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How does the Hololens 2 matter?

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Re: How does the Hololens 2 matter?

#51
post #42
post #39

Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…

Honestly, when I first heard about the Hololense project, I just wanted to be able to code in the ceiling while relaxing.

Elevr did some research on VR/AR interaction design, and this is the office they came up with: http://elevr.com/the-office-of-the-future/

Re: How does the Hololens 2 matter?

#52
post #51
post #42

Earlier quoted context omitted.

Honestly, when I first heard about the Hololense project, I just wanted to be able to code in the ceiling while relaxing.

Elevr did some research on VR/AR interaction design, and this is the office they came up with: http://elevr.com/the-office-of-the-future/

That looks incredibly dystopian.

Re: How does the Hololens 2 matter?

#53
There are many applications into enterprise in regards to Mixed Reality use cases and this product is targeted for them (and military as MS employees tried to argue). Nevertheless MWC19 was for China and Huawei to position themselves in front of EU telcos and bend imagination with foldable phones, difficult to find Hololens in between 5G logos everywhere

Re: How does the Hololens 2 matter?

#55
post #50
post #39

Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…

If your idea is inherently visual or spatial, a keyboard is terrible and a mouse is clumsy. Try signing your name with a mouse. Try doing any of this with a keyboard: http://elevr.com/experimental-still-lifes-and-landscape-inte...

Try coding by voice.

Re: How does the Hololens 2 matter?

#56
post #55
post #50

Earlier quoted context omitted.

If your idea is inherently visual or spatial, a keyboard is terrible and a mouse is clumsy. Try signing your name with a mouse. Try doing any of this with a keyboard: http://elevr.com/experimental-still-lifes-and-landscape-inte...

Try coding by voice.

Programming languages of today are built for text. I will not be surprised if a PL is designed for voice. It can be done

Re: How does the Hololens 2 matter?

#57

As someone doing AR research, I can definitely echo the importance of higher FOV for getting closer to the "holograms." I am currently doing some investigations involving tracked hand-held devices (like smartphones/tablets) with the AR HMD, and I've found that users tend to unnaturally hold the device really far out in an attempt to see any AR content that is placed relative to the tracked object. Hopefully even a mo…

That's interesting; something I never really paid attention too when I was working with an mobile device AR app company. Is this research somehow tied into the relationship between UI and imaging AR head mounted displays or are you focussing on tablet/phone AR? I too feel FOV is a key attribute, but for me it's all about it being an important "immersion cue". Objects that we don't first (subcontiously) notice in our…

>Is this research somehow tied into the relationship between UI and imaging AR head mounted displays or are you focussing on tablet/phone AR?

It's focused on having virtual/AR content that is rendered by an AR HMD like the HoloLens, but which is rigidly anchored to a handheld object. So, for example, having extra windows or panels on a phone that float beyond the rectangle that defines the physical smartphone shape.

>This is actually why I think Magic Leap made a smart decision by making their device so 'enclosed' (as opposed to MSHL that is extremely open and unoccluded), which effectively artificially narrows the peripheral vision.

I think this was an issue that the HoloLens 1 had/has in terms of the plastic "eyeglasses" region -- because it looks like it wraps around the full eye FOV when looking at the headset before putting it on, users are disappointed when they wear it and it's revealed just how (relatively) low the FOV is. Setting proper expectations is important for users.

Re: How does the Hololens 2 matter?

#58
post #54

Did Google Glass 2 matter? it was marketed for the enterprise/industrial use case too. What makes them think there is a market for these beyond gaming and game like scenarios like military ?

The device is marketed for industry applications. The presentation never mentioned any other kind of application for it. The price point precludes gaming outright at 3500$. The applications are in fields where contextual information in the real world can make a difference. Consumer AR is a few years off and might be something very different. The Hololens isn't that.

Re: How does the Hololens 2 matter?

#59

Earlier quoted context omitted.

Yes, those are all steps needed to get your AR glasses to superposed an annotated picture on top of your breaker box; unless you just postulate the glasses come with such software preinstalled and the manual for the box doesn’t have annotated pictures.

I think this is why MS is starting with the corp/industrial space. The comments I see here (for better or worse) do demonstrate the kind of up hill battle MS would experience when dealing with consumer critique and expectations. I would postulate _exactly_ that the glasses would come with software preinstalled. Similar to how YouTube videos supplement so many instruction manuals today. Even then it's no directed prim…

You sound pretty hyped about AR. The Hololens seems to have considerable shortcomings. But I agree that eventually, AR can do a lot of good. I believe that truly intelligent AR headsets have the ability to support e.g. certain cases of people with mental disorders enough in their daily lives to become much more independent and free. These devices operate in real world contexts and can record them, process them and act on them. For starters, imagine an assistant that remembers perfectly where you left your car keys or your glasses while you are still half asleep in the morning. In the long term, these devices can do much more. The flipside is that they need to have always on cameras and maybe always on micriphones to be useful. This has ramifications of its own.

Re: How does the Hololens 2 matter?

#60
I would love to use it for exercise, you need to be aware of the environment when you jump around but it is much more fun when you interact with a game. Kinect and wii were not bad for that but oculus is too much and too closed, hololens will be perfect.
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