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Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

nobsgames.stavros.io

221–230 of 269 posts

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#221
post #56

Here is my contribution (a webapp, a.k.a. a website) http://lalo.li/lsd/ coded it years ago mostly drunk on an island in Thailand, I now like to play it again on my iPad with iPencil. Github: https://github.com/franzenzenhofer/lsd (Warning: a single, dependency less CoffeeScript source file)

Wow that is addicting ha

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#222
post #56

Here is my contribution (a webapp, a.k.a. a website) http://lalo.li/lsd/ coded it years ago mostly drunk on an island in Thailand, I now like to play it again on my iPad with iPencil. Github: https://github.com/franzenzenhofer/lsd (Warning: a single, dependency less CoffeeScript source file)

It's a bit remarkable how many various sports and games we have to hit or throw a ball; perhaps more remarkable how absolutely fun it is.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#223
post #56

Here is my contribution (a webapp, a.k.a. a website) http://lalo.li/lsd/ coded it years ago mostly drunk on an island in Thailand, I now like to play it again on my iPad with iPencil. Github: https://github.com/franzenzenhofer/lsd (Warning: a single, dependency less CoffeeScript source file)

awesome!

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#224
post #109

I would like to build an app that's a series of games, that are all related. I want to use the freemium model, with a one-time payment. No ads, no subscriptions; once you pay, you own the entire game. What's a better model for this? A single app with a one-time IAP; or two apps, where one is free with no ads or IAPs, but there's a link to a separate paid app with no IAPs? It seems there's no way to distinguish easily…

One way to do it for iOS/macOS would be to try to get it into Apple Arcade. I don't know what that takes, but all of the games in it are IAP-free and ad free. A monthly fee lets you play any of them. I assume they take a cut and distribute the remainder based on number of downloads/length of game play, but am not positive about that.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#225
post #163

Earlier quoted context omitted.

Reminds me a bit of Jezzball (old game that shipped with windows) [0] [0] https://www.youtube.com/watch?v=VD6GQJxHh7E

This style of gameplay goes all the way back to Qix from 1981: https://en.wikipedia.org/wiki/Qix

[deleted]

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#226
post #56

Here is my contribution (a webapp, a.k.a. a website) http://lalo.li/lsd/ coded it years ago mostly drunk on an island in Thailand, I now like to play it again on my iPad with iPencil. Github: https://github.com/franzenzenhofer/lsd (Warning: a single, dependency less CoffeeScript source file)

Reminds me a bit of Jezzball (old game that shipped with windows) [0] [0] https://www.youtube.com/watch?v=VD6GQJxHh7E

I was trying to find a version on archive.org but can't seem to get any to run.

https://archive.org/search.php?query=jezzball&and[]=mediatyp...

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#227
post #215
post #56

Here is my contribution (a webapp, a.k.a. a website) http://lalo.li/lsd/ coded it years ago mostly drunk on an island in Thailand, I now like to play it again on my iPad with iPencil. Github: https://github.com/franzenzenhofer/lsd (Warning: a single, dependency less CoffeeScript source file)

Found an interesting bug, if you draw a line directly over the ball it will just vibrate along it till it reaches one of the ends.

Yeah, that's what happens when you code a physics engine slightly drunk. But ... the glitches make the game way more fun, and can be used to win unwinnable scenarios.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#228

Thanks for making this, really. Phone games seem to be a sort of gateway drug for video games and it's a shame that most of them are so laden with microtransactions and attention-hacks. Anything that can steer people away from heroin-adjacent mobile games toward games with substance is a great product in my book. Nice job.

I think it would make a fascinating study on how mobile gaming turned into this, when PC and console gaming (while suffering from some of this) is still viable for people who just want to buy a game and play it without shenanigans.

I recall hearing back in the day iPhones were newer and dedicated mobile webpages were a functional matter, and the iPhone lacked serious competitors some web storefronts would abuse browser charge higher prices for iPhone browsers because they read it as a signal for more disposable income/willingness to pay more.

The "luxury start" for a non-dedicated game device combined with the payment platform intergration of an app store was likely the original sin which turned the mobile game development culture that particular flavor of toxic. Of course that was also probably partly what got them developer buy in to their niche platform - the money.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#229

Haven't had time to look through the list, but this is exactly what I've been looking for. While I don't play mobile games myself, my (older) relatives do a lot, but since something like the 10th time a scam ad almost got my grandmother to lose 300€, I no longer install anything with ads on their devices. It took me almost an hour to find a bullshit-free solitaire game in the Play Store. It took exactly 3 seconds her…

When I am looking for a no-bullshit app or game on Android, I usually go to f-droid to look for an open source one. It has usually worked pretty well.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#230
Strong suggestion: define "IAP"

I'm always amazed how many sites like this make wild assumptions about the domain knowledege of all the people that might come across the site. I think "IAP" is "in-app purchases", but just make that clear. And a better statement about what constitutes "bullshit" and whis is the correct definition would help a lot.

Also, why not also include mobile web games like 2048?

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