> Which bit was fast?
The performance. The comparison macspoofing made was with JavaScript+DOM, not with native applications. I wrote games in Flash and played around with JavaScript+Canvas back when HTML5 was still fresh and Flash was still king.
The difference in performance was huge and Flash was faster for years. You'd hear people saying that JavaScript+Canvas was a valid replacement, sure, but those people had absolutely zero idea what they were talking about (especially when they said such stuff when there wasn't even a cross platform working sound API).
Things changed over the last years, sure. But do not rewrite history, JavaScript+Canvas sucked for a long time compared to Flash (and in some areas, like distribution, still sucks - a single compressed SWF file with all your resources is still nicer for distributing games than a bunch of HTML and whatever else files).
FWIW i always maintained that Java was miles ahead any of the above when it came to games (especially about performance), but Sun killed applets brutally with its awful startup times and bloated VMs. Then Oracle came along and just abandoned the whole thing.