Earlier quoted context omitted.
Doesn't Unreal require you to code in C++? That's a big reason why I'd avoid it when I don't require maximum performance.
It also supports C#/.net and Blueprints (their own node-based language).
Unity Engine ToS change makes cloud-based SpatialOS games illegal
211–220 of 277 posts
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#212The CEO of Unity is the former CEO of Electronic Arts. I do believe that he might be executing the same business practices on Unity's developers as EA did on their customers. The first time I saw their CEO choice I thought that this can't be good for the dev community around Unity. Here is a question, even though Unity is incorporated in the US, did anyone find the filings with the SEC? Or is it not required for and…
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#213> You may not directly or indirectly distribute the Unity Software, including the runtime portion of the Unity Software (the “Unity Runtime”), or your Project Content (if it incorporates the Unity Runtime) by means of streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network to end user d…
That reads to me like you can still have servers, just without them using the Unity runtime. Is using the Unity runtime for servers common? The multiplayer Unity games that I know of don't do that.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#214Earlier quoted context omitted.
This is about streaming games. There are other providers that do this that are allowed to: https://unity3d.com/legal/terms-of-service/software/authoriz...
Spatial OS is wholly different from game streaming. Here is the overview provided by one of Unity's streaming partners Genvid [0] "Genvid provides an easy to use SDK, with a C interface, which can be used to automatically capture your game content (audio and video), encode it properly (e.g. H264), and to stream it to a service (e.g. YouTube). It also provides routines to send additional game data to spectators (e.g.…
I'm planning on releasing something like this, with Unity clients on the roadmap. I've no plans to run headless Unity instances on servers, however. Would Unity make my system "illegal?"
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#215Earlier quoted context omitted.
Do that, and your game will never ship - because developing your own engine is a beast of a timesink. The open source offerings are toys compared to Unity/Unreal.
Not necessarily. Many developers still write their own engines, they just don't usually make high-end graphical AAA type games. Even then it is possible, as Jonathan Blow proves.
Also it's a great game, but I wouldn't say it's comparable graphically to a high end AAA game.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#216Earlier quoted context omitted.
Not necessarily. Many developers still write their own engines, they just don't usually make high-end graphical AAA type games. Even then it is possible, as Jonathan Blow proves.
Jonathan Blow was a hugely success indie developer prior to creating The Witness, and it had a multi-million dollar budget. Also it's a great game, but I wouldn't say it's comparable graphically to a high end AAA game.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#217Twitch streaming is pretty important to most gaming markets. This announcement sounds like it also has the result of making twitch streaming against the Unity TOS. > You may not [distribute Unity or your Unity Project Content via] streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network…
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#218Earlier quoted context omitted.
Unity is huge in mobile gaming. UE4 barely made a dent on mobile until the recent mobile release of Fortnite that is, which requires a fairly high-end device
Somehow I always had the impression Unity was a heavy C# moloch and Unreal was a fast C++ racecar. Interesting.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#219It seems like a Google/Java situation all over, where Improbable are building something to interact with Unity's API, and Unity is using a quasi-legal TOS to try stopping them.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#220Improbable's response: https://improbable.io/company/news/2019/01/10/unity-blocks-s... "Worryingly, this change occurred during an open commercial negotiation with the company to find a way to do more together." So they had an ongoing negotiation and Unity just went ahead and made the change? Yikes. Also kudos to Improbable for setting up an emergency fund for partners affected by this.