You end up with no strong sane western men to fight back against censorship and anti consumer practices
Get WOKE Go BROKE
71–80 of 115 posts
You end up with no strong sane western men to fight back against censorship and anti consumer practices
Get WOKE Go BROKE
Earlier quoted context omitted.
UE4 itself can build to Linux, so this move just baffles me. If anything, I thought Epic was going to push harder on Linux.
1% of desktop market is counting pennies for AAA studios.
This is just my few pennies about that train of thought.
SteamOS helped encourage Linux ecosystem and graphics improvements. Proton (Valve's wine solution) has made almost all windows games playable on Steam (some run better than the Linux native versions). Of course DRM issues exist that screw with it though. I think that Epic Killing Linux native is a shame but I also think that Valve has a long plan to make it a viable platform, and it's only begun, where many assumed t…
Though certainly they've been doing a lot of work behind the scenes with Proton now. I'm not sure where Proton leads quite yet other than making their existing Linux user base very happy. It's certainly increased the stickiness for me.
> EGS will never have a Linux build This feels like a strange thing since the Epic engine is available on Linux (I used it for dev just a couple of months ago). I am not disputing the statement, the op makes a good case for atleast Tim being quite anti-Linux. I just feels really weird that the game store wouldn't ever get to a platform the engine is already on. It feels short sighted by Epic. Or I guess it just isn't…
EGS itself is an Electron garbage. The whole reason to use Electron garbage is to build cross-platform crapware on the cheap.
Indeed.
I feel like Electron encourages bad practice by allowing the developer to avoid the work of learning to write a native desktop app in favour of offloading the trade-offs of this decision onto their end-users in the form of poorly performing, bloated crap.
It makes me feel old to remember buying physical media that will still work today, 30 years later. My fictive grand kids will be able to play those games long after the worms have gnawed my bones. Whereas my library of virtual assets will probably evaporate into ether before I'm even retired.
> My fictive grand kids will be able to play those games long after the worms have gnawed my bones. I would love that you be right. And by far, I strongly prefer physical media. However, physical media is no guarantee either. - Sometimes, the pain is on purpose: some apps require an online activation, and the corresponding service, 30 years later, is not available anymore. - Sometimes, it's a lack of foresight from t…
Physical media + online DRM is as bad as online-only.
There will be a non-zero number of people who will have purchased those games precisely due to there being a linux client available for them. Pulling support for a client of a competitive online game like Rocket League is fundamentally closing the game to those players - as they will be unable to compete online with other players (be it on PC or on the other platforms). I really don't like Epic's change in behaviour…
Sony is in the same class for this. They removed the option for "Other OS" on the PS3, and they suffered dearly for it. https://arstechnica.com/gaming/2016/10/you-can-now-claim-you...
Technology advancement (e.g., remote changes to blackbox products) makes many abuses easier than they used to be, and market forces don't seem to be working well enough, so I think we need strength of law as a check on abuses.
Earlier quoted context omitted.
UE4 itself can build to Linux, so this move just baffles me. If anything, I thought Epic was going to push harder on Linux.
1% of desktop market is counting pennies for AAA studios.
SteamOS helped encourage Linux ecosystem and graphics improvements. Proton (Valve's wine solution) has made almost all windows games playable on Steam (some run better than the Linux native versions). Of course DRM issues exist that screw with it though. I think that Epic Killing Linux native is a shame but I also think that Valve has a long plan to make it a viable platform, and it's only begun, where many assumed t…
I'm not sure its entirely fair to say that's their plan has only begun, as SteamOS first released over 5 years ago in 2013. As best I can tell, it was originally a strategic hedge against Microsoft locking down Windows in some way that prioritized the Windows Store for game distribution. That never really took off for Microsoft, and Valve didn't do a ton of work try to try to market SteamOS. Though certainly they've…
We will see over the next year I guess.
Usually, clauses in EULA's regarding forced arbitration protect companies from being sued for such nonsense, but seeing as how no such agreement has been made by these users between them and Epic, I don't see how it can be avoided legally. Those agreements were made with Valve.
If I suddenly find that I can no longer play Rocket League on Linux as a result of this, I'll be first in line.