Earlier quoted context omitted.
Because it's still insanely impressive. I would have been blown away if the AI was merely at the platinum level. This is an AI playing starcraft. Starcraft!
>This is an AI playing starcraft. Starcraft! Yeah, it's not like computers were ever able to play StarCraft before. Oh, wait...
DeepMind StarCraft II Demonstration [video]
31–40 of 124 posts
Re: DeepMind StarCraft II Demonstration [video]
#32Could be a new way to play SC2 like games where we can better communicate our intentions to the game. For example, make a type of move action where the stalkers automatically retreat and stop to fire, instead of having to do move, attack, move, attack series of inputs.
Re: DeepMind StarCraft II Demonstration [video]
#33Earlier quoted context omitted.
In all of the games Alphastar was slower than TLO in the build order. I agree that TLO could have been faster, but this was definitely not the deciding factor. I think the main factor was Alpha* just had incredibly accurate assessment of exactly what part of it's army it needed to defend/attack and was very careful.
What's AlphaStar's APM. Can it just move every single unit perfectly in a single frame?
Re: DeepMind StarCraft II Demonstration [video]
#34Earlier quoted context omitted.
What's AlphaStar's APM. Can it just move every single unit perfectly in a single frame?
Commentator just mentioned that the APM they've observed from AlphaStar is comparable to pro players.
"There is not a pro in the world that can control stalkers that way" said Artosis (a commentator).
Re: DeepMind StarCraft II Demonstration [video]
#35Edit: In the live game Mana is able to beat Alphastar. Alphastar was trained with a more limited camera than the previous games. Mana was able to harass Alphastar with a warp prism then push in and win.
Re: DeepMind StarCraft II Demonstration [video]
#36Earlier quoted context omitted.
In all of the games Alphastar was slower than TLO in the build order. I agree that TLO could have been faster, but this was definitely not the deciding factor. I think the main factor was Alpha* just had incredibly accurate assessment of exactly what part of it's army it needed to defend/attack and was very careful.
What's AlphaStar's APM. Can it just move every single unit perfectly in a single frame?
Re: DeepMind StarCraft II Demonstration [video]
#37Re: DeepMind StarCraft II Demonstration [video]
#38Earlier quoted context omitted.
What's AlphaStar's APM. Can it just move every single unit perfectly in a single frame?
Commentator just mentioned that the APM they've observed from AlphaStar is comparable to pro players.
DeepMind never missclicks, doesn't have to move the mouse or fingers, never spamclicks, doesn't make pointless actions, so its APM isn't inflated.
I do believe that with this progress AlphaStar with more training could beat humans even with a more realistic APM limit.
Re: DeepMind StarCraft II Demonstration [video]
#39Earlier quoted context omitted.
In all of the games Alphastar was slower than TLO in the build order. I agree that TLO could have been faster, but this was definitely not the deciding factor. I think the main factor was Alpha* just had incredibly accurate assessment of exactly what part of it's army it needed to defend/attack and was very careful.
What's AlphaStar's APM. Can it just move every single unit perfectly in a single frame?
Re: DeepMind StarCraft II Demonstration [video]
#40Earlier quoted context omitted.
> Their chess AI beating Stockfish involved some at least a bit questionable setup. I believe their eventual Science paper addressed these concerns.
Which paper? How did they address it?