From the paper: >Humans play StarCraftthrough a screen that displays only part of the map along with a high-level view of the entire map, to e.g. avoid information overload. The agent interacts with the game through a similar camera-like interface What exactly does that mean? Does it or does it not play by operating purely on image data human players would see on the screen? How much of the system's interaction with…
Human limitations that AlphaStar shares:
- Data that requires the camera to see (e.g. enemy location, enemy HP)
- Inability to examine/target cloaked units
Possibly unfair, super-human things AlphaStar has access to:
- Instantaneous awareness of cloaked units
- Knowledge of things humans need to infer/click (e.g. upgrades)
- Global map awareness of unit positions (taking into account fog of war)
Definitely unfair:
- Can select arbitrary collections of units, including outside of camera view