Earlier quoted context omitted.
Is there a reason you guys are reinventing Flash under the name flutter? because from what I can tell that is exactly what is happening
What makes you think Flutter is in any way similar to Flash?
Flutter: a Portable UI Framework for Mobile, Web, Embedded, and Desktop
311–320 of 467 posts
Re: Flutter: a Portable UI Framework for Mobile, Web, Embedded, and Desktop
#312Can someone from the Google team comment on what's going on - https://techcrunch.com/2019/05/07/kotlin-is-now-googles-pref... > Android development will become increasingly Kotlin-first,” Google writes in today’s announcement https://techcrunch.com/2019/05/07/google-launches-jetpack-co... > Google today announced the first preview of Jetpack Compose, a new open-source UI toolkit for Kotlin developers who want to use…
There's a chance that in the future, Android will just be a legacy environment within Fuchsia. Fuchsia's main UI framework will be Flutter.
Re: Flutter: a Portable UI Framework for Mobile, Web, Embedded, and Desktop
#313Earlier quoted context omitted.
Why not React / React Native?
If i understood it correctly, React Native basically gives you a JS runtime environment that handles communication with native APIs of the system and is shipped with your app. Flutter (and Dart) will transpile into native code and compile natively for your platform. So on React Native you will have that abstraction layer add runtime latency and package size of your app, while Flutter (Dart) really outputs native code…
Re: Flutter: a Portable UI Framework for Mobile, Web, Embedded, and Desktop
#314Can someone from the Google team comment on what's going on - https://techcrunch.com/2019/05/07/kotlin-is-now-googles-pref... > Android development will become increasingly Kotlin-first,” Google writes in today’s announcement https://techcrunch.com/2019/05/07/google-launches-jetpack-co... > Google today announced the first preview of Jetpack Compose, a new open-source UI toolkit for Kotlin developers who want to use…
Not to mention all the weight put behind Progressive Web Apps, including being in the Google play store, and has most of the features as native android... https://developers.google.com/web/progressive-web-apps/
Re: Flutter: a Portable UI Framework for Mobile, Web, Embedded, and Desktop
#315Earlier quoted context omitted.
Internal politic wars at Google, with management having popcorns to see who wins at the end. If you are confortable with Qt, JavaFX, Xamarin, there is hardly anything to see with Flutter, plus they are based on programming languages that you actually want to have on your CV, instead of one that was dropped from Chrome and rescued at last minute by AdWords team. Plus, even Fuchsia is not so focused on Flutter anylonge…
I’m sure those are all great cross-platform solutions, and Qt in particular has been around forever and predates smartphones, but you never hear about high-profile app examples that use them. Unlike React Native, which has lost more high-profile companies that previously tried them than I’ve ever heard of any firm using Xamarin. I wonder why is that. Doubtlessly you can make great apps with say NativeScript, or in Pa…
part of the reason for that is that a bunch of companies are paying TQTC for their tech stack not being known. But if you are looking for high-profile stuff using Qt, how about :
- the Tesla UI (https://twitter.com/qtproject/status/998902009922285568?lang...)
- and a lot of the modern in-vehicule infotainment stack actually
- LG screens (https://www.qt.io/lg-electronics-built-with-qt)
- Allegorithmic Substance stuff (https://blog.kitware.com/from-one-software-to-many-at-allego...)
- The Blizzard launcher (https://www.quora.com/What-front-end-and-back-end-technologi...)
- Amazon Lumberyard (and its grandfather CryEngine) : https://github.com/aws/lumberyard
- Microsoft Onedrive
- AMD Radeon panel (https://www.qt.io/amd-built-with-qt)
etc etc..
but generally speaking, it is not in the DNA of Qt-using companies to post nice articles on reddit / HN which has the pernicious effect of reducing its place in the dev mind marketshare and making it harder to hire...
Re: Flutter: a Portable UI Framework for Mobile, Web, Embedded, and Desktop
#316This is the example flutter app for the web - https://www.nytimes.com/games/prototype/kenken#/ This is flash. You can't do anything in it that fills like the web - no copy paste, right clicking causes things to happen. I don't expect games like this to have links and proper bookmarkable urls, but I doubt it'll work as expected if it did. This is the epitome of the problem with flutter - it re-implements the UI, creat…
This was exactly what I thought when reading about this. I'm pretty sure the one codebase for multiple plattforms just won't work. An app has it advantages so has a website. Mixing those up leads to something that just combines the disadvantages of both. And this my main critic on Flutter: It just doesn't feel good. Maybe it does on Android but it surely doesn't on iOS or on the Web. I would rather prefer something where I can share a core codebase between platforms and then implement a user facing layer with all the plattform specific features
Re: Flutter: a Portable UI Framework for Mobile, Web, Embedded, and Desktop
#317Earlier quoted context omitted.
Not everyone is so fortunate to have 1GB/s internet. Waiting for a page to load is a terrible user experience.
Outside of a select few cities, getting anything more than 100 mbps down is literally impossible unless you have the budget to pay a company to run fiber to your home (at least tens or hundreds of thousands). And outside of major cities, 10 mbps might be the best you can get. Not to mention there are a thousand situations even inside of the major cities where a few mbps (if that) is all you can muster. I for one hate…
Re: Flutter: a Portable UI Framework for Mobile, Web, Embedded, and Desktop
#318Would Flutter be good for cross platform game development? Or better stick with Unreal Dev Kit?
Re: Flutter: a Portable UI Framework for Mobile, Web, Embedded, and Desktop
#319This is the example flutter app for the web - https://www.nytimes.com/games/prototype/kenken#/ This is flash. You can't do anything in it that fills like the web - no copy paste, right clicking causes things to happen. I don't expect games like this to have links and proper bookmarkable urls, but I doubt it'll work as expected if it did. This is the epitome of the problem with flutter - it re-implements the UI, creat…
I’m not convinced that Flutter needs to beat native to survive- it just needs to be better than React Native, Xamarin, and PWAs.
It’s a bit worrying to have Google pushing both PWAs and Flutter, there is always the chance of collateral damage from infighting.
Re: Flutter: a Portable UI Framework for Mobile, Web, Embedded, and Desktop
#320Earlier quoted context omitted.
As a user, I care quite a bit. As a developer, though, I get paid to tell people that their software doesn’t follow platform UI conventions and I run their code through mental checklists (“does the title animate properly during a controller pop, does this custom view break accessibility”) so I think it’s pretty obvious that I have a very specific slant on this issue. Keeping that in mind, I think that many users do c…
None of my mobile phone apps look like any of my other mobile phone apps. I've never really considered it to be a problem. The thing that looks like a play button makes the media start, the square makes the media stop. The speech bubble looking thing makes some sort of conversation happen, and the photo looking icon either opens a camera or lets me add a photo from my camera roll. That last one gets a bit annoying. B…
This is an example of following an established convention, much like the conventions of the platform.
> But I seriously don't care. So long as every app is consistent with itself.
What if every app invented its own symbols for play and stop?