Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…
Honestly, when I first heard about the Hololense project, I just wanted to be able to code in the ceiling while relaxing.
How does the Hololens 2 matter?
51–60 of 106 posts
Re: How does the Hololens 2 matter?
#52Earlier quoted context omitted.
Honestly, when I first heard about the Hololense project, I just wanted to be able to code in the ceiling while relaxing.
Elevr did some research on VR/AR interaction design, and this is the office they came up with: http://elevr.com/the-office-of-the-future/
Re: How does the Hololens 2 matter?
#53Re: How does the Hololens 2 matter?
#54What makes them think there is a market for these beyond gaming and game like scenarios like military ?
Re: How does the Hololens 2 matter?
#55Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…
If your idea is inherently visual or spatial, a keyboard is terrible and a mouse is clumsy. Try signing your name with a mouse. Try doing any of this with a keyboard: http://elevr.com/experimental-still-lifes-and-landscape-inte...
Re: How does the Hololens 2 matter?
#56Earlier quoted context omitted.
If your idea is inherently visual or spatial, a keyboard is terrible and a mouse is clumsy. Try signing your name with a mouse. Try doing any of this with a keyboard: http://elevr.com/experimental-still-lifes-and-landscape-inte...
Try coding by voice.
Re: How does the Hololens 2 matter?
#57As someone doing AR research, I can definitely echo the importance of higher FOV for getting closer to the "holograms." I am currently doing some investigations involving tracked hand-held devices (like smartphones/tablets) with the AR HMD, and I've found that users tend to unnaturally hold the device really far out in an attempt to see any AR content that is placed relative to the tracked object. Hopefully even a mo…
That's interesting; something I never really paid attention too when I was working with an mobile device AR app company. Is this research somehow tied into the relationship between UI and imaging AR head mounted displays or are you focussing on tablet/phone AR? I too feel FOV is a key attribute, but for me it's all about it being an important "immersion cue". Objects that we don't first (subcontiously) notice in our…
It's focused on having virtual/AR content that is rendered by an AR HMD like the HoloLens, but which is rigidly anchored to a handheld object. So, for example, having extra windows or panels on a phone that float beyond the rectangle that defines the physical smartphone shape.
>This is actually why I think Magic Leap made a smart decision by making their device so 'enclosed' (as opposed to MSHL that is extremely open and unoccluded), which effectively artificially narrows the peripheral vision.
I think this was an issue that the HoloLens 1 had/has in terms of the plastic "eyeglasses" region -- because it looks like it wraps around the full eye FOV when looking at the headset before putting it on, users are disappointed when they wear it and it's revealed just how (relatively) low the FOV is. Setting proper expectations is important for users.
Re: How does the Hololens 2 matter?
#58Did Google Glass 2 matter? it was marketed for the enterprise/industrial use case too. What makes them think there is a market for these beyond gaming and game like scenarios like military ?
Re: How does the Hololens 2 matter?
#59Earlier quoted context omitted.
Yes, those are all steps needed to get your AR glasses to superposed an annotated picture on top of your breaker box; unless you just postulate the glasses come with such software preinstalled and the manual for the box doesn’t have annotated pictures.
I think this is why MS is starting with the corp/industrial space. The comments I see here (for better or worse) do demonstrate the kind of up hill battle MS would experience when dealing with consumer critique and expectations. I would postulate _exactly_ that the glasses would come with software preinstalled. Similar to how YouTube videos supplement so many instruction manuals today. Even then it's no directed prim…