Earlier quoted context omitted.
Not to mention that supernodes, though fewer in number, could still help reduce latency for those on mobile.
The switch from crowdsourced supernodes was mostly about link quality with: - asymetric links (ADSL) - WiFi - usage-based plans - people shutting Skype down on varous occassions, - suspended laptops, - bandwidth competing applications (video). I remember past Skype had lot of quality issues, sometimes connection was very choppy, dropped unexpectedly, or took long time to establish.
Mumble – Open source, low latency, high quality voice chat software
171–180 of 222 posts
Re: Mumble – Open source, low latency, high quality voice chat software
#172Earlier quoted context omitted.
Apparently patents in this form need to be abolished ASAP. Human society can't afford anything like this standing in the way of widespread usage of such well known and well available technologies. Please, let's all go and short that patent troll.
IMO, all patents need to be abolished ASAP. They're a bad idea to begin with, and this case is just particularly ridiculous. Don't hate the player, hate the game.
Re: Mumble – Open source, low latency, high quality voice chat software
#173Earlier quoted context omitted.
Any idea why? Sounds stupid, considering latency losses and increased server costs.
Hole punching through routers. It's hard to generically connect two NAT'd devices directly. It's simpler to route through a central server.
Re: Mumble – Open source, low latency, high quality voice chat software
#174Earlier quoted context omitted.
Surprised no one mentioned the documented reason: the VirnetX parent lawsuits, which were also why Apple had to stop using P2P in FaceTime. https://arstechnica.com/gadgets/2013/04/after-200m-patent-se...
Can anyone explain to me why so many companies invest in VirnetX? it's pure evil. https://www.nasdaq.com/symbol/vhc/institutional-holdings
Re: Mumble – Open source, low latency, high quality voice chat software
#175I still regularly record podcasts via Mumble. It's got solid built-in recording with decent options, such as whether to record users individually or as to record the entire chat as one audio feed. Because we have users drop from time to time, having this built-in capability makes it easy for us to have at least two people on recording duty at any given time. I do take mumble.com up on server hosting, because it's so…
Re: Mumble – Open source, low latency, high quality voice chat software
#176Earlier quoted context omitted.
Any idea why? Sounds stupid, considering latency losses and increased server costs.
In the online gaming space, Skype used to be a big enabler of DDoS attacks due to its P2P nature. Almost everyone used Skype back before we had Discord and other alternatives, and there were plenty of sites that you could paste in someone's name and have their IP in seconds. Even if they weren't online, Skype servers cached a bunch of previously seen IPs. Then they would paste that into a $5/mo "stress test" tool and…
Yeah except for when gaming, Skype "always on" voice was very annoying for any games and the latency was way higher than Mumble or Teamspeak so we would use those for our gaming groups but Skype for person-to-person calls rather than group chats.
I guess if you didn't have anyone technical enough to setup a Teamspeak or Mumble server in your gaming group YMMV but they were 1000% better than using Skype which had worse quality audio, no push to talk and huge latency.
Re: Mumble – Open source, low latency, high quality voice chat software
#177Earlier quoted context omitted.
Mumble is great when you don't want a persistent chat. I've been invited to like a million different discord groups from friend groups that overlap in various ways, and they always seem to be full of a bunch of people I don't know reposting memes off of reddit in the chat channels. All I wanted was a voice chat with the 5 people who I know and am hopping into Overwatch with. Mumble does that job better, and guzzles l…
Overwatch has voice in-built that is very good both for public games, parties and teams - why need Mumble at this point?
Re: Mumble – Open source, low latency, high quality voice chat software
#178Earlier quoted context omitted.
Surprised no one mentioned the documented reason: the VirnetX parent lawsuits, which were also why Apple had to stop using P2P in FaceTime. https://arstechnica.com/gadgets/2013/04/after-200m-patent-se...
Can anyone explain to me why so many companies invest in VirnetX? it's pure evil. https://www.nasdaq.com/symbol/vhc/institutional-holdings
Re: Mumble – Open source, low latency, high quality voice chat software
#179I'm always amazed how many video games have shitty built in voice chat when they could have just embedded mumble.
Re: Mumble – Open source, low latency, high quality voice chat software
#180Looks so 2000s to visit this website.