I think it boils down to four things: - RTS games, since the first C&C, used an interface for selecting rectangles and pointing them at a single target. It scales extremely poorly. Innovations in this area have failed to catch on. Keyboard used for shortcuts only. Come on, we can do better than that. We have Vim. Action, range(movement key). Alternatively, the Kakoune way: selection first, action second. Either way g…
Let's make a RTS with Vim shortcuts/commands!
What Happened to the Real Time Strategy Genre?
131–140 of 214 posts
Re: What Happened to the Real Time Strategy Genre?
#132I like RTS games just as the next guy and I am also disappointed that cult franchises such as Age of Empires, Starcraft, Warcraft, etc stopped releasing new games. But I like Turn Based Strategy even more, franchises like Heroes of MIght and Magic, Age of Wonders, Civilization, Total War are my favorite and they are also consistently releasing new games all the time. Recently I've been playing Total War: Three Kingdo…
If you like the Civ and HOMM series, you might wish to try Endless Space 2 as well. It's perhaps the best TBS I've ever played, and I started with the original Civ. (Actually, before all that I played Might and Magic on my C64, but that wasn't TBS.)
Re: What Happened to the Real Time Strategy Genre?
#133I think it boils down to four things: - RTS games, since the first C&C, used an interface for selecting rectangles and pointing them at a single target. It scales extremely poorly. Innovations in this area have failed to catch on. Keyboard used for shortcuts only. Come on, we can do better than that. We have Vim. Action, range(movement key). Alternatively, the Kakoune way: selection first, action second. Either way g…
- I remember this being a key to why I loved 'Empire Earth 2' so much. Selecting all of type X in view, or worldwide and such I think was a thing.
I'd love to have a remake of the Empire Earth (1 and 2) - and to have a mashup with some of the things from Populace on the Amiga would actually be very cool.
Re: What Happened to the Real Time Strategy Genre?
#134> Blizzard had a long distraction with WoW, then they made Starcraft 2 followed by the MOBA Heroes of the Storm. They’re still insanely successful. Now they’re remaking their old games, recently releasing a HD remake of Starcraft 1 and are about to release a remake of Warcraft III. Blizzard went off the rails by dumbing down WoW steadily over ten years, appealing to the lowest common demoninator. Modern WoW is boring…
"Modern WoW is [...] unchallenging" Well this is just false. I would say the mythic raids are the hardest theyve ever been. Mythic+ offers its own scaling difficulty from easy to hard to impossible. PvP is as engaging and tough as ever. Id argue these are all fun too. Maybe you've just moved on. The game has to change overtime.
And the anti-social behaviour and elitism surrounding those groups who do M+ has even become a meme.
The mainstream wow content is ridiculously unchallenging. You are grinding dailys you can join up queues to do your daily/weekly run of the instances and repeat next Wednesday. This is what most of the people playing retail see and do. The most challenging thing about it is not stopping out of boredom.
Re: What Happened to the Real Time Strategy Genre?
#135Earlier quoted context omitted.
The Age of Empires 2 scene is actually growing these days. There's plenty of people to play at whatever skill level you are. It's better than ever.
That's insane. Is that org or remaster?
The remastered edition (“Definitive Edition”) of AoE2 is coming out in November.
Re: What Happened to the Real Time Strategy Genre?
#136The last RTS I really enjoyed was Total Annihilation, but recently I gave Factorio a try and got pretty addicted. Great game.
Re: What Happened to the Real Time Strategy Genre?
#137Am I the only person missing the old C&C style games, before Generals? I'm not saying C&C:Generals was a bad game - it was quite popular - but from design point of view it was a Starcraft clone. They abandoned the old, quirky Dune2/C&C design with low count, remote harvesters, multiple factories which only sped up the rate of production, instantly deployed buildings, instant selling etc. These things had some flaws,…
Re: What Happened to the Real Time Strategy Genre?
#138> Blizzard had a long distraction with WoW, then they made Starcraft 2 followed by the MOBA Heroes of the Storm. They’re still insanely successful. Now they’re remaking their old games, recently releasing a HD remake of Starcraft 1 and are about to release a remake of Warcraft III. Blizzard went off the rails by dumbing down WoW steadily over ten years, appealing to the lowest common demoninator. Modern WoW is boring…
Re: What Happened to the Real Time Strategy Genre?
#139Re: What Happened to the Real Time Strategy Genre?
#140Am I the only person missing the old C&C style games, before Generals? I'm not saying C&C:Generals was a bad game - it was quite popular - but from design point of view it was a Starcraft clone. They abandoned the old, quirky Dune2/C&C design with low count, remote harvesters, multiple factories which only sped up the rate of production, instantly deployed buildings, instant selling etc. These things had some flaws,…
This may be unpopular, but I enjoyed the entire C&C run right to the very end. This includes the first-person shooter stint along with the "mobile MCV" stint. Kane as a character holds a place in my heart and memory, as does Tiberium. Soundtracks and cut scenes were great too. May I enjoy this block of Memory Lane as much as I am able.