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How does the Hololens 2 matter?

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Re: How does the Hololens 2 matter?

#82
I've got a question about AR goggles. If someone knows, please tell me:

My main use case would be to free me from sitting by a screen. I want to be able to access mainly Slack, a browser and some IDEs so I can casually do some code review or chat to team members as I do some chores around the house. I'll need notifications as well. But mainly I want to be able to read stuff while being mobile.

Are there AR goggles that will let me do that?

Re: How does the Hololens 2 matter?

#83
post #39

Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…

Ever watch a bartender ring up a complex order? That's a domain where touch exceeds keyboard / mouse hands down. Digital art, such as drawing (or even just whiteboarding an idea). There is no one universally great input method.

Ever watch anyone using a FreeDOS based POS system?

Re: How does the Hololens 2 matter?

#84
My biggest question on it, isn't FOV, resolution, etc etc, but it is how long does it take to make content for it? A fraction of my job involves AR/VR content creation and I don't have days to program in clever features. Everything needs to be drag and drop, 1-click solutions with a few hours of programming to tidy things up. Since not only am I making content for VR/AR, but then I have to go sell its business use

Re: How does the Hololens 2 matter?

#85
post #62
post #42

Earlier quoted context omitted.

Honestly, when I first heard about the Hololense project, I just wanted to be able to code in the ceiling while relaxing.

You should check out Virtual Desktop with the Oculus Go. It’s astonishing. The Go’s screen is appreciably better than the Rift’s, and the network streaming utility that brings your Windows computer’s screen into the Go is excellent. One thing that was interesting was the zen of using it instead of a monitor - it’s just you and your screen. Nothing else in visible space. With a pair of noise cancelling headphones, I’m…

I was gifted an Oculus Go for Christmas and typically use it to play games and watch VR YouTube, etc. I've always thought it would be cool to do some of my programming work in a VR space. Just picked up this app to try it out after your review and it does seem pretty neat. What "environment" do you prefer to work in?

Re: How does the Hololens 2 matter?

#86

Eh... the author doesn't know how to compare solid angles. Anyway, I wonder what happens when VR manufacturers increase FOV to the point where the distortion from the traditional perspective transform (homogeneous linear transform) becomes impractical due to distortion towards the edges (example: https://www.youtube.com/watch?v=ICalcusF_pg ). You need >120 FOV for an immersive experience, but current graphics pipelin…

Then you render with multiple cameras rotated around their centre, using the same techniques as cubemap rendering. With high field of view, rendering a single spherical view with homogeneous resolution would be inefficient for VR, not only due to the lack of hardware support (without noticeable artefacts or some subdivision scheme) and the created distortion, but also due to the foveated nature of human vision. You'd want a small view frustum rendered at a much higher pixel per angle blended with a lower resolution rendering of the entire field of view (optimally with a medium resolution view frustum surrounding the smaller one for a more progressive blending). See: https://www.youtube.com/watch?v=lNX0wCdD2LA

With current GPUs and game engines, you need multiple cameras to achieve such effect, but it has the advantage of drastically lowering the computing demands for high-resolution VR graphics (compare 8k per eye, vs just two blended 1080p views).

You could also ray trace a single view of non-homogeneous resolution that directly takes into account the distortion characteristics of the HMD lenses, but it would likely a lot less efficient than traditional rasterization with multiple blended cameras.

Re: How does the Hololens 2 matter?

#87

Eh... the author doesn't know how to compare solid angles. Anyway, I wonder what happens when VR manufacturers increase FOV to the point where the distortion from the traditional perspective transform (homogeneous linear transform) becomes impractical due to distortion towards the edges (example: https://www.youtube.com/watch?v=ICalcusF_pg ). You need >120 FOV for an immersive experience, but current graphics pipelin…

>"straight lines in world space map to straight lines in screen space" Then you post-process the screen space, with something like a fish-eye shader to warp your image appropriately. Sure you'll lose some resolution near the borders but the human eye won't care because it's not in its high resolution area.

The problem is without eye tracking, nothing stops you from just looking at the borders and seeing artifacts.

Re: How does the Hololens 2 matter?

#88

I've got a question about AR goggles. If someone knows, please tell me: My main use case would be to free me from sitting by a screen. I want to be able to access mainly Slack, a browser and some IDEs so I can casually do some code review or chat to team members as I do some chores around the house. I'll need notifications as well. But mainly I want to be able to read stuff while being mobile. Are there AR goggles th…

Not yet, in the way you describe.

Re: How does the Hololens 2 matter?

#89

Very happy to see the holo lens improving. I'm hoping this can bring a growth in labour jobs which require technical skill for individuals who do not have any high-level training (e.g. electricians or mechanics). From a safety perspective, there is a lot that can be learned in envirnments like power plants, oil refineries or factories.

I really don't get the factory use case. What kind of productivity boost do people expect, that could make up for the cost of modeling, both up-front and continuous with every change to the physical setup? Make up for the cumulative cost of the extra delays incurred by adding an AR content maintenance team to the already long list of people you need to coordinate in the project plan when retooling for e.g. a new product? Making the few people left on a high tech high automation factory floor even more productive is an insubstantial gain compared to retooling latency. The former just happens to be easier to quantify, wages are neatly tallied in Excel or SAP, whereas missed opportunities don't appear in your imagination unless you actively think about them.

Maybe AR will be the missing building block that makes high tech manufacturing breach the complexity wall where things start to be getting easier, but without more compelling arguments for that side than I have seen so far I will continue suspect that it will just be the opposite of keeping it simple. (This is a general pair of polar opposites I like to use as a mental model in programming: either KISS or climb the complexity/abstraction mountain until it gets easier again - the problem is that you don't know in advance how high the mountain will be, how low the trough on the other side will be, could be higher, could be lower than the default state of KISS and that it is easy to get lost on the way up)

Re: How does the Hololens 2 matter?

#90

My biggest question on it, isn't FOV, resolution, etc etc, but it is how long does it take to make content for it? A fraction of my job involves AR/VR content creation and I don't have days to program in clever features. Everything needs to be drag and drop, 1-click solutions with a few hours of programming to tidy things up. Since not only am I making content for VR/AR, but then I have to go sell its business use

I saw a demo of a company working on this in 2018 on the automatica Munich. They built an editor for easy setup of training software using the hololens. Looked really promising. Unfortunately I can not remember the name.
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