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Mumble – Open source, low latency, high quality voice chat software

wiki.mumble.info

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Re: Mumble – Open source, low latency, high quality voice chat software

#181
post #163
post #144

Earlier quoted context omitted.

IMO, all patents need to be abolished ASAP. They're a bad idea to begin with, and this case is just particularly ridiculous. Don't hate the player, hate the game.

Maybe for technology. The patents are still somewhat useful outside IMO. The whole idea about patent was that you could enjoy temporary monopoly in exchange of disclosing information about your invention. For example thanks to patents we have generic version of medication, instead of them being trade secrets. Yes I know there are other things like drug approval that requires disclosing this information but that works…

Go back through history and you'll find otherwise.

Re: Mumble – Open source, low latency, high quality voice chat software

#182
post #3

Discord has pretty much completely eaten Mumble's market. Free servers and a way better chat system ate Mumble's use case. TeamSpeak is still used by milsim/flightsim communities because it support plugins which integrate the in-sim radios with the VoIP system. EDIT: Got Vent and TS mixed up

I refuse to use Discord because I don't know how or to whom they are going to sell my data yet. It's possible they go to a subscription model but I doubt it, it seems more likely they'll be acquired by one of the big data brokers at some point.

>I don't know how or to whom they are going to sell my data yet

You do know though, absolutely everyone. Read their ToS and they make it pretty obvious.

Re: Mumble – Open source, low latency, high quality voice chat software

#183
post #73

Earlier quoted context omitted.

I refuse to use Discord because I don't know how or to whom they are going to sell my data yet. It's possible they go to a subscription model but I doubt it, it seems more likely they'll be acquired by one of the big data brokers at some point.

Discord already has a subscription model (nitro). They tried to pivot themselves into a game store, but that appears to not have gone particularly well. Not too sure on the privacy front. I don't believe they sell any user data, yet.

>Not too sure on the privacy front. I don't believe they sell any user data, yet.

Oh please. The CEO's last company got sued for that and this time he made sure to make it obvious in the ToS.

Re: Mumble – Open source, low latency, high quality voice chat software

#184
post #73

Earlier quoted context omitted.

Discord already has a subscription model (nitro). They tried to pivot themselves into a game store, but that appears to not have gone particularly well. Not too sure on the privacy front. I don't believe they sell any user data, yet.

Hopefully they won't provide chat data or metrics to others. If Discord were acquired or partnered with anyone shady, they are certainly in a position to Big-Data-AI (and other bs bing words) everyone. They brag about storing all messages. [1] [1] - https://blog.discordapp.com/how-discord-stores-billions-of-m...

> If Discord were acquired or partnered with anyone shady

Their CEO fits that description.

Re: Mumble – Open source, low latency, high quality voice chat software

#185

We live and die by Mumble in Eve Online. The hierarchical chat room setup is essential for large fleets.

That sounds like a really interesting feature! Trying to find some documentation on this specific feature but it's hard to find exactly what you're talking about. 1) Can you elaborate how "hierarchical chat room" works and how fleets in Eve Online use this? 2) Do other game chat apps like Discord implement anything similar?

You could just like you know, start up a mumble client and test it yourself.

Re: Mumble – Open source, low latency, high quality voice chat software

#186
I went from Teamspeak->Ventrilo->Mumble. Never got onboard with Discord just due to life timing when that was on the rise.

I would probably just use Steam voice chat for 1:1 gaming sessions or in-game today. I know League of Legends has voice chat for parties now, which is the only use case that I could have.

Re: Mumble – Open source, low latency, high quality voice chat software

#187
post #3

Discord has pretty much completely eaten Mumble's market. Free servers and a way better chat system ate Mumble's use case. TeamSpeak is still used by milsim/flightsim communities because it support plugins which integrate the in-sim radios with the VoIP system. EDIT: Got Vent and TS mixed up

I really like Mumble, and I never use the audio channels in Discord because of the horrible quality.

With that said, I never use it. I use TeamSpeak for audio and Discord for persistent chat. My biggest problem, and the reason I think a lot of people are discounting, is purely the aesthetics of the UI - Discord just looks nicer than Mumble. The programmer-art style of user interface seems all too common among open source software, and I don't really understand why.

Re: Mumble – Open source, low latency, high quality voice chat software

#188

I'm always amazed how many video games have shitty built in voice chat when they could have just embedded mumble.

no one uses in game voice chat, literally no one. even the friendliest most inclusive games with really amazing voice chat systems(all 3 needed to belong to this list) like overwatch had players use voice chat for maybe 3 weeks after launch and then go back to their private discords.

In game voice chat is pretty common on CS:GO. Trying to get you group of 4 random teammates to hop on a specific discord is an annoying step.

Re: Mumble – Open source, low latency, high quality voice chat software

#189
post #23

I really appreciate Mumble's dedication to lowering latency. Latency is a silent killer of conversation quality. When it's relatively small, you don't notice it's there, but it makes conversations more stilted because everyone's responses are just a bit less immediate. You chalk it up to the person or situation, rather than the software. I'm not seeing anyone make significant attempts to solve or reduce this problem.…

> To my ears, 2010-era Skype had lower latency than any of the modern VOIP systems in use today (including Skype). Yeah! What happened?

One thing is just the significantly higher latency on consumer/business Internet connections. ISPs all optimised for bandwidth, not latency. They don't market latency. This is thanks to things like packet interleaving. Back in the early 2000s it wasn't uncommon to get a sub 10ms round trip to a server in the same country. Now you'll be lucky to get sub 30ms.

So we get things like HD video of the person's head bobbing around, but can't actually have an enjoyable conversation with them.

Re: Mumble – Open source, low latency, high quality voice chat software

#190

Earlier quoted context omitted.

Surprised no one mentioned the documented reason: the VirnetX parent lawsuits, which were also why Apple had to stop using P2P in FaceTime. https://arstechnica.com/gadgets/2013/04/after-200m-patent-se...

Apparently patents in this form need to be abolished ASAP. Human society can't afford anything like this standing in the way of widespread usage of such well known and well available technologies. Please, let's all go and short that patent troll.

I dont think you know what it means to short
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