Earlier quoted context omitted.
Everything about AlphaStar is typed and discrete. It has perfect inputs because it uses an API (and does not read pixel data). Human limitations that AlphaStar shares: - Data that requires the camera to see (e.g. enemy location, enemy HP) - Inability to examine/target cloaked units Possibly unfair, super-human things AlphaStar has access to: - Instantaneous awareness of cloaked units - Knowledge of things humans need…
Do you know if it can target a particular unit from a clump of air units? If yes, then there is another "unfair" thing. Also I wonder how their "camera-like interface" works with tactics like fly a building above units to make them harder to target.
I think you're saying does it suffer from occlusion during selection. Based on how APIs typically work, I would say no it does not. So yeah that's another thing humans can't do. AlphaStar could hypothetically stack units into a singular mass and it would be discretely untargetable by human players.