Live data from Hacker News

Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

nobsgames.stavros.io

121–130 of 269 posts

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#121
Shameless plug: I also made some games built with TypeScript/Phaser: https://xojoc.pw/games2d/

The code is on GitHub: https://github.com/xojoc/games2d

It's a PWA[1] too, so it can be installed on some OSes. I wrote about the experience here: https://xojoc.pw/blog/experience-pwa

[1]: https://developer.mozilla.org/en-US/docs/Web/Progressive_web...

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#122

Earlier quoted context omitted.

> Clever idea. I'm curious why you decided to allow games with DLC though. That's technically an In-App Purchase. I get it's not a Consumable IAP, but it's still IAP. That's why I called it "No-Bullshit Games" instead of "No-IAP games" :P > Ads you can pay a few bucks to remove That's fine by me. > then a couple of consumables that are optional and you can earn during a game anyway if you're lucky, but can buy more i…

> That's where I kind of start to consider the game "bullshit", I want to play and enjoy myself, not have constant FOMO of what could be if only I'd spent some more money. It probably won't be too much of a FOMO thing really. The game is mainly just a "see how far you get" game, kind of like a Flappy Bird or Temple Run type game, but choice based, not dexterity based. If you choose poorly you can lose pretty quickly,…

> If you choose poorly you can lose pretty quickly, but then you can just start the game over again if you want. But if you're like "wow, this is the furthest I've been, let's go for it this time!" or whatever, and you burned through the items that you earned during the course of the game, well you could just see if you get lucky and get farther, or you can spend money to get a bundle of items help ensure you survive a bit longer.

... actually, my assumption will be that you designed the game to require purchasing those items, and I won't even install it :)

It's not only that I have to believe you when you say they're not required, but even if i do, I have to believe you won't sneakily - or not so sneakily - change things in the next update.

It was bad enough when EA bought Popcap and my paid for Plants vs Zombies turned into some bullshit with IAPs.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#123
post #50

I echo the others here, Thanks! I have young kids and we let them use tablets on long trips, vacations, airplane rides. Finding games for them is impossible. They are too young to understand when characters, levels, items are locked. It seems like every 2 minutes they get stuck on some ad screen with a hidden X. I just want a game that when I pay $4, I get the full game. It doesn't even have to be a big, intensive ga…

Maybe not that advanced for your needs, but I made this drawing app for my son when he was little.

https://babydraw.byteflip.de

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#124

No IAP and no ads? How does a game studio should earn money then? Knowing the fact that business model of games are moving to free to play and than players are now reluctant more than ever to pay a decent price for a game but prefer spend 5x more little by little? Do you intend to reverse the trend? Real question, no trolling. How a game studio can make money with a F2P game? Or how can we make money from a free 2 pl…

> How does a game studio should earn money then?

I'll echo others: Charge money. Don't hide the actual cost behind a bevy of different and confusing currencies. Ads are attention vampires, and are not consumer friendly despite their innocuous appearances.

I'd also posit that in-game ads will not be sustainable long term. There's already a huge backlash against ads on web pages, I think that games are going to be close behind. Sites like this are only the start of that trend.

> How a game studio can make money with a F2P game?

Ask Epic games how they made money. Or don't ask, they've talked about it extensively. I'm not fond of the side effect of peer pressure against kids to get money, but the model is otherwise fairly sound.

> why a F2P with IAP and ads is not always a Bullshit game

Ads are bullshit. Gambling mechanics hidden as IAP are bullshit. Allowing individuals to spend hundreds and thousands of dollars on a mobile game is bullshit. Avoid those, and you will avoid a lot of the worst blowback.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#126

I like this a lot. For a few years now I've wanted something like "No-Bullshit Podcasts" which does the same thing - lists podcasts that are either ad-free or that can be made ad-free via purchase, and that don't require a proprietary player.

All the BBC podcasts are ad-free, but I get them from within the UK. I am not sure if they have ads if served in other countries.

Hmm, at what point do all the trailers for other shows tip in to the advert category?

I wouldn't want to try counting how many times I heard a trailer about 13 Minutes to the Moon last year, which I'm picking on specifically because I actually enjoyed it to make the point that the bucket choice can be very subjective.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#127

Clever idea. I'm curious why you decided to allow games with DLC though. That's technically an In-App Purchase. I get it's not a Consumable IAP, but it's still IAP. Also you can probably add just about any modern (i.e. non-Hasbro) board game conversion to this list. Almost all of them charge a fee up front and won't have anything more than some DLC for their expansions. Like Ticket to Ride, Carcassonne, Through the A…

> Clever idea. I'm curious why you decided to allow games with DLC though. That's technically an In-App Purchase. I get it's not a Consumable IAP, but it's still IAP.

DLC that adds actual content is fine. They used to be called "expansions" :)

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#128

Earlier quoted context omitted.

All the BBC podcasts are ad-free, but I get them from within the UK. I am not sure if they have ads if served in other countries.

They do have ads outside the UK but they tend to be less intrusive (only at the start and maybe near the end) than other podcasts.

For others that are predictable like this, I push my downloads through a script before they hit my player. Back of the envelope zsh example to scrub first and last minute:

    for f (*.mp3) { mp3splt -d new -o @f $f 1.00 EOF-1.00 }
mp3splt¹ doesn't re-encode files, and as such is neither lossy or slow.

1. http://mp3splt.sourceforge.net/

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#129
post #56

Here is my contribution (a webapp, a.k.a. a website) http://lalo.li/lsd/ coded it years ago mostly drunk on an island in Thailand, I now like to play it again on my iPad with iPencil. Github: https://github.com/franzenzenhofer/lsd (Warning: a single, dependency less CoffeeScript source file)

That's really great and simple. I intend to steal it, but then I'm too lazy to do anything ...

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#130
post #109

I would like to build an app that's a series of games, that are all related. I want to use the freemium model, with a one-time payment. No ads, no subscriptions; once you pay, you own the entire game. What's a better model for this? A single app with a one-time IAP; or two apps, where one is free with no ads or IAPs, but there's a link to a separate paid app with no IAPs? It seems there's no way to distinguish easily…

The Life Is Strange PC series does something similar. They release in episodes and you can choose to buy one ep, or the whole game upfront. I think they're pretty successful with it but I don't think it would be as successful in mobile games.
Post reply on HN