> You may not directly or indirectly distribute the Unity Software, including the runtime portion of the Unity Software (the “Unity Runtime”), or your Project Content (if it incorporates the Unity Runtime) by means of streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network to end user d…
Unity Engine ToS change makes cloud-based SpatialOS games illegal
51–60 of 277 posts
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#52This is why I tend to shy away from proprietary tools like Unity-an event like this is sort of like an asteroid strike, it's improbable but there's no defense against it and if it happens you are wiped out.
Do that, and your game will never ship - because developing your own engine is a beast of a timesink. The open source offerings are toys compared to Unity/Unreal.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#53I’m surprised the developers can’t simply reject the changes to the Unity TOS and keep using an old version of the engine (especially for production games!) Anyone know why that’s not an option?
Because Unity's TOS, like many software agreements, stretch retroactively and proactively across versions. If you use Unity, you agree to Unity Technologies terms, and their discretion to change them, without notice. It's literally in the terms. It's not so much software as it is software as a service.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#54> You may not directly or indirectly distribute the Unity Software, including the runtime portion of the Unity Software (the “Unity Runtime”), or your Project Content (if it incorporates the Unity Runtime) by means of streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network to end user d…
That reads to me like you can still have servers, just without them using the Unity runtime. Is using the Unity runtime for servers common? The multiplayer Unity games that I know of don't do that.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#55> You may not directly or indirectly distribute the Unity Software, including the runtime portion of the Unity Software (the “Unity Runtime”), or your Project Content (if it incorporates the Unity Runtime) by means of streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network to end user d…
That reads to me like you can still have servers, just without them using the Unity runtime. Is using the Unity runtime for servers common? The multiplayer Unity games that I know of don't do that.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#56Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#57I’m surprised the developers can’t simply reject the changes to the Unity TOS and keep using an old version of the engine (especially for production games!) Anyone know why that’s not an option?
I don’t think Unity is under any obligation to tie their ToS to specific engine versions. Additionally, losing the ability to receive bug fixes, enhancements, and new platform support by sticking to an older engine is a bit of a non-starter for a lot of devs.
Its bad law though, if companies can be held ransom to T&Cs they never agreed to. Especially as it seems no notice was given, what happens if a company never got the new T&Cs?
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#58> You may not directly or indirectly distribute the Unity Software, including the runtime portion of the Unity Software (the “Unity Runtime”), or your Project Content (if it incorporates the Unity Runtime) by means of streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network to end user d…
There are other providers that do this that are allowed to: https://unity3d.com/legal/terms-of-service/software/authoriz...
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#59Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#60> You may not directly or indirectly distribute the Unity Software, including the runtime portion of the Unity Software (the “Unity Runtime”), or your Project Content (if it incorporates the Unity Runtime) by means of streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network to end user d…
Those terms seem absolutely insane to me, and I'd never develop on a platform with them.