Earlier quoted context omitted.
Killing 32 bit support is going to cost me about $600 per year, because I still have a pre-CC copy of Photoshop, In Design, and so on. I am absolutely furious at Apple for this.
This comment is a perfect illustration of the bizarre irrationality people have when discussing Apple. You’re stuck on a 6+ year old piece of software because Adobe moved to a higher priced cloud-based model...maybe you should be mad at Adobe...6 years ago...not Apple?
Apple's list of 235 apps that are incompatible with macOS Catalina
251–260 of 395 posts
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#252Earlier quoted context omitted.
> Let's face it you are cheap, Or, hear me out here, some people can’t afford to buy new Adobe software because it’s ridiculously expensive. They’re not wealthy enough to call themselves cheap.
Again, being angry at an OS vendor because Adobe overprices their software doesn't make sense.
Apple can spend some of that massive cash reserve it has actually acting like a grown-up platform holder with responsibilities to its users.
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#253Earlier quoted context omitted.
Market cap doesn’t say anything about fundamentals. That’s what profits are for. If you haven’t noticed, Microsoft is de-emphasizing Windows as a profit center.
Both companies have plenty of profits and the resources needed to maintain 32-bit compatibility indefinitely.
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#254Earlier quoted context omitted.
> Let's face it you are cheap, Or, hear me out here, some people can’t afford to buy new Adobe software because it’s ridiculously expensive. They’re not wealthy enough to call themselves cheap.
Again, being angry at an OS vendor because Adobe overprices their software doesn't make sense.
I can still run programs from the XP era on my Windows PC.
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#255Earlier quoted context omitted.
Killing 32 bit support is going to cost me about $600 per year, because I still have a pre-CC copy of Photoshop, In Design, and so on. I am absolutely furious at Apple for this.
What is the value that photoshop is adding to your business? Is it conducive to you earning enough to maintain a subscription? If not, why do you use photoshop? If yes, why shouldn’t adobe maximize their profits with a subscription based business model? It’s the market baby. Not defending adobe here, just giving a different perspective. Moreover, why should Apple stick with legacy tech to appease users like you?
Do they not deserve to keep using software they have already paid for, at great expense to them? Are they not worth “appeasing” because they’re not ~fortunate~ lucky enough in life, as you were?
Adobe has taken away this option. All power to them, but if you paid for a license, you have a right to keep using that software. Apple is the one here breaking software people have paid for.
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#256Earlier quoted context omitted.
yes, it's been clear that that's where adobe was heading (adobe is where most of your ire should be directed, imho). pixelmator and affinity designer jumped into the market at the right time (a few years ago) to capture adobe refugees like me for my (mostly modest) visual design needs. in any case, you can stay on mojave to run creative suite for now, and perhaps via a VM in the future. catalina doesn't seem to have…
Can recommend Pixelmator Pro. I could not justify a CC subscription for how infrequent I need to edit images (every other month).
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#257Earlier quoted context omitted.
In that situation I'd be mad at both. But primarily Apple. Apple broke my working software. Emphasis on the working part. Upgrading even with one time payment software would still mean hundreds of dollars forked out because Apple broke it. If it wasn't broken I wouldn't upgrade.
Am I the only one who sees the absurdity of this? If you’re cool using 6+ year old, blurry non-retina software...why do you need to upgrade to Catalina? Just stay on Mojave and you’ll be fine. Did you really plan on using that 2012 edition of Photoshop until 2035?
6 years isn't nearly long enough to even consider dropping support on the OS level. Try twice that.
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#258Earlier quoted context omitted.
Am I the only one who sees the absurdity of this? If you’re cool using 6+ year old, blurry non-retina software...why do you need to upgrade to Catalina? Just stay on Mojave and you’ll be fine. Did you really plan on using that 2012 edition of Photoshop until 2035?
This idea that "6+" years old is particularly old really irks me, because it's not. Most other things in my life that I rely on last longer than that. I also occasionally need to run software that's older than that. 6 years isn't nearly long enough to even consider dropping support on the OS level. Try twice that.
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#259Earlier quoted context omitted.
Both companies have plenty of profits and the resources needed to maintain 32-bit compatibility indefinitely.
So I guess Apple should also have maintained support for 68K Macs indefinitely? Microsoft should have maintained support for 16 bit apps on 64 bit Windows? Should MS have also maintained support for running real mode 286 apps forever?
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#260Earlier quoted context omitted.
If by “Mac games” you mean Mac-first games… Marathon! Frog blast the vent core, baby. Also, wasn’t Quake III very briefly a Mac exclusive?
> Also, wasn’t Quake III very briefly a Mac exclusive? Where the hell did you hear that? In any event, it isn’t true. Quake 3 was released shortly after Jobs was turning them around from circling the drain. They’re lucky somebody was porting it at all.
https://web.archive.org/web/20000229083216/http://macweek.zd...