Earlier quoted context omitted.
Elevr did some research on VR/AR interaction design, and this is the office they came up with: http://elevr.com/the-office-of-the-future/
That looks incredibly dystopian.
How does the Hololens 2 matter?
81–90 of 106 posts
Re: How does the Hololens 2 matter?
#82My main use case would be to free me from sitting by a screen. I want to be able to access mainly Slack, a browser and some IDEs so I can casually do some code review or chat to team members as I do some chores around the house. I'll need notifications as well. But mainly I want to be able to read stuff while being mobile.
Are there AR goggles that will let me do that?
Re: How does the Hololens 2 matter?
#83Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…
Ever watch a bartender ring up a complex order? That's a domain where touch exceeds keyboard / mouse hands down. Digital art, such as drawing (or even just whiteboarding an idea). There is no one universally great input method.
Re: How does the Hololens 2 matter?
#84Re: How does the Hololens 2 matter?
#85Earlier quoted context omitted.
Honestly, when I first heard about the Hololense project, I just wanted to be able to code in the ceiling while relaxing.
You should check out Virtual Desktop with the Oculus Go. It’s astonishing. The Go’s screen is appreciably better than the Rift’s, and the network streaming utility that brings your Windows computer’s screen into the Go is excellent. One thing that was interesting was the zen of using it instead of a monitor - it’s just you and your screen. Nothing else in visible space. With a pair of noise cancelling headphones, I’m…
Re: How does the Hololens 2 matter?
#86Eh... the author doesn't know how to compare solid angles. Anyway, I wonder what happens when VR manufacturers increase FOV to the point where the distortion from the traditional perspective transform (homogeneous linear transform) becomes impractical due to distortion towards the edges (example: https://www.youtube.com/watch?v=ICalcusF_pg ). You need >120 FOV for an immersive experience, but current graphics pipelin…
With current GPUs and game engines, you need multiple cameras to achieve such effect, but it has the advantage of drastically lowering the computing demands for high-resolution VR graphics (compare 8k per eye, vs just two blended 1080p views).
You could also ray trace a single view of non-homogeneous resolution that directly takes into account the distortion characteristics of the HMD lenses, but it would likely a lot less efficient than traditional rasterization with multiple blended cameras.
Re: How does the Hololens 2 matter?
#87Eh... the author doesn't know how to compare solid angles. Anyway, I wonder what happens when VR manufacturers increase FOV to the point where the distortion from the traditional perspective transform (homogeneous linear transform) becomes impractical due to distortion towards the edges (example: https://www.youtube.com/watch?v=ICalcusF_pg ). You need >120 FOV for an immersive experience, but current graphics pipelin…
>"straight lines in world space map to straight lines in screen space" Then you post-process the screen space, with something like a fish-eye shader to warp your image appropriately. Sure you'll lose some resolution near the borders but the human eye won't care because it's not in its high resolution area.
Re: How does the Hololens 2 matter?
#88I've got a question about AR goggles. If someone knows, please tell me: My main use case would be to free me from sitting by a screen. I want to be able to access mainly Slack, a browser and some IDEs so I can casually do some code review or chat to team members as I do some chores around the house. I'll need notifications as well. But mainly I want to be able to read stuff while being mobile. Are there AR goggles th…
Re: How does the Hololens 2 matter?
#89Very happy to see the holo lens improving. I'm hoping this can bring a growth in labour jobs which require technical skill for individuals who do not have any high-level training (e.g. electricians or mechanics). From a safety perspective, there is a lot that can be learned in envirnments like power plants, oil refineries or factories.
Maybe AR will be the missing building block that makes high tech manufacturing breach the complexity wall where things start to be getting easier, but without more compelling arguments for that side than I have seen so far I will continue suspect that it will just be the opposite of keeping it simple. (This is a general pair of polar opposites I like to use as a mental model in programming: either KISS or climb the complexity/abstraction mountain until it gets easier again - the problem is that you don't know in advance how high the mountain will be, how low the trough on the other side will be, could be higher, could be lower than the default state of KISS and that it is easy to get lost on the way up)
Re: How does the Hololens 2 matter?
#90My biggest question on it, isn't FOV, resolution, etc etc, but it is how long does it take to make content for it? A fraction of my job involves AR/VR content creation and I don't have days to program in clever features. Everything needs to be drag and drop, 1-click solutions with a few hours of programming to tidy things up. Since not only am I making content for VR/AR, but then I have to go sell its business use