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Airmash – a game that refused to die

janwillemboer.nl

11–20 of 38 posts

Re: Airmash – a game that refused to die

#12
post #10

For anyone who wants to play, Airmash lives on at https://airmash.online and https://starma.sh It's been a great community effort in keeping it alive, thank you to everyone who has contributed!

Nice seeing this here! Also: https://starma.sh for the Starmash version :)

Hey Bombita, thanks for the reminder, edited my comment :)

Re: Airmash – a game that refused to die

#13
Since Airmash was released on HN, this is as good as any place to put out a message for the original developer -- we love your work! Is there any chance we could continue it more officially in your stead?

There have been a ton of ideas floating around in-game since almost forever. I think by now most of them appear at https://github.com/airmash-refugees/game-ideas/issues .

The biggest issue is that no free frontend exists, and even if it did, some aspects of reimplementing both backend and frontend have interesting problems, such as in the functions to calculate trajectories and the data they use. There is no way to replicate the original Airmash without preserving almost exactly this code. It would be amazing to receive your blessing at least to borrow these aspects.

-- (every Airmash addict ever, especially those racking up hours almost every day even after the official server died)

Re: Airmash – a game that refused to die

#18
post #10

For anyone who wants to play, Airmash lives on at https://airmash.online and https://starma.sh It's been a great community effort in keeping it alive, thank you to everyone who has contributed!

Nice seeing this here! Also: https://starma.sh for the Starmash version :)

Ghettobird here. Hello!

Re: Airmash – a game that refused to die

#19
Oh, Airmash, fun as ever. It was our go-to office game for months after initial HN release. When it disappeared, I ended up switching to surviv.io (another thing I think was announced on HN). Now with Airmash back, I don't know what to play anymore :(.
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