couldn't wantonly download adware without their parents inspecting it?

You're forgetting that you could rent games from Blockbuster before you bought them back then and some consoles had demo disks. You can't rent mobile games to try them before you buy them.

Freemium is the modern/mobile game demo.

If you have kids, try Apple Arcade.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#237
post #232
post #231

Huge huge upvote from me. So dead tired of IAP for my 7 year old daughter.. The amount of money wasted on crap in Toca world or similar.. Thank you!

Please add an "added date" and ability to sort by that date to only see new entries. I've just looked through 10 pages of games. When I come back next time, I want to view only the ones added recently, so I don't have to look at all the same ones again. :-)

It's not in the UI yet (because I can't spare a column), but you can get it if you change the URL:

https://nobsgames.stavros.io/android/?s=added

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#238
post #23

Earlier quoted context omitted.

I see The Room series of games multiple times.

Oops, that seems to be a pagination problem (they're only in the database once, as you can see here: https://nobsgames.stavros.io/ios/?name=room ). I will investigate, thank you. EDIT: iOS games have a rating that's quantized 0.5 apart, so all the 5-star games were sorting unstably. Sorting by "-rating, -reviews" seems to have fixed that (and is more useful), thanks.

Are you sure about that? You report Bacon the Game as a 5, but https://apps.apple.com/us/app/bacon-the-game/id1413085106 lists it as 4.8 out of 5.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#239

Earlier quoted context omitted.

Oops, that seems to be a pagination problem (they're only in the database once, as you can see here: https://nobsgames.stavros.io/ios/?name=room ). I will investigate, thank you. EDIT: iOS games have a rating that's quantized 0.5 apart, so all the 5-star games were sorting unstably. Sorting by "-rating, -reviews" seems to have fixed that (and is more useful), thanks.

Are you sure about that? You report Bacon the Game as a 5, but https://apps.apple.com/us/app/bacon-the-game/id1413085106 lists it as 4.8 out of 5.

Unfortunately, yes:

https://itunes.apple.com/lookup?id=1413085106

However, since that API is very barebones and I'm scraping the page anyway, I'll scrape the rating as well, thank you for the heads up.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#240

Great idea. I really enjoyed Angry Birds when it first came out and when my children asked about to install it on their devices I said this was fine. I couldn't find the original Angry Birds so installed Angry Birds 2. What an awful convoluted mess it was. Instead of a simple, fun physics-based game it's full of lives, spells, bad level design and in-app purchases.

I played the original to death "back in the day" so I'm really sad to hear that they went down this route. Probably also explains why nobody talks about Angry Birds anymore.

How many other video games from 2009 are people talking about today? It's just the nature of the beast.
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