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What Happened to the Real Time Strategy Genre?

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Re: What Happened to the Real Time Strategy Genre?

#171
post #70
post #43

Earlier quoted context omitted.

Have you tried Supreme Commander? It's the spiritual successor to TA and is amazing. There's a community lobby, Forged Alliance Forever, that has a solid number of active players.

Should I play 1 or 2?

https://www.faforever.com is a community lobby/patch for SupCom:FA (first series). They continue to patch it and support the multiplayer lobby.

SupCom 2 was hot trash. An attempt to make an RTS xbox friendly. Some of the worst voice acting in decades of gaming.

Re: What Happened to the Real Time Strategy Genre?

#172
post #170

I never liked the move to really fast-paced, micro-intensive play. Real Time doesn't have to mean such a flurry of movement and clicking. From Starcraft on it seems like the genre has pushed more and more towards the micromanagement game. Heroes exemplified that in WC3. A battle with more, slower moving units and simplified commands makes for a more tactical match-up that's less about hotkeys and razor-sharp reaction…

The total war series is pretty close to what you're talking about. The problem with your opinion is someone who _does_ do those things will always have an advantage over someone playing more passively.

Re: What Happened to the Real Time Strategy Genre?

#173

Theres a really good community made client for 'Supreme Commander' https://www.faforever.com/

This is pretty cool. Did they fix issues that caused games to crash after a few hours? Even loading up the state of a game that had been long would cause it to crash again. My guess is a memory leak.

I suspect so. I play a lot of this and things are pretty stable. They did a lot of patching and reworking in combination with the original files. The reason for tying your steam copy of SupCom:FA to the FAF code is to avoid legal issues with the community patching using the original assets.

Re: What Happened to the Real Time Strategy Genre?

#174

Earlier quoted context omitted.

"Modern WoW is [...] unchallenging" Well this is just false. I would say the mythic raids are the hardest theyve ever been. Mythic+ offers its own scaling difficulty from easy to hard to impossible. PvP is as engaging and tough as ever. Id argue these are all fun too. Maybe you've just moved on. The game has to change overtime.

Yeah but Mythic+ is not the mainstream content most of the players experience in the game. And the anti-social behaviour and elitism surrounding those groups who do M+ has even become a meme. The mainstream wow content is ridiculously unchallenging. You are grinding dailys you can join up queues to do your daily/weekly run of the instances and repeat next Wednesday. This is what most of the people playing retail see…

> Yeah but Mythic+ is not the mainstream content most of the players experience in the game.

So, your objection seems to be that players who don't want challenging content are catered to much at all. You don't want those players, who comprise most of the player population, to have "mainstream content".

Viewed in that light, I don't see how your criticism can be viewed as legitimate.

Re: What Happened to the Real Time Strategy Genre?

#175
Though this is a blog post, I thought the article was rather amateurish, and does not analyse the matter with the depth and precision required.

I used to like rts while I was younger, but now I find them too gamified, in the sense there is too much of abstract ion. You give a building order and a fully built ship materializes in seconds. Each of your men-at-arms are having the exact same stats, personal lity and skills. Individual units are pea-brained. The number of units are too less to how historical battles actually happened.

Sometime I thought paradox style grand strategy was the answer to these flaws. But playing them now feels like playing cashgrab mobile "waiting games", you essentially set something up and are just waiting most of the time for the clock to tick till the progress bar reaches 100%, that is, it had kind of ended up even more gamified.

Perhaps there is a divergence in player interests, some want simulations with toy soldiers, while others want a competitive experience, and may be there is no easy way to cover both these aspects in a single game.

Re: What Happened to the Real Time Strategy Genre?

#177
post #2

I don't play games much anymore, but when I did, I always had an affinity for RTS games(Command and Conquer, Age of Empires, Warcraft, etc), and Action RPGs (Diablo, Torchlight). It's exhausting to find games nowadays that don't nickel and dime you to succeed. I like the Kingdom Rush Tower Defense games on iPad when I'm traveling. Any other suggestions?

Frostpunk is like a modern CoC or Warcraft, but the story is so so dark. Actually maybe closer to a Civ game. https://kotaku.com/you-should-be-playing-the-brutal-city-bui... Northguard is amazing and very much a successor to the games you mentioned. https://kotaku.com/northgard-demands-that-you-take-winter-se... On mobile you probably would like the Auto Chess game Dota Underlords. The are the next evolution of the R…

I was intrigued by "Auto Chess" so I went and looked it up, and it looks sort of like Archon crossed with an idle game. Interesting, but not really my cup of tea.

Has anyone made an up-to-date Archon lately? I know there was The Unholy War on the original PlayStation, but that was a long time ago.

Re: What Happened to the Real Time Strategy Genre?

#178
post #58

I've been waiting for Warcraft 4 for 15 years now (can't believe it's been that long!). Warcraft III/Frozen throne are quite simply the best games that I've ever played, none have ever come close. I'd give honourable mention to Age of Empires/Rise of Nations. I think it was killed due to the success of World of Warcraft.

My first RTS was the first RTS, Dune. Warcraft 3 is very late stage in the genre and I preferred Warcraft 2 far more. WC3 was a disappointment for me. The genre was mostly exhausted by that time. Today it's all about SC2 for a traditional experience but most people I know are playing League of Legends.

Re: What Happened to the Real Time Strategy Genre?

#179
post #72

Am I the only person missing the old C&C style games, before Generals? I'm not saying C&C:Generals was a bad game - it was quite popular - but from design point of view it was a Starcraft clone. They abandoned the old, quirky Dune2/C&C design with low count, remote harvesters, multiple factories which only sped up the rate of production, instantly deployed buildings, instant selling etc. These things had some flaws,…

Red Alert 2 was great. I loved the campy live-action cut-scenes.

Re: What Happened to the Real Time Strategy Genre?

#180
post #10

Earlier quoted context omitted.

Also Microsoft is working on Age of Empires IV which will be huge.

I doubt it. Age of Empires 2 is pretty much the entire AoE scene left. And Age of Empires 2 definitive edition (AoE2DE) is coming out soon. And that'll only work if it accurately recreates the AoE2 experience with better graphics and slightly better interface. I expect any modern non-AoE2 AoE game to be just as bad as any other modern RTS. Even AOE2 DE was/is probably going to be requiring Win 10 just to force people…

Not an unreasonable request, Windows 7 is a decade old. Computers are tools and you need to keep your tools up to date, at least if you're not writing the code yourself to keep it secure and running.
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