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DeepMind StarCraft II Demonstration [video]

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Re: DeepMind StarCraft II Demonstration [video]

#31
post #19

Earlier quoted context omitted.

Because it's still insanely impressive. I would have been blown away if the AI was merely at the platinum level. This is an AI playing starcraft. Starcraft!

>This is an AI playing starcraft. Starcraft! Yeah, it's not like computers were ever able to play StarCraft before. Oh, wait...

[deleted]

Re: DeepMind StarCraft II Demonstration [video]

#32
Some of the commentary shows that the UI is a barrier . The fact we can understand the strategies, but cannot physically make it happen shows that at least some of the advantage is just the precision of the inputs.

Could be a new way to play SC2 like games where we can better communicate our intentions to the game. For example, make a type of move action where the stalkers automatically retreat and stop to fire, instead of having to do move, attack, move, attack series of inputs.

Re: DeepMind StarCraft II Demonstration [video]

#33

Earlier quoted context omitted.

In all of the games Alphastar was slower than TLO in the build order. I agree that TLO could have been faster, but this was definitely not the deciding factor. I think the main factor was Alpha* just had incredibly accurate assessment of exactly what part of it's army it needed to defend/attack and was very careful.

What's AlphaStar's APM. Can it just move every single unit perfectly in a single frame?

[deleted]

Re: DeepMind StarCraft II Demonstration [video]

#34

Earlier quoted context omitted.

What's AlphaStar's APM. Can it just move every single unit perfectly in a single frame?

Commentator just mentioned that the APM they've observed from AlphaStar is comparable to pro players.

Yeah, in game 4 vs Mana the commentators mentioned there are APM limitations to keep the APM within the realm of human possibility, but the decision making and multitasking are beyond even the best players.

"There is not a pro in the world that can control stalkers that way" said Artosis (a commentator).

Re: DeepMind StarCraft II Demonstration [video]

#35
Wow, Alphastar was able to 5-0 vs TLO (when he was off racing) and 5-0 vs Mana in an impressive manner. I am quite impressed that DeepMind has been able to take down Go and now Starcraft. From here on out, if DeepMind makes an announcement about a demonstration of X, I expect them to beat the top humans at X.

Edit: In the live game Mana is able to beat Alphastar. Alphastar was trained with a more limited camera than the previous games. Mana was able to harass Alphastar with a warp prism then push in and win.

Re: DeepMind StarCraft II Demonstration [video]

#36

Earlier quoted context omitted.

In all of the games Alphastar was slower than TLO in the build order. I agree that TLO could have been faster, but this was definitely not the deciding factor. I think the main factor was Alpha* just had incredibly accurate assessment of exactly what part of it's army it needed to defend/attack and was very careful.

What's AlphaStar's APM. Can it just move every single unit perfectly in a single frame?

They gimp the AI to a human level APM because they want to win through superior strategy not through 30 000 APMs.

Re: DeepMind StarCraft II Demonstration [video]

#38

Earlier quoted context omitted.

What's AlphaStar's APM. Can it just move every single unit perfectly in a single frame?

Commentator just mentioned that the APM they've observed from AlphaStar is comparable to pro players.

It really isn't. Human APM is inflated and isn't true APM, humans spam click, repeat actions, make pointless actions a lot, etc. A human can have 300 APM but only make one true action per second.

DeepMind never missclicks, doesn't have to move the mouse or fingers, never spamclicks, doesn't make pointless actions, so its APM isn't inflated.

I do believe that with this progress AlphaStar with more training could beat humans even with a more realistic APM limit.

Re: DeepMind StarCraft II Demonstration [video]

#39

Earlier quoted context omitted.

In all of the games Alphastar was slower than TLO in the build order. I agree that TLO could have been faster, but this was definitely not the deciding factor. I think the main factor was Alpha* just had incredibly accurate assessment of exactly what part of it's army it needed to defend/attack and was very careful.

What's AlphaStar's APM. Can it just move every single unit perfectly in a single frame?

They said the capped the APM, so the game is fair from this point of view. They also said that while the agent can see the entire map, it mostly uses local views of sort. I assume because moving the camera costs actions.

Re: DeepMind StarCraft II Demonstration [video]

#40
post #20
post #12

Earlier quoted context omitted.

> Their chess AI beating Stockfish involved some at least a bit questionable setup. I believe their eventual Science paper addressed these concerns.

Which paper? How did they address it?

They played a newer version of SF (newest version at the time the paper was written), let SF use opening book, stronger CPU for SF, non-fixed time control for SF.
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