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Mumble – Open source, low latency, high quality voice chat software

wiki.mumble.info

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Re: Mumble – Open source, low latency, high quality voice chat software

#171
post #109

Earlier quoted context omitted.

Not to mention that supernodes, though fewer in number, could still help reduce latency for those on mobile.

The switch from crowdsourced supernodes was mostly about link quality with: - asymetric links (ADSL) - WiFi - usage-based plans - people shutting Skype down on varous occassions, - suspended laptops, - bandwidth competing applications (video). I remember past Skype had lot of quality issues, sometimes connection was very choppy, dropped unexpectedly, or took long time to establish.

Current Skype still has those same issues. I'm lucky if I go a day without some bizarre "I can hear you but you can't hear me" type bug or a dropped call.

Re: Mumble – Open source, low latency, high quality voice chat software

#172
post #144

Earlier quoted context omitted.

Apparently patents in this form need to be abolished ASAP. Human society can't afford anything like this standing in the way of widespread usage of such well known and well available technologies. Please, let's all go and short that patent troll.

IMO, all patents need to be abolished ASAP. They're a bad idea to begin with, and this case is just particularly ridiculous. Don't hate the player, hate the game.

Patents are fine when the invention is truly novel. However, we should be much more strict about what we are willing to grant patents for.

Re: Mumble – Open source, low latency, high quality voice chat software

#173
post #44

Earlier quoted context omitted.

Any idea why? Sounds stupid, considering latency losses and increased server costs.

Hole punching through routers. It's hard to generically connect two NAT'd devices directly. It's simpler to route through a central server.

This isn't that hard. It's even easier now that many people have IPv6. IPv6 still usually requires rendezvous due to stateful fireballing but it otherwise behaves like 1:1 NAT. (IPv6 is occasionally deployed with NAT, but in that case it is 1:1 NAT without port remapping which is also P2P-friendly.)

Re: Mumble – Open source, low latency, high quality voice chat software

#174

Earlier quoted context omitted.

Surprised no one mentioned the documented reason: the VirnetX parent lawsuits, which were also why Apple had to stop using P2P in FaceTime. https://arstechnica.com/gadgets/2013/04/after-200m-patent-se...

Can anyone explain to me why so many companies invest in VirnetX? it's pure evil. https://www.nasdaq.com/symbol/vhc/institutional-holdings

Money is the root of all evil, etc

Re: Mumble – Open source, low latency, high quality voice chat software

#175

I still regularly record podcasts via Mumble. It's got solid built-in recording with decent options, such as whether to record users individually or as to record the entire chat as one audio feed. Because we have users drop from time to time, having this built-in capability makes it easy for us to have at least two people on recording duty at any given time. I do take mumble.com up on server hosting, because it's so…

Do you have guests on your podcast? Does Mumble have a one-click web client for the session? Interested in this as I had an idea about remote-recording interview app, but I don't really know the space as of now.

Re: Mumble – Open source, low latency, high quality voice chat software

#176
post #58

Earlier quoted context omitted.

Any idea why? Sounds stupid, considering latency losses and increased server costs.

In the online gaming space, Skype used to be a big enabler of DDoS attacks due to its P2P nature. Almost everyone used Skype back before we had Discord and other alternatives, and there were plenty of sites that you could paste in someone's name and have their IP in seconds. Even if they weren't online, Skype servers cached a bunch of previously seen IPs. Then they would paste that into a $5/mo "stress test" tool and…

> Almost everyone used Skype back before we had Discord and other alternatives

Yeah except for when gaming, Skype "always on" voice was very annoying for any games and the latency was way higher than Mumble or Teamspeak so we would use those for our gaming groups but Skype for person-to-person calls rather than group chats.

I guess if you didn't have anyone technical enough to setup a Teamspeak or Mumble server in your gaming group YMMV but they were 1000% better than using Skype which had worse quality audio, no push to talk and huge latency.

Re: Mumble – Open source, low latency, high quality voice chat software

#177

Earlier quoted context omitted.

Mumble is great when you don't want a persistent chat. I've been invited to like a million different discord groups from friend groups that overlap in various ways, and they always seem to be full of a bunch of people I don't know reposting memes off of reddit in the chat channels. All I wanted was a voice chat with the 5 people who I know and am hopping into Overwatch with. Mumble does that job better, and guzzles l…

Overwatch has voice in-built that is very good both for public games, parties and teams - why need Mumble at this point?

I haven't used the Overwatch/Blizzard voice chat but can people outside of the game talk to people playing?

Re: Mumble – Open source, low latency, high quality voice chat software

#178

Earlier quoted context omitted.

Surprised no one mentioned the documented reason: the VirnetX parent lawsuits, which were also why Apple had to stop using P2P in FaceTime. https://arstechnica.com/gadgets/2013/04/after-200m-patent-se...

Can anyone explain to me why so many companies invest in VirnetX? it's pure evil. https://www.nasdaq.com/symbol/vhc/institutional-holdings

Most of the top holders of any big public company are funds that invest in every big public company.

Re: Mumble – Open source, low latency, high quality voice chat software

#179

I'm always amazed how many video games have shitty built in voice chat when they could have just embedded mumble.

no one uses in game voice chat, literally no one. even the friendliest most inclusive games with really amazing voice chat systems(all 3 needed to belong to this list) like overwatch had players use voice chat for maybe 3 weeks after launch and then go back to their private discords.
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