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Apple's list of 235 apps that are incompatible with macOS Catalina

thetapedrive.com

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Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#301
post #262

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My first thought too. Nobody buys a Mac for gaming. I can't think of any Mac games other than "Myst"

These are pretty old examples, but Glider (1988) and Escape Velocity (1996) both come to mind.

Yeah the only lost games I really care about here are Crusader Kings, Homeworld remastered, and Escape Velocity/EV Nova.

The last ones sting most because the developer is defunct and those games are definitely never getting remade.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#302
post #254
post #215

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Again, being angry at an OS vendor because Adobe overprices their software doesn't make sense.

When an OS vendor breaks something that works perfect for me before, I think I have a right to be at least 70% angry at them. I can still run programs from the XP era on my Windows PC.

You can just stay on Mojave. You don't have to update.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#303
post #66

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>This move destroys the reputation of Mac as a game platform You can't destroy what never existed.

My first thought too. Nobody buys a Mac for gaming. I can't think of any Mac games other than "Myst"

Dark castle!

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#304

The scheme behind the lack of downwards compatibility was always a pain with OSX. It's great for the app developers because they can offer you a paid upgrade to a new compatible version. But UX wise it's so bad it makes you consider moving to another OS. I once had ProTools on a MacPro and found it out the hard way. I thought I could just upgrade to the next OSX version like with almost any other OS. But after the up…

Killing 32 bit support is going to cost me about $600 per year, because I still have a pre-CC copy of Photoshop, In Design, and so on. I am absolutely furious at Apple for this.

I recently got Affinity Designer and Publisher, each for $39 during a promotion this summer; the regular price is $49. If you look at the specs for Designer, it makes Adobe look kind of bad in comparison: https://affinity.serif.com/en-us/designer/full-feature-list/

Also, the non-Adobe Mac graphics software market is pretty robust, with Acorn, Pixelmator, Polarr Photo Editor, CorelDraw, etc.

I've been an Acorn user for years; has all of the important features of Photoshop in a much more accessible interface for a fraction of the price. Just checked—it's on sale for $14.99: https://flyingmeat.com/acorn/

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#305
post #73

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And how much has it cost Microsoft? Apple was able to successfully take the base of MacOS and port it’s operating system to a much lower spec phone back in 2007 and came to dominate the smart phone market (in profit they only thing that matters), the tablet market where MS failed repeatedly, not to mention it was able to port the base OS to everything from Watches and TV set top boxes - all things that Microsoft trie…

It's worth considering the different markets here. Raymond Chen [0] posted this in 2006 - "On the importance of backwards compatibility for large corporations" [1] > Representatives from the IT department of a major worldwide corporation came to Redmond and took time out of their busy schedule to give a talk on how their operations are set up. I was phenomenally impressed. These people know their stuff. Definitely a…

I’ve always thought Windows was compromised for consumers because of the need to support this sort of enterprise. In some ways it opened up the opportunity for Apple to makes its comeback.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#307

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Killing 32 bit support is going to cost me about $600 per year, because I still have a pre-CC copy of Photoshop, In Design, and so on. I am absolutely furious at Apple for this.

This comment is a perfect illustration of the bizarre irrationality people have when discussing Apple. You’re stuck on a 6+ year old piece of software because Adobe moved to a higher priced cloud-based model...maybe you should be mad at Adobe...6 years ago...not Apple?

This comment is a perfect illustration of the bizarre irrationality people have when discussing Apple.

Yes. I've been involved with the Mac user group community for many years; this is the kind of logic I've heard many times.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#308

Funny thing about games: most revenue happens soon after release. It's like movies. A game from several years ago usually has low ongoing revenue, so there's little profit in updating it for a new OS. Many Mac games will just die. Especially indies, where the creator might have already moved on. Do you own any nice but not very successful Mac games? They'll die. This move destroys the reputation of Mac as a game plat…

> This move destroys the reputation of Mac as a game platform

Apple Arcade rescues that somewhat.

I'm not a fan of not owning games or not being able to play them offline whenever I want in the future, but Apple Arcade is actually kinda nice so far.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#309

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Time to run them in a VM with and old OS the same as older games?

Can you imagine a world where someone who wants to play old Mac games has half a dozen VM containers with different versions of MacOS on them for each game that's compatible with each version? I can't

Isn't this how node.js works now?

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#310

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On the hand, most people stop playing most games pretty quickly after purchase, too. And the good ones often get remade. So, while this will disappoint some people, I think "destroys the reputation" is a bit much. Many game buyers don't care that much.

Top 2 games being played worldwide in steam right now were made 7 years ago. TF2 was made in 2007 and is still in the top 10. There’s also a huge number of gamers who played older games. In my friends list I’d say roughly half at any given time are imaging non-AA games that are at least 5 years old, and more than half at least regularly play older games. Going back and playing favourites is an absolutely integral par…

Counter Strike Source looks like will not be updated by Valve. I play it every other day. Is there a petition I can sign?
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