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Apple's list of 235 apps that are incompatible with macOS Catalina

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Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#321
post #231
post #221

Earlier quoted context omitted.

If you are happy to run old Adobe pre-CC applications why would you not consider to stay on 10.14 as well? It's the same logic.

Because Apple will stop supplying security updates?

Adobe have already done that for Photoshop CS6...

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#322

Funny thing about games: most revenue happens soon after release. It's like movies. A game from several years ago usually has low ongoing revenue, so there's little profit in updating it for a new OS. Many Mac games will just die. Especially indies, where the creator might have already moved on. Do you own any nice but not very successful Mac games? They'll die. This move destroys the reputation of Mac as a game plat…

On the hand, most people stop playing most games pretty quickly after purchase, too. And the good ones often get remade. So, while this will disappoint some people, I think "destroys the reputation" is a bit much. Many game buyers don't care that much.

I imagine quite a few games never get played once bought.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#323

Earlier quoted context omitted.

This is also why all programs should be distributed with source code. If not, you are at the mercy of the platform not to break what you have bought.

Not workable. But the source should be placed in escrow that releases it once the program is no longer supported.

Are there any actual escrows that do that?

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#324
post #262

Earlier quoted context omitted.

These are pretty old examples, but Glider (1988) and Escape Velocity (1996) both come to mind.

Yeah the only lost games I really care about here are Crusader Kings, Homeworld remastered, and Escape Velocity/EV Nova. The last ones sting most because the developer is defunct and those games are definitely never getting remade.

There is a game called Endless Sky, an open source remake of Escape Velocity, it looks similar, but the overall experience is rather far from the original.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#325
post #74

Earlier quoted context omitted.

Is it possible to virtualization an older release of OS X and run your app? It might be hard to find an image but it can be done. I have a 2011 MBP that bit the dust and I’ve seen been able to virtualize OS X (not sure about MacOS) and load a back up from Time Machine.

Certainly. Proof, ca. 2017: https://jasomill.at/X×X.jpg

Side note: the Tiger, Leopard, and Snow Leopard VMs in this screen shot were running OS X Server to comply with Apple's pre-Lion license restriction prohibiting virtualization of non-Server versions of the OS. I have no idea which hypervisors, if any, enforce this restriction (nor if old versions of OS X Server are still available for purchase directly from Apple and/or available for non-production use through the Apple Developer Program as they once were).

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#326

Earlier quoted context omitted.

In that situation I'd be mad at both. But primarily Apple. Apple broke my working software. Emphasis on the working part. Upgrading even with one time payment software would still mean hundreds of dollars forked out because Apple broke it. If it wasn't broken I wouldn't upgrade.

Am I the only one who sees the absurdity of this? If you’re cool using 6+ year old, blurry non-retina software...why do you need to upgrade to Catalina? Just stay on Mojave and you’ll be fine. Did you really plan on using that 2012 edition of Photoshop until 2035?

adobe has essentially added nothing in cc that makes it worthwhile to switch over from cs6, and certainly not for rental software. if anything performance has gotten considerably worse with the addition of creative cloud bloatware

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#327

Earlier quoted context omitted.

> "Microsoft Surface sells are estimated to be 20% of Mac sales." I'd say hardware sales like that are impressive, coming from a software company. Apple's original core competency was creating hardware, with the software existing to drive hardware sales. (That there is a "hack" in "hackintosh" suggests that this should still be true today. They don't want you to buy their OS and run it on your own hardware, but they'…

Apple’s Mac sales are minuscule though in the grand scheme of things and only a small part of their revenue.

I remember one story about a computer store in old days that carried lots of systems and parts. The new management decided to optimize this and carry only the popular choices and thus increase the profits. But the profits dropped instead. Before that the place was frequented by tech lovers. When their non-tech friends asked what and where to buy, they referred them there. Once the place was not good for tech people, the schema broke.

Mac sales may be small, but they are important part of the system. Who will write all these apps and on what hardware?

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#328

Earlier quoted context omitted.

You don’t have to pay anything to get your code signed....

"Beginning in macOS 10.15, notarization is required by default for all software." https://developer.apple.com/documentation/security/notarizin... Notarization requires that the software is signed with a certificate obtained from your $100/yr Apple Developer membership.

If you don't have a membership, you're not signing with a Developer ID certificate, so you're already requiring users to bypass Gatekeeper (with right-click + Open or by fully disabling it) to use your software. Those processes also bypass the notarization requirement.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#329
post #203

Earlier quoted context omitted.

8 bit software still works.

So which platform supports 8 bit software?

Emulators support nearly everything. I can even run a TI994a program on a PC, Mac, or Linux. If you can't run emulators on Mac that is sad news to me. Maybe bad example, it was technically 16 bit, but it was well over 30 years old. Here is a pet emulator: https://www.masswerk.at/pet/

Just the other day my brother told me he met a really talented graphics designer that still primarily uses some 25 year old sign design software. Never heard of it before, and don't remember the name.

We balk at having to pay monthly for software we bought over 10 years ago and even today we'd not miss any new features offered. Great artists (I'm not one of them) can produce great visuals. Limitation can be better for creativity than no restrictions for some anyway.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#330
post #143

Earlier quoted context omitted.

This is also why all programs should be distributed with source code. If not, you are at the mercy of the platform not to break what you have bought.

For games, I think it's feasible to make at least the code that interfaces with the OS into a separate, re-linkable, open-source library. Translations between the APIs (Carbon to Cocoa, OpenGL to DirectX) might be very hard, but at least upgrades would be possible.

Wine shows you don't need the source of the programs to do that API translation.
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