Earlier quoted context omitted.
So I guess Apple should also have maintained support for 68K Macs indefinitely? Microsoft should have maintained support for 16 bit apps on 64 bit Windows? Should MS have also maintained support for running real mode 286 apps forever?
This is a bit different. Catalina is a casual upgrade. There is no warning during the install process. They'll see that something worked yesterday, same OS, same computer, and now it doesn't.
Apple's list of 235 apps that are incompatible with macOS Catalina
261–270 of 395 posts
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#262Earlier quoted context omitted.
>This move destroys the reputation of Mac as a game platform You can't destroy what never existed.
My first thought too. Nobody buys a Mac for gaming. I can't think of any Mac games other than "Myst"
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#263Earlier quoted context omitted.
This is a bit different. Catalina is a casual upgrade. There is no warning during the install process. They'll see that something worked yesterday, same OS, same computer, and now it doesn't.
Yes there is. https://cdn.cultofmac.com/wp-content/uploads/2019/10/macos-c...
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#264How can this be?
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#265Earlier quoted context omitted.
If by “Mac games” you mean Mac-first games… Marathon! Frog blast the vent core, baby. Also, wasn’t Quake III very briefly a Mac exclusive?
> Also, wasn’t Quake III very briefly a Mac exclusive? Where the hell did you hear that? In any event, it isn’t true. Quake 3 was released shortly after Jobs was turning them around from circling the drain. They’re lucky somebody was porting it at all.
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#266Earlier quoted context omitted.
> This move destroys the reputation of Mac as a game platform, compared to Windows which can run decades old games fine. But this has happened before. Pretty much every pre-2007 Mac game stopped working in 2012 after they removed Rosetta, their PPC emulator. And 64-bit Intel has been available since Leopard, released in 2007. So that leaves a tiny window of 32-bit only releases. On the other hand, the removal of Open…
And it’s happened on the Windows side, too. You can’t just run transport tycoon, rollercoaster tycoon, or xcom without any sort of modification on Windows 10. You’re either using an open source drop-in game engine or a packaged DOSBox setup from Steam. Or in the case of Rollercoaster Tycoon, a rewritten game (RTC Classic). Windows 10 doesn’t run 16-bit applications, and Windows 10 doesn’t work nicely with a large amo…
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#267Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#268Funny thing about games: most revenue happens soon after release. It's like movies. A game from several years ago usually has low ongoing revenue, so there's little profit in updating it for a new OS. Many Mac games will just die. Especially indies, where the creator might have already moved on. Do you own any nice but not very successful Mac games? They'll die. This move destroys the reputation of Mac as a game plat…
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#269Earlier quoted context omitted.
Well, like I said, cutting out the cruft. 32-bit is obsolete - it's 2019 for heaven's sake. Maybe these companies will put forth more of an effort to keep their software up to snuff.
Unlikely. Speaking for myself, I have decided to drop support for MacOS starting with Catalina. I might still provide an experimental built, but it's just too much of a pain in the ass to support the platform long-term. I've been doing this for 20 years and almost every OS upgrade there is some kind of trouble or unnecessary things to do. I'm not in it for the money anyway, but to be honest, I really doubt that MacOS…
Good software takes 10 years. Great software takes 20 years.
If you have to spend all your time rewriting though just to stay in place it never gets great. Instead you just introduce instabilities and incompatibilities for no good reason other than fashion and hardware sales for a competitor.
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#270Funny thing about games: most revenue happens soon after release. It's like movies. A game from several years ago usually has low ongoing revenue, so there's little profit in updating it for a new OS. Many Mac games will just die. Especially indies, where the creator might have already moved on. Do you own any nice but not very successful Mac games? They'll die. This move destroys the reputation of Mac as a game plat…
At the same time, it will also WEED OUT a lot of crapware. Only the best and best-cared-for software will remain :D.