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What Happened to the Real Time Strategy Genre?

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Re: What Happened to the Real Time Strategy Genre?

#2
I don't play games much anymore, but when I did, I always had an affinity for RTS games(Command and Conquer, Age of Empires, Warcraft, etc), and Action RPGs (Diablo, Torchlight).

It's exhausting to find games nowadays that don't nickel and dime you to succeed. I like the Kingdom Rush Tower Defense games on iPad when I'm traveling. Any other suggestions?

Re: What Happened to the Real Time Strategy Genre?

#3
IMHO, the core series focused too heavily on maximizing the experience for esports, and that spoiled the genre for the mid-range gamers that were its bread and butter.

And still, Dawn of War, Company of Heroes, Supreme Commander, Planetary Annihilation et al were not so long ago.

And OpenRA itself has been somewhat of a success.

BTW, C&C has a Red Alert reboot coming out before too long. It will be classic in design.

Re: What Happened to the Real Time Strategy Genre?

#4
post #2

I don't play games much anymore, but when I did, I always had an affinity for RTS games(Command and Conquer, Age of Empires, Warcraft, etc), and Action RPGs (Diablo, Torchlight). It's exhausting to find games nowadays that don't nickel and dime you to succeed. I like the Kingdom Rush Tower Defense games on iPad when I'm traveling. Any other suggestions?

0AD is pretty good.

Re: What Happened to the Real Time Strategy Genre?

#6
The rise of internet enabled microtransactions and the masses bought drm laden games they didn't own like mmo's...

Once the masses fell for mainframe/dumb client, companies now controlled the software and could insert bs monetization.

All game design has been effected since game companies took control of game software starting from 1997 onlward with the release of ultima online.

The whole project was to undermine game ownership from the very get go.

Here's the game industry gloating of it's great victory of the PC gaming masses:

https://www.gamesindustry.biz/articles/2019-04-01-making-pir...

Re: What Happened to the Real Time Strategy Genre?

#7
I played StarCraft 2 for nearly a decade after it came out. It was always a solid experience. It is surprising that in all that time, there hasn't been a serious competitor to SC2 in the traditional RTS format. This article does a great job of breaking down why that might be. I mean, the mobile revolution did take some steam and excitement out of PC gaming for a while there. As the author points out, game devs tend to chase the trends and in some cases, they have to. I agree with the author's conclusion that the industry is missing out on a big opportunity. They remain to this day my most satisfying gaming experiences. And if they're done right and well balanced, people will play the same RTS for decades, so they have a lot of staying power.

Re: What Happened to the Real Time Strategy Genre?

#9
post #2

I don't play games much anymore, but when I did, I always had an affinity for RTS games(Command and Conquer, Age of Empires, Warcraft, etc), and Action RPGs (Diablo, Torchlight). It's exhausting to find games nowadays that don't nickel and dime you to succeed. I like the Kingdom Rush Tower Defense games on iPad when I'm traveling. Any other suggestions?

Frostpunk is like a modern CoC or Warcraft, but the story is so so dark. Actually maybe closer to a Civ game.

https://kotaku.com/you-should-be-playing-the-brutal-city-bui...

Northguard is amazing and very much a successor to the games you mentioned.

https://kotaku.com/northgard-demands-that-you-take-winter-se...

On mobile you probably would like the Auto Chess game Dota Underlords. The are the next evolution of the RTS games, that grew out of Warcraft like League of Legends.

Re: What Happened to the Real Time Strategy Genre?

#10
post #8

Starcraft is still very much around. But I suspect people went to mobas like League of Legends because they wanted a more social, team based experience and they liked playing a hero.

Also Microsoft is working on Age of Empires IV which will be huge.
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