Live data from Hacker News

Apple's list of 235 apps that are incompatible with macOS Catalina

thetapedrive.com

81–90 of 395 posts

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#81

Earlier quoted context omitted.

2019 and you're still bringing up Flash ? And if you do own a Mac which I highly doubt you would know that nothing really has changed. I can still run the apps I want. I can still use Homebrew to install CLI tools and libraries. I still don't need to use the App Store. The only difference is that they finally got rid of 32-bit support which was a decision years in the making.

I don't have to prove to you that I own a Mac. Plus, bringing up flash was to further explain my point, which is, Apple getting rid of certain technologies in the computer sector as if they are the leader of the market which they are not. They already are struggling to keep their current users, and a move like this (getting rid of 32-bit apps) further decreases their market share.

> Plus, bringing up flash was to further explain my point, which is, Apple getting rid of certain technologies in the computer sector as if they are the leader of the market which they are not

I'm not sure the Flash argument really supports that point honestly. Leader of the market or not, Apple's refusal to support Flash on iOS was a major contributor to Flash's slide into irrelevance.

Although it would have probably happened anyway considering that Flash for Android was briefly a thing, and very much did prove the hypothesis that Flash on low powered mobile devices was a terrible idea.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#82
post #27

Earlier quoted context omitted.

Unless you have shares in Apple your whole point is invalid, you're looking to this from Apple point of view which is very good for her business but not mine, i care about the company that give me the best solutions to my problems not the company that's can milk me the last day of my life.

MS's backwards compatibility is definitely great. It's probably also a big opportunity cost and a hindrance to them developing new things. Tradeoffs everywhere.

”Tradeoffs everywhere”

Exactly. Even though breaking backwards-compatibility is annoying for users, Apple doesn’t do this out of sheer spite.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#83
post #46

Earlier quoted context omitted.

It’s been 10 years since Apple released a 64 bit OS and the last 32 bit x86 based Mac.

Yeah that looks like a lot of time, except we're looking at some hard evidence saying it wasn't, after all. Apple helped push forward the state of the art on many things by dropping legacies (No floppy. No CD. No more serial, parallel, scsi, PS/2 ports), but on some it just hurt its own customers with excessive eagerness (USB-C and dongle hell. Headphone jacks, where the ideal timing would have been NEVER. And this v…

What do you mean they failed to account for that? They have a mechanism for signed apps outside of the store that doesn’t cost the developers anything and even that can be bypassed by a simple control click.

But for reference.

PPC Macs were introduced in 1994 and 68K emulation was dropped in 2006 with the introduction of x86 based Macs.

OS X was introduced in 2001 and OS 9 support was dropped in 2006.

PPC support was dropped in 2006 (?)

Most of the apps on the list have newer supported versions.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#84

Funny thing about games: most revenue happens soon after release. It's like movies. A game from several years ago usually has low ongoing revenue, so there's little profit in updating it for a new OS. Many Mac games will just die. Especially indies, where the creator might have already moved on. Do you own any nice but not very successful Mac games? They'll die. This move destroys the reputation of Mac as a game plat…

This is also why all programs should be distributed with source code. If not, you are at the mercy of the platform not to break what you have bought.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#85

Funny thing about games: most revenue happens soon after release. It's like movies. A game from several years ago usually has low ongoing revenue, so there's little profit in updating it for a new OS. Many Mac games will just die. Especially indies, where the creator might have already moved on. Do you own any nice but not very successful Mac games? They'll die. This move destroys the reputation of Mac as a game plat…

Time to run them in a VM with and old OS the same as older games?

Can you imagine a world where someone who wants to play old Mac games has half a dozen VM containers with different versions of MacOS on them for each game that's compatible with each version?

I can't

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#86

If this were 20 years ago, people would be griping about some MS issue about providing less than adequate service, etc. Apple has always been anal about their app store & apps. As a developer - it's a pain. As an end-user I appreciate it.

As an end user, I don't really appreciate that some of the apps I am using are just going to stop working.

Then don’t upgrade.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#87

Earlier quoted context omitted.

And how much has it cost Microsoft? Apple was able to successfully take the base of MacOS and port it’s operating system to a much lower spec phone back in 2007 and came to dominate the smart phone market (in profit they only thing that matters), the tablet market where MS failed repeatedly, not to mention it was able to port the base OS to everything from Watches and TV set top boxes - all things that Microsoft trie…

And how much has it cost Microsoft? Are we really worried about how much money it will cost to the company with the largest free-cash pile in the world? They have literally tens of billions of dollars of cash literally just sitting around doing nothing. They can afford to throw 0.0001% of that at maintaining backward compatibility.

As pointed out elsewhere in this thread, it’s not just about money. It’s also about path dependence – if you are dedicated to backward compatibility there are lots of changes you can’t easily do to your products. It can hinder innovation.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#88
post #2

This is why Microsoft is the better long-term play: Backwards compatibility -- their commitment to the investment of labor. If you build your software on Apple, there almost certainly will come a point in the future where your code will cease to work. Microsoft has made a commitment to backward compatibility. It's such a huge benefit. I have code that has continued to run, untouched, for decades . I don't have to upg…

Pretty much why the z and i Series have faithful followings, the investment made in some cases decades ago still has value.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#89

Funny thing about games: most revenue happens soon after release. It's like movies. A game from several years ago usually has low ongoing revenue, so there's little profit in updating it for a new OS. Many Mac games will just die. Especially indies, where the creator might have already moved on. Do you own any nice but not very successful Mac games? They'll die. This move destroys the reputation of Mac as a game plat…

On the hand, most people stop playing most games pretty quickly after purchase, too. And the good ones often get remade. So, while this will disappoint some people, I think "destroys the reputation" is a bit much. Many game buyers don't care that much.

Top 2 games being played worldwide in steam right now were made 7 years ago. TF2 was made in 2007 and is still in the top 10. There’s also a huge number of gamers who played older games. In my friends list I’d say roughly half at any given time are imaging non-AA games that are at least 5 years old, and more than half at least regularly play older games.

Going back and playing favourites is an absolutely integral part of gaming as a hobby.

I game on both Mac and PC and I absolutely would abandon gaming on Mac if it stopped supporting older games. Why would I invest in games on Mac if I can’t be sure I can play it later, when I KNOW it’ll work “forever” on PC?

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#90
post #79

Earlier quoted context omitted.

Why should I trust your application to run rampant on my computer? Since when was it a bad thing to isolate what an application can do? Even if you aren’t being purposefully malicious and being sloppy you can still cause damage. Look at what happen with the Google Chrome installer on Macs that had system integrity protection turned off. https://support.google.com/chrome/thread/15235262?hl=en

It's nonsense because it didn't exist before. Imagine you're a long-time user of my software. You upgrade your operating system (because's Apple's marketing tells you to) and find that my software doesn't work anymore. Who made the change? Apple. Who do customers complain to? Me. Despite any argument, Apple's change has cost me $1000+ of development costs for users to continue using my software. Apple is not my custo…

So in that case Apple should never introduced tighter security?

Well, if you want yo stay in business selling your software, you have to keep it updated. Would you also be upset if you couldn’t still sell 68K software in 2019? You either update your software or people will buy something else.

BareBones managed to sell and keep updating BBEdit between Apple transitioning from 68K Macs, PPC Macs, OS X and intel Macs.

Did you really think that you would never have to update your software? How long have you been in business?

Post reply on HN