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New Game: Minecraft Earth

minecraft.net

31–40 of 233 posts

Re: New Game: Minecraft Earth

#31
post #28

This doesn't look like a freeform building game. It's really hard to tell from the trailer but it looks like you can pick some pre-fab constructions or animals and plop them down into specific places in the world. Maybe I'm wrong, but if I'm right 1) boring 2) that will at least keep minecraft earth from being covered in swastikas and genitalia

you could still place multiple prefabs in the from of a swastika/penis then id imagine

Re: New Game: Minecraft Earth

#33
post #9
post #2

The YouTube trailer doesn’t show any real footage of the gameplay, sadly.

It's probably the same as with Pokemon Go[0]. The game is fun on its own, and the geo aspect makes it different and get's you out of the house. But the reality of the VR is grossly overrated and more often a nuisance than something adding to the experience. [0] https://www.youtube.com/watch?v=2sj2iQyBTQs

Pokemon Go gets better when you turn off the AR mode.

Being able to virtually build something in AR mode in Minecraft seems pretty sweet, especially if your friends can see it. Getting the AR to work right won't be easy though, phone positioning is imprecise and it will be really hard for the phone to line something up exactly the same if your friend is viewing it from a different angle.

This is one of those game concepts that looks like it would be fun an easy but turns out to be a real nightmare to implement I think.

Re: New Game: Minecraft Earth

#34

Really neat idea and has the potential to be the next Pokemon Go in terms of engagement, kids roaming around to build in certain real world areas, etc. (Though I am a little sad it's not Minecraft but with a single 'world' server where every player is present.. I would LOVE that :-))

Just how high can a minecraft server scale in player number? I know the worlds are effectively infinite (well, until you get so far out that the terrain generation algorithms actually start to break in the Edgelands), so space isn't an issue... I definitely used servers with hundreds or even thousands of players in the 2000s, so they can scale relatively high in a single instance. I wonder if a clustered minecraft in…

by limiting the data to only send and recieve changes in the local area you could probably scale it to a very large number of users, especially since latency isn't a super high concern for building. the part i think is difficult to solve is how to protect people's builds from vandalism while still keeping to the idea of a shared creative server. most public servers of minecraft i saw seem to have this problem, atleast thats the way it was when i played it a long time ago

Re: New Game: Minecraft Earth

#35

Really neat idea and has the potential to be the next Pokemon Go in terms of engagement, kids roaming around to build in certain real world areas, etc. (Though I am a little sad it's not Minecraft but with a single 'world' server where every player is present.. I would LOVE that :-))

Just how high can a minecraft server scale in player number? I know the worlds are effectively infinite (well, until you get so far out that the terrain generation algorithms actually start to break in the Edgelands), so space isn't an issue... I definitely used servers with hundreds or even thousands of players in the 2000s, so they can scale relatively high in a single instance. I wonder if a clustered minecraft in…

Based on this paper from 2014 [0], you're probably gonna hit resource limits in the late thousands unless you apply some special techniques. Apparently the highest number of players that's been seen on a minecraft server simultaneously is somewhere around 10 000, but I don't know the details of this.

[0] https://exaquark.com/blog/scaling-minecraft-to-millions-of-u...

Re: New Game: Minecraft Earth

#36

Part of me is like "this is dope!" and another part of me is like "are we so lazy/poor due to income inequality that actually learning how to build things is out of the picture now?"

I don't think the two are mutually exclusive. Virtual building is great because it lets people build things without having to be limited by the space they have available or the materials they have to build with (in Minecraft (creative mode, at least), you never run out of the color block that you need, unlike playing with Lego in real life).

Re: New Game: Minecraft Earth

#37
post #28

This doesn't look like a freeform building game. It's really hard to tell from the trailer but it looks like you can pick some pre-fab constructions or animals and plop them down into specific places in the world. Maybe I'm wrong, but if I'm right 1) boring 2) that will at least keep minecraft earth from being covered in swastikas and genitalia

I suspect you will build a prefab yourself, in a petri dish, and then place it in the real world.

I say this because, you won't want to climb 100 feet in the air, to place a block on top of that castle.

Re: New Game: Minecraft Earth

#38

This looks ambitious enough to be met with skepticism. What matters most for gameplay is the UX implementation and AR has serious barriers to overcome in that regard. Holding a device up at eye level for extended periods, interacting with the game by touching the same device that is also serving as the viewport and battery limitations are just a few practical hurdles that have yet to be overcome. What is really hard…

Yea I'm with you on this. I think the UX of holding a phone to interact with AR is awful. Google glass and some sort of glove or camera on the glass that can recognize gestures is the way to go, a la Minority Report. I've wanted that to take off more as an unobtrusive way record/interact with the surrounding world and layer on top of that AR as needed. I think we'll see more of that going forward as hardware tech continues to advance. Just don't think it's there yet, in a non clunky way, to support that UX yet but it will be

Re: New Game: Minecraft Earth

#39
post #29
post #15

Earlier quoted context omitted.

The biggest issue I see is building, because builds take a long time and you don't want to stand around using the worst input imaginable (touch screen) to do nice builds. Other than that, it seems like they're making a Pokemon GO clone with Minecraft mobs (collect passive mobs and fight hostile ones). W.r.t to your "Pokemon Go::SW Christmas Special" you're absolutely wrong, while the initial popularity didn't stick a…

> using the worst input imaginable (touch screen) to do nice builds. Minecraft's controls for building stuff is very simple - you just point and click to place or remove stuff depending on your active item. Here you can point (via gyroscope, etc) and tap and you could even "scrub" to remove stuff. This could be done with just a hand (the phone in portrait mode, you tap/scrub with your thumb).

One scene in the trailer showed a smaller model on a table; what if they use the Minecraft for mobile's UI to create a model in-game, which you can then place (to scale) in a location?

Re: New Game: Minecraft Earth

#40
post #29
post #15

Earlier quoted context omitted.

The biggest issue I see is building, because builds take a long time and you don't want to stand around using the worst input imaginable (touch screen) to do nice builds. Other than that, it seems like they're making a Pokemon GO clone with Minecraft mobs (collect passive mobs and fight hostile ones). W.r.t to your "Pokemon Go::SW Christmas Special" you're absolutely wrong, while the initial popularity didn't stick a…

> using the worst input imaginable (touch screen) to do nice builds. Minecraft's controls for building stuff is very simple - you just point and click to place or remove stuff depending on your active item. Here you can point (via gyroscope, etc) and tap and you could even "scrub" to remove stuff. This could be done with just a hand (the phone in portrait mode, you tap/scrub with your thumb).

Do you even play, bro? Building is not performed while standing still, also it is quite finicky. Walking around touching the screen will get old really fast.
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